Normale Ansicht

Published — 30. Juni 2017 Board Game Design Lab
Published — 28. Juni 2017 Board Game Design Lab

Taking a Design from Good to Great with Seth Jaffee

28. Juni 2017 um 19:24

Seth Jaffee, designer of Eminent Domain, discusses how to tackle that last 10% of game design that takes a game from merely good to that next level of great.

And be sure to check out the BGDL inspired t-shirt project over at IndieGoGo. Shirts are only available for a very limited time.

The post Taking a Design from Good to Great with Seth Jaffee appeared first on Board Game Design Lab.

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Published — 23. Juni 2017 Board Game Design Lab
Published — 21. Juni 2017 Board Game Design Lab
Published — 16. Juni 2017 Board Game Design Lab
Published — 14. Juni 2017 Board Game Design Lab

Getting the Most out of a Design Convention with Tony Miller

14. Juni 2017 um 20:48

Tony Miller, attendee of double digit design conventions, discusses why it’s so important to attend design cons and what you need to take with you to get the most out of your experience.

The post Getting the Most out of a Design Convention with Tony Miller appeared first on Board Game Design Lab.

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Published — 09. Juni 2017 Board Game Design Lab
Published — 07. Juni 2017 Board Game Design Lab

Keeping a Design from Getting out of Hand with Gil Hova

07. Juni 2017 um 14:32

Gil Hova, designer of The Networks, discusses how to manage a game’s scope and not allow it to get out of hand. We also go into a good bit of detail on abstraction and how vital it is for keeping a game’s scope where it needs to be.

The post Keeping a Design from Getting out of Hand with Gil Hova appeared first on Board Game Design Lab.

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Published — 02. Juni 2017 Board Game Design Lab
Published — 31. Mai 2017 Board Game Design Lab

Advice from a Kickstarter Expert with Daniel Zayas

31. Mai 2017 um 16:38

Daniel Zayas, a member of the Kickstarter Expert program, discusses what the program is and how it works. He also gives some really great advice on how to run a successful Kickstarter campaign.

The post Advice from a Kickstarter Expert with Daniel Zayas appeared first on Board Game Design Lab.

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Published — 26. Mai 2017 Board Game Design Lab
Published — 24. Mai 2017 Board Game Design Lab

Why Game Design Is Important with Gabe Barrett

24. Mai 2017 um 16:46

Gabe Barrett, founder of the BGDL, discusses why this hobby of ours matters and why game design is much more than just a fun, little activity. He also shares some stories that relate to design and talks about where the BGDL is headed in the future.

The post Why Game Design Is Important with Gabe Barrett appeared first on Board Game Design Lab.

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Published — 20. Mai 2017 Board Game Design Lab
Published — 17. Mai 2017 Board Game Design Lab

Lessons Learned from Blind Playtesting with Mike Mihealsick

17. Mai 2017 um 15:07

Mike Mihealsick, from Coalition Games, discusses all the lessons and insights he’s learned after facilitating hundreds of blind playtests. Blind playtesting is the purifying fire in which we truly get to find out what our games are made of, and Mike offers a ton of advice on how to navigate the process well.

The post Lessons Learned from Blind Playtesting with Mike Mihealsick appeared first on Board Game Design Lab.

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Published — 13. Mai 2017 Board Game Design Lab
Published — 10. Mai 2017 Board Game Design Lab

Cthulhu Themed Games with Chris Kirkman

10. Mai 2017 um 16:06

Chris Kirkman, designer of Fate of the Elder Gods, discusses Cthulhu themed games and what makes them so popular. There’s just something about Cthulhu that continues to intrigue people, and even with all the Cthulhu games that have come out, there’s still a great deal left to be explored.

The post Cthulhu Themed Games with Chris Kirkman appeared first on Board Game Design Lab.

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Published — 06. Mai 2017 Board Game Design Lab
Published — 03. Mai 2017 Board Game Design Lab

Creating a Great Solo Variant with Morten Pedersen

03. Mai 2017 um 15:21

Morten Pedersen, designer behind the solo modes for games such as Scythe and Viticulture, discusses how to scale a game down to one player and create a great solo experience.

Morten has his own design company that focuses on creating single player systems for games and has even won awards for it. For more, check out Morten’s blog here.

The post Creating a Great Solo Variant with Morten Pedersen appeared first on Board Game Design Lab.

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Published — 29. April 2017 Board Game Design Lab
Published — 26. April 2017 Board Game Design Lab

Designing an Asymmetrical Game with Patrick Leder

26. April 2017 um 15:48

Patrick Leder, designer of Vast, discusses what all goes into designing an asymmetrical game. In Vast, each player takes on an incredibly different role with different actions, different win conditions, and different ways to play. And creating a game of this scope is no small task.

The post Designing an Asymmetrical Game with Patrick Leder appeared first on Board Game Design Lab.

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