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The Two Towers – Trick-Taking Game (2-player review)

22. Mai 2026 um 23:25

By Kaysee and Max

For the German review please visit Der Herr der Ringe: Die zwei Türme – Das Stichspiel (2-Spieler-Rezension).

Two Towers Trick Taking Game (2-player review)
“Don’t go where I can’t follow.” – Samwise Gamgee, The Two Towers, J.R.R. Tolkien

Disclosure: completed all the chapters

We had fun playing The Lord of the Rings: The Fellowship of the Ring Trick-Taking Game despite it not being optimized for two players, so we were excited to play The Lord of the Rings: The Two Towers Trick-Taking Game to see if there were any interesting mechanical changes (also we‘re LotR fans so there’s that).


The art style is very similar to the first one, but the cards are much more vivid. We also like that they used paper instead of plastic wrapper for the packaging of the tokens and the decks which makes it easier to open and better for the environment (we have a copy from the 1st printing).

packaging
paper, not plastic

The initial setup for two players is still very similar; each of us plays one character, but one of us should play an additional character whose cards are open but in a pyramid form where five of the cards are faceup and the rest are facedown. The One Ring token and the ring cards are not yet part of the setup. Instead, two new tokens and five cards are added: the titular Two Towers, as both tokens and cards and the three Orc cards. All of theses cards don’t belong to any particular suit. As such they can only be played if a player doesn’t have follow the leading suit. The towers are similar to the One Ring, they win any trick that they are played into. Unlike the One Ring the player cannot choose to lose the trick, instead if both towers are played into the same trick, they both lose. The Orc cards are the opposite of the towers and always lose. We like these new cards as they add challenge to the game since they cannot be used to lead a trick. If a player is forced to lead a trick with an Orc (e.g. because it’s their only card left), the group loses the whole chapter. If a trick contains both tower cards and an Orc card, no one wins the trick and it is set aside.


As with the first game, each chapter features a different set of characters with their own goals and rules. These tend to be slightly more complex and interesting this time around. Likewise, many chapters still feature event cards that further change the rules. Unlike the first game, there is a big change after the first ten chapters, which correspond to book three of LotR. Without spoiling too much, the deck changes to become more similar to the deck in the first game, with some significant changes. This of course makes perfect sense thematically, as the later chapters are the ones featuring Frodo, Sam and the One Ring.


We were hoping that Two Towers would be much better for two players. We found the first few chapters to be both fun and mechanically challenging even though the 2-player friendliness is just the same as the previous game, and we were ok with it (we got used to it and we accepted it) but as we stepped in to Chapter 25, that’s when we realized that the game just became worse for two players. We could imagine this chapter being a bit easier for three or four players, but with two, it wasn’t. How the pyramid works in that chapter made us feel very frustrated. We’re still trying to figure out why they made the decision for the set up of the pyramid for this chapter to be the way that it is. With many challenging games, we get that feeling of great satisfaction after beating them, but not with this one. Even though we were able to finish the chapter after a few tries, it didn’t feel satisfying or rewarding. The relief that we felt is more of us not having to be in a very frustrating situation anymore (we could’ve just stopped playing it, but it’s the completionist in us that deterred us from just moving on) than being able to succeed. While it is not as frustrating and has a regular pyramid setup, Chapter 30 also proved difficult for us, due to the specific combination of character goals and the limitations introduced by the event card for that chapter.


We still decided to finish all the chapters. Some of the mechanical changes in part 2 were a noticable improvement and made the game more fun. We also liked how the theme and the mechanisms in part 2 felt very familiar, but were still different and interesting. We also liked the last chapter a lot and how the mechanism matches the theme. It was a good ending.

Our Final Thoughts:
The Lord of the Rings: The Two Towers – Trick-Taking Game was still enjoyable for us in most parts, but there were times where we thought that we could’ve enjoyed it more if there were more of us playing it, something that also crossed our minds while playing FotR, but it did occur more frequently and strongly while playing this game. It’s unfortunate because the interactions between the mechanisms and the theme here are much more interesting than in FotR. We were hoping for it to be at least as good for two players as the previous one if not better, but it wasn’t. Still, we’re looking forward to playing The Return of the King if it comes out in the future and hoping that it will have better mechanics for two players.

What we like:

  • production quality
  • mechanical changes in each chapter
  • art style
  • better packaging
  • interaction between mechanisms and theme

What we do not like:

  • the pyramid can be frustrating
  • less optimized for two players than FotR

Kaysee’s rating: 3.5/5
Max’s rating: 3.5/5

Combined rating: 3.5/5
3.5

Reference:
Tolkien, J. R. R.(1999). The Two Towers. HarperCollins.

Title: The Lord of the Rings: The Two Towers – Trick-Taking Game
Game Design: Bryan Bornmueller
Illustration: Elain Ryan, Samuel R. Shimota
Publisher: Office Dog

The post The Two Towers – Trick-Taking Game (2-player review) appeared first on Schmeeples.

V6.13 Named Anonymous players and more!

Von: Suzan
22. Mai 2026 um 16:15

This update contains lots of bigger and smaller improvements!

The most important of these are described below.

Named Anonymous players

When you log a play in BG Stats you now can add names to one or more Anonymous Players. In a play, just tap the anonymous player to add a name.

A so-called Named Anonymous Player only appears in that Play, not in any other lists of players, and does not have player stats.

You can find all information about named Anonymous Players here: Naming an Anonymous Player, and about Anonymous Players in general here: Anonymous Players.

Improved Game Search

When searching for a game in the List of Games the following is now also possible:

  • Search based on words: Just enter one or more words in the game title to find it. For instance. the search “Game Thrones” will now also find “A Game of Thrones“
  • Search on alternate names: The game can now be found under all alternate names known on BGG, not just the primary name and name you gave it in the app. For instance: if you’ve added your game in the app as Sanctuary, you can now also find it under Artengarten.

As before, you can also find a game by its BGG ID.

Extra sorting options for selecting players in a play

When selecting players for a play, there are two extra options to sort the players available. Next to Alphabetical, Recent play and Most plays, you can now also sort players on Recent play of this game and Most plays of this game.

Android

The extra sorting options are added to the list of sorting options.

Sorting options Android
iOS

Once you select Recent play or Most plays, an extra option will become available, “of this game“. Once enabled the Player List filters will only take into account the plays for the game that is being played.

Sorting options iOS

Automatic Play tagging for Locations

You can now set a Default tag that will always be added to plays when they are logged on that location.

A default play tag can be added for every location:

  • Go to the Location list
  • At the end of a Location line
    • tap on the dots and select Edit (Android)
    • tap on the ⓘ (iOS)
  • Tap on Default Play Tag
  • Select a tag
  • Go back (Android) or tap Select (iOS) to go to the Location overview
  • Tap Save
Editing a Location

Extra option when selecting a duplicate game

When you search for a game and the game already exists in your app, with the extra option you can go to that Game entry directly.

When you tap on the + button on the list of Games, you can search for a game on BoardGameGeek. Type the name of the game (or BGG ID) and tap Search BGG.

If you tap on one of the search results, but that game is already in your app, you’ll now have three options:

  • Go to existing entry: opens the existing Game overview screen
  • Add separate entry: adds the game to the app
  • Cancel
Game already added in app

Heat map Accessibility option

You can now tap the Heat map legend to switch the heat map display from colors to grayscale. For each value, the number will be displayed as well.

The Heat map is available with the Power expansion. You can access it from the Insights screen, when you are viewing a Year or All time period.

Improved compatibility with accessibility settings (iOS)

BG Stats now adjusts its behavior based on the Accessibility Settings Reduced Motion and Differentiate without color. Larger Text, Dark Interface and Reduce Transparency were already supported.

BG Stats will soon list “Accessibility Nutrition Labels” in the App Store with all supported accessibility features.

Other improvements

Lots of other small bug fixes and improvements:

  • The game detail screen now shows how many board/variants and expansions you have
  • Switched the order of the Wins and Losses columns in stats for Plays and Games without scores
  • Game default scoring settings (Highest/Lowest wins) are automatically adjusted based on your recorded plays, when applicable
  • Improved handling of duplicates and New flag on Matching screen
  • And more
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