2025 Behind-the-Scenes Stakeholder Report for Stonemaier Games
With our 2025 tax calculations now complete, it’s time for me to share the annual Stonemaier Games stakeholder report.
A “stakeholder” in Stonemaier Games is anyone who has an impact on our company and a stake in our story, whether it’s my coworkers, contractors, customers, Champions, Ambassadors, retailers, distributors, localization partners, artists, designers, readers, etc. So if you’re reading this, the transparency in this post is out of respect and appreciation for you.
Joy is always our goal–we don’t measure success by money, units sold, rankings, followers, or awards. Those are just metrics. So all of the data aside, I truly hope we were able to create some joy for you in the last year, and I’m grateful for your connection to Stonemaier Games.
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2025 Revenue and Personnel
We use the accrual method for accounting (expenses and revenue count in the year when we ship the products to the customer). Our total revenue for 2025 was $25.1 million. The sources were distribution (34%), Stonemaier webstore (21%), localization (19%), direct hobby retailers (9%), Amazon FBA (13%), and digital game royalties (4%).
For comparison, revenue was $23.7 million in 2024 (actual profit is a much lower number on any given year; we consistently reprint almost all of our games, so the majority of our profits are reinvested into manufacturing, freight shipping, and personnel). Please note that comparing annual revenue isn’t particularly relevant, as changing the timing of a large first printing or restock by even just a month can shift millions from one year to the next. 2025 was also a particularly release-heavy year, and Vantage is among our more expensive games. Even with the increased expense of tariff taxes, we did not increase our prices.
We have no debt, nor did we take any loans in 2025. As usual, cash flow was tight at certain times of the year due to the gap between when we need to pay Panda (our manufacturer) and when distributors pay us, but we make it work. (I mention this to dispel the notion that profitable companies are always flush with cash.)
- Full-time employees: 7 (Jamey, Joe, Alex, Dave D, Susannah, Erica, Christine)
- Part-time employees: 1 (Alan)
- Every day contractors/partners: 4 (Morten, David, Dave H, Shannon, and Karel)
- Number of cats: 6
- Number of dogs: 3
- Independent contractors: 100+
- New games (including re-releases): 7
- New expansions: 2
- New accessories: 5
- Crowdfunding campaigns: 0
- Shareholders: 30 (including all 8 Stonemaier employees)
Here’s a longer list of everyone who has an impact on Stonemaier Games, including demographics (photos of many of them are here).
We warehouse and ship our games from Miniature Market for our products in the US, from Asmodee Canada for our products in Canada, from Spiral Galaxy in the UK to serve Europe, and from Let’s Play Games in Australia for Oceania/Asia. My coworkers and I work from home.
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Games in Print
The quantities below are the lifetime units in circulation for each game (just the game, not expansions, accessories, or promos) in all languages released in 2025 or before, and the BGG rankings are as of today. If you haven’t rated our games, you can do so here!
- Viticulture: 273,584 units (BGG rank: 44)
- Euphoria: 44,000 units (BGG rank: 678)
- Between Two Cities: 56,900 units (BGG rank: 889)
- Scythe: 601,102 units (BGG rank: 26)
- Charterstone: 97,500 units (BGG rank: 625)
- My Little Scythe: 68,500 units (BGG rank: 837)
- Between Two Castles: 58,000 units (BGG rank: 771)
- Wingspan & Wingspan Asia: 2,639,429 units (BGG ranks: 38 and 89)
- Tapestry: 91,650 units (BGG rank: 293)
- Pendulum: 49,200 units (BGG rank: 3786)
- Red Rising: 154,800 units (BGG rank: 1055)
- Rolling Realms & Rolling Realms Redux: 62,000 units (BGG rank: 1124)
- Libertalia: 62,584 units (BGG rank: 516)
- Smitten & Smitten 2: 38,000 units (BGG rank: 6155)
- Expeditions: 77,500 units (BGG rank: 386)
- Apiary: 55,004 units (BGG rank: 314)
- Wyrmspan: 451,994 units (BGG rank: 125)
- Stamp Swap: 34,000 units (BGG rank: 3175)
- Finspan: 233,584 units (BGG rank: 489)
- Tokaido: 29,500 units (BGG rank: 835)
- Vantage: 64,000 units (BGG rank: 225)
- Origin Story: 33,500 units (BGG rank: 2314)
- Tokaido Duo: 27,834 units (BGG rank: 1800)
The products we introduced in 2025 were Finspan, Between Two Castles Essential Edition, Tokaido, Vantage, Tokaido Duo, Smitten 2, Origin Story, Wyrmspan: Dragon Academy, Tokaido: Crossroads & Matsuri, a variety of promos for Rolling Realms, and the Wingspan bird promo packs. As usual, we’ve tried to keep our release schedule streamlined and focused so we can shine a big spotlight on everything we make; with the addition of the Tokaido brand, we didn’t accomplish that goal particularly well in 2025.
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Social Media, Contacts, and Other Metrics
This data is as of March 1, 2026.
- e-newsletter subscribers: 54,247 (40% open rate)
- Facebook fans: 43,305 (though most interactions are in our Facebook groups, which have over 100,000 members)
- YouTube subscribers: 57,033
- Instagram followers: 56,698
- Discord members: 3,155
- Bluesky followers: 2,695
- Stonemaier Champions: 15,738
- ambassadors (active volunteers): 780
- reviewers (active): 310
- international localization partners: 42
- Stonemaier Games Design Day attendees: 100
- funds donated to charities (annual auction): $22,364
With Joe as our Director of Communications, Alex as our COO, Susannah as our Sales Relationship Manager, Dave as our Customer Outreach Manager, Christine as our Director of Visual Design, Erica as our Ecommerce Brand Manager, Alan as our Director of Special Projects, and Jamey (me) handling lead design, development, marketing, content creation, project management, and direct-to-consumer sales, we have people specializing in different interactions on various platforms in service of you. This is reflected by our org chart:
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New in 2025
Our other new endeavors and experiments in 2025 are as follows:
- While this isn’t our first foray into publishing content that originated in fan creations, it was new for us to publish a few packs of promo birds for Wingspan that were designed by fans of the game.
- We created an official place on our website for third-party accessory creators to feature their creations related to our games.
- I started the Positively Board Gaming Podcast with my friend Mitchell, with whom I’ve enjoyed chatting every week for the last year. It’s also found on our YouTube channel.
- We sponsored a professional disc golfer, Jeremy Koling, who has shared Wingspan with hundreds of people around the world while touring.
- We stood up for other publishers and small businesses who were subject to an illegal tariff tax forced upon us by the US government.
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Looking Ahead to 2026
At the beginning of 2026, I previewed our releases for the year as follows:
- Q1: Wingspan expansion (based on the birds of Central and South America and the Caribbean; vision friendly cards are available as an add-on) and a Viticulture expansion (a new 4-season board with the original board on the back)
- Q2: Euphoria Essential (combines the expansion with the core game and offers a new board layout with some rules tweaks; the board and rules will be available separately for those who already have Euphoria) and the first Finspan expansion (I previewed a shark card and a colorful fish)
- Q3: Scythe vs Expeditions 2-player dueling game (this content expands Scythe and Expeditions, and all Scythe factions/player mats and Expeditions mechs/characters are compatible with the dueling game; there will be add-on packs containing metal versions of the mechs and a plastic airship [which isn’t used in the dueling game]), a small-box, lighter Wingspan bird experience playable in around 3o minutes, and a mini-expansion to Origin Story (many more superheroes)
- Q4: The first Smoking Bones game from artist and worldbuilder Andrew Bosley and a debut designer (see some info about the world here) and our version of Namiji (combines the core game and the expansion in a normal box size with accessibility updates)
- reprints for the Rolling Realm promos (other reprints for out-of-stock products are dependent on demand as indicated by back-in-stock requests on our webstore)
You can sign up for our monthly e-newsletter to receive notifications about these announcements.
In 2026, my goals are to welcome both new and experienced gamers into the gaming community and bring joy to their tabletops, to support my amazing coworkers, and to lead with kindness, compassion, and empathy.
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***
Thanks for joining Stonemaier Games on this journey, and if there’s anything we can do to add joy to your tabletop experiences, please let us know.
Do you have any thoughts, observations, or questions about this report? I want to continue to learn from mistakes and successes, experiment, and listen to our stakeholders in 2026.
Also read:
- 2024 Stakeholder Report
- 2023 Stakeholder Report
- 2022 Stakeholder Report
- 2021 Stakeholder Report
- 2020 Stakeholder Report
- 2019 Stakeholder Report
- 2018 Stakeholder Report
- 2017 Stakeholder Report
- 2016 Stakeholder Report
If you gain value from the 100 articles Jamey publishes on this blog each year, please consider championing this content! You can also listen to posts like this in the audio version of the blog.













