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Normale Ansicht

The Pros and Cons of Doing Everything Yourself with Malachi Ray Rempen

Von: gabe
13. Oktober 2021 um 13:31

Malachi Ray Rempen, designer of Roll Camera, discusses the pros and cons of doing all the main aspects of design, art, and publishing yourself.

Malachi has both worked with others and done everything himself, so he can speak well on both perspectives.


And be sure to check out Malachi’s expansion for Roll Camera on Kickstarter HERE.

The post The Pros and Cons of Doing Everything Yourself with Malachi Ray Rempen appeared first on Board Game Design Lab.

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A Word of Encouragement from Gabe Barrett

Von: gabe
08. September 2021 um 13:40

Today, it’s just me, and I’ve got a word of encouragement for you. Pursuing a creative lifestyle can be incredibly difficult, so I wanted to do an episode to help you stay motivated and inspired.

The post A Word of Encouragement from Gabe Barrett appeared first on Board Game Design Lab.

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Designing Games Based on a Standard Deck of Cards with Luke Badger, Paul Abrahams, and Andy Richdale

Von: gabe
01. September 2021 um 13:05

Luke Badger, Paul Abrahams, and Andy Richdale, from Badgers from Mars, talk about how to design a game based on nothing more than a standard deck of cards.

We talk about their game Regicide (currently number one on BGG’s Hotness list), pros and cons of such tight constraints, marketing, and more.

The post Designing Games Based on a Standard Deck of Cards with Luke Badger, Paul Abrahams, and Andy Richdale appeared first on Board Game Design Lab.

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How and Why You Should Create Print-n-Play Games with Rachel Bruner

Von: gabe
11. August 2021 um 17:23

Rachel Bruner, designer of Harsh Shadows, talks about how to create print-n-play games and the many reasons why you might want to.

Rachel is super active in the PnP community, and we discuss her thoughts on best practices, tools of the trade, getting a PnP game published, and more.

And here are all the links and whatnot that were discussed on the show:

Print and Play Gaming Facebook Group:
Martin’s Print and Play Hideaway Facebook Group:
Board Game Geek Monthly Print n Play Subscription Thread:
(Subscribe to this list and then go to the last post on the last page to find the current month’s PNP Geeklist.)
BGG Print and Play Guild:
BGG Design Contests Forum:
BGG Works in Progress Forum:
Rachel Bruner’s BGG PNP Geeklist:
(A list of products, tools, and techniques I use, as well as photos and details of my pnp builds.)
Rachel Bruner’s YouTube Channel with PNP tips and tricks:
Martin Gonzalvez’s PNP YouTube Channel:
Dining Table Print and Play YouTube Channel:

The post How and Why You Should Create Print-n-Play Games with Rachel Bruner appeared first on Board Game Design Lab.

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Developing Games and Working with Developers with Anthony Howgego

Von: gabe
21. Juli 2021 um 13:50

Anthony Howgego, developer at Osprey Games, what goes into developing a game and nearly everything else surrounding development.

We talk about taking games from good to great, how to work with a developer effectively, how to become a developer, and more.

The post Developing Games and Working with Developers with Anthony Howgego appeared first on Board Game Design Lab.

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How to Design and Publish Games with Justin Gary

Von: gabe
23. Juni 2021 um 13:50

Justin Gary, designer of Ascension, talks about his personal process for designing and publishing games.

Justin has designed and released a ton of hit games over the years and worked in lots of different segments of the gaming industry, so he has a ton of great tips and advice.

The post How to Design and Publish Games with Justin Gary appeared first on Board Game Design Lab.

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Getting a Job in the Board Game Industry with Joe Slack

Von: gabe
28. April 2021 um 13:27

Joe Slack, designer Relics of Rajavihara, talks about the many different jobs in the board gaming industry and how people have found their way to those jobs.

Joe recently released a book devoted to this topic, so we talk a lot about what he found through his interviews and research.

And you can find Joe’s latest book about jobs in the gaming industry HERE.​

The post Getting a Job in the Board Game Industry with Joe Slack appeared first on Board Game Design Lab.

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How to Design Social Experiences with Nick Metzler

Von: gabe
21. April 2021 um 13:55

Nick Metzler, game designer at Spin Master, talks about designing games that create excellent social experiences.

We also dive into chasing dreams, overcoming obstacles, and gamification.​

The post How to Design Social Experiences with Nick Metzler appeared first on Board Game Design Lab.

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Optimizing Game Design Time with Trevor Laforce

Von: gabe
14. April 2021 um 13:26

BGDL community member Trevor Laforce discusses how to optimize your life to get more designing done in less time.

We talk about habits, time management, and self-management in the context of designing games while also having a job, family, and busy schedule.

And you can find Trevor’s daily planner and more time optimization content on his website here.

The post Optimizing Game Design Time with Trevor Laforce appeared first on Board Game Design Lab.

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BGDL Community Spotlight – Designing a Game a Week with Wayne Koenig

Von: gabe
17. März 2021 um 12:40

In this BGDL community spotlight episode, Wayne Koenig, designer of lots of games, discusses his experience and process of designing a brand new game every single week.

The post BGDL Community Spotlight – Designing a Game a Week with Wayne Koenig appeared first on Board Game Design Lab.

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Designing Massive Games with Isaac Childres

Von: gabe
10. März 2021 um 12:55

Isaac Childres designer of Gloomhaven, talks about how to design games that are massive in scope.

Gloomhaven is a 25-pound box of hours upon hours of gameplay, and we dive into design challenges, player progression, marketing, and more.

The post Designing Massive Games with Isaac Childres appeared first on Board Game Design Lab.

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Overcoming Failure with James Fazio

Von: gabe
17. Februar 2021 um 12:55

James Fazio, founder of Pique Games, discusses how to overcome failure in game design and game publishing.

We talk about defining success, the danger of comparison, taking feedback gracefully, and more.

The post Overcoming Failure with James Fazio appeared first on Board Game Design Lab.

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Designing Mass Market Games with Azhelle Wade

Von: gabe
10. Februar 2021 um 12:39

Azhelle Wade, the toy coach, discusses how to design board games for the mass market and toy industry.

We talk about “toyetic” games, patents, pitching to publishers, contraption based games, and more.

The post Designing Mass Market Games with Azhelle Wade appeared first on Board Game Design Lab.

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How to Design Digital Board Games with Justin Chu

Von: gabe
03. Februar 2021 um 12:47

Justin Chu, founder of Mobo Games, discusses how to design board games made specifically for the digital space.

We talk about the pros and cons of digital-only board games along with the many things to think about and to be aware of when traveling into this side of the market.

The post How to Design Digital Board Games with Justin Chu appeared first on Board Game Design Lab.

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How to Make the Game Design Community a Brighter Place with Your Friend Ben Moy

Von: gabe
06. Januar 2021 um 12:27

Your friend Ben Moy, desinger of Breakdancing Meeples, discusses his thoughts on how to make the game design space (and subsequently the world) a better and brighter place to be a part of.

We talk about joining communities that resonate with you, like Girls’ Game Shelf and TGC Designer Discussion, using emojis and GIFs to foster relationships, reminding yourself that everyone is a person beyond the screen, owning up to and growing from your mistakes, and more.​​

Ben devotes a great deal of his time to helping and encouraging others in the game design community and has some great ideas on how we can all work to make this a truly excellent hobby.

The post How to Make the Game Design Community a Brighter Place with Your Friend Ben Moy appeared first on Board Game Design Lab.

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How to Design Games for the Mass Market with Leslie Scott and Freddie Scott Vollrath

Von: gabe
30. Dezember 2020 um 12:49

Leslie Scott, desinger of Jenga, and Freddie Scott Vollrath, designer of Slappy Camper, discuss what all goes into designing and pitching games for the mass market.

We talk about what makes a game “mass market,” getting games into museums, where to pitch game ideas, and more.

The post How to Design Games for the Mass Market with Leslie Scott and Freddie Scott Vollrath appeared first on Board Game Design Lab.

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What Makes a Great Solo Game with Jeremy Howard

Von: gabe
18. November 2020 um 17:52

Jeremy Howard, reviewer at Man vs Meeple, discusses what makes a great solo game.

Jeremy is super passionate about solo games, and we dive into examples of excellent solo games, capturing tension, solo modes for multiplayer games, and more.

[mobileonly]To download this episode to your phone, click HERE.[/mobileonly]

The post What Makes a Great Solo Game with Jeremy Howard appeared first on Board Game Design Lab.

How to Live a Creative Life with Charlie McCarron

Von: gabe
11. November 2020 um 15:50

Charlie McCarron, designer of Four Humours, discusses what it looks like for a board game designer to live a creative life

We talk about scheduling, self-care, betting on yourself, inspiration, and more.

And be sure to check out Charlie’s game on Kickstarter HERE.​​

[mobileonly]To download this episode to your phone, click HERE.[/mobileonly]

The post How to Live a Creative Life with Charlie McCarron appeared first on Board Game Design Lab.

How to Design Games Online with Bevan Clatworthy

Von: gabe
28. Oktober 2020 um 12:25
Bevan Clatworthy, designer of Ghostel, discusses all the different angles of bringing a game to life when you work exclusively online.

Bevan has been co-designing games online since 2015, and we talk about scheduling, software, good habits, and more.

And be sure to check out Bevan’s game Haunticulture on Kickstarter HERE.

The post How to Design Games Online with Bevan Clatworthy appeared first on Board Game Design Lab.

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Designing with Tabletop Simulator with Dustin Hendrickson

Von: gabe
16. September 2020 um 13:16

Dustin Hendrickson, designer of Don’t Let It Die, discusses all the ins and outs of creating your game with Tabletop Simulator.

Dustin has been working with TTS for years, and we cover basically everything you need to know to get your game on the platform and why it’s a good idea to do so.

The post Designing with Tabletop Simulator with Dustin Hendrickson appeared first on Board Game Design Lab.

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