[BONUS] Daryl Andrews on the Best Conventions to Go to as a Designer
The post [BONUS] Daryl Andrews on the Best Conventions to Go to as a Designer appeared first on Board Game Design Lab.
Daryl Andrews discusses designing games based on licensed IPs.
Daryl has designed a TON of games based on comics, TV shows, and movies, and he goes through lots of ins and outs on how the process works.
The post Designing Games Based on a Licensed IP with Daryl Andrews appeared first on Board Game Design Lab.
Darren Terpstra, designer of Ignite, discusses designing games with multiple moving parts and several mechanisms integrated together.
Ignite has quite a few mechanisms working together, so Darren has had to figure out how to make this concept work in a streamlined way.
And be sure to check out Ignite on Kickstarter HERE.
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The post [BONUS] Tom Butler on Organizing Game Design Time appeared first on Board Game Design Lab.
Tom Butler, designer of Patriots and Redcoats, discusses the design of historical games.
Tom has specialized in creating games based on history and has lots of interesting insight on the topic.
And be sure to check out Tom’s new game, Paradise Lost, on Kickstarter HERE.
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Adam Chunn and Woody Hutsell discuss designing economic games.
Adam and Woody have years of experience working in the real world of finance and economics and decided to design a game that translates those concepts into game mechanics.
Check out their back-alley economic game set in a fantasy world, Plunderbund, on Kickstarter HERE.
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The post [ANNOUNCEMENT] 2019 Board Game Design Challenge appeared first on Board Game Design Lab.
Are these adequate replacements? Maybe! They’re more fun at any rate. Today’s games are Funemployed, Welcome to the Dungeon and Coup.
For more, here’s our RPG update, and here’s our holiday update (part 1)!
The post [BONUS] Jesse Zamora on Hidden Information Games appeared first on Board Game Design Lab.
Jesse Zamora discusses modifying published games and what can be learned from the process as game designers.
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The post [BONUS] John Coveyou on Building a Brand appeared first on Board Game Design Lab.
John Coveyou, founder of Genius Games, discusses how to design games that also happen to be educational.
John is the designer of Cytosis, Subatomic, Ion, and several other well-received science based games, and he’s really figured out how to take scientific ideas and translate them into enjoyable games.
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Peter C. Hayward, founder of Jellybean Games, discusses how to be a great playtester.
Peter often gets paid by publishers to playtest games and probably playtests more games than anyone you know. He’s got great advice on what it looks like to be the most helpful playtester at the table.
Be sure to check out Peter’s new game on Kickstarter HERE.
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The post [BONUS] Noel Gussen on Workflow and Organization appeared first on Board Game Design Lab.
Noel Gussen, designer of Deckfighters, discusses designing a game with multiple win conditions.
Noel’s MMA style card game has lots of ways to win (and lose), so we talk through different ways to add multiple end-game triggers.
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