[BONUS] Tom Butler on Organizing Game Design Time
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The post [BONUS] Tom Butler on Organizing Game Design Time appeared first on Board Game Design Lab.
Tom Butler, designer of Patriots and Redcoats, discusses the design of historical games.
Tom has specialized in creating games based on history and has lots of interesting insight on the topic.
And be sure to check out Tom’s new game, Paradise Lost, on Kickstarter HERE.
The post Designing Historical Games with Tom Butler appeared first on Board Game Design Lab.
Adam Chunn and Woody Hutsell discuss designing economic games.
Adam and Woody have years of experience working in the real world of finance and economics and decided to design a game that translates those concepts into game mechanics.
Check out their back-alley economic game set in a fantasy world, Plunderbund, on Kickstarter HERE.
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Are these adequate replacements? Maybe! They’re more fun at any rate. Today’s games are Funemployed, Welcome to the Dungeon and Coup.
For more, here’s our RPG update, and here’s our holiday update (part 1)!
The post [BONUS] Jesse Zamora on Hidden Information Games appeared first on Board Game Design Lab.
Jesse Zamora discusses modifying published games and what can be learned from the process as game designers.
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The post [BONUS] John Coveyou on Building a Brand appeared first on Board Game Design Lab.
John Coveyou, founder of Genius Games, discusses how to design games that also happen to be educational.
John is the designer of Cytosis, Subatomic, Ion, and several other well-received science based games, and he’s really figured out how to take scientific ideas and translate them into enjoyable games.
The post Fun AND Educational Games with John Coveyou appeared first on Board Game Design Lab.
Peter C. Hayward, founder of Jellybean Games, discusses how to be a great playtester.
Peter often gets paid by publishers to playtest games and probably playtests more games than anyone you know. He’s got great advice on what it looks like to be the most helpful playtester at the table.
Be sure to check out Peter’s new game on Kickstarter HERE.
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The post [BONUS] Noel Gussen on Workflow and Organization appeared first on Board Game Design Lab.
Noel Gussen, designer of Deckfighters, discusses designing a game with multiple win conditions.
Noel’s MMA style card game has lots of ways to win (and lose), so we talk through different ways to add multiple end-game triggers.
The post Multiple End Game Triggers with Noel Gussen appeared first on Board Game Design Lab.
Jay Cormier, designer of Belfort and tons of other games, discusses tons of ins and outs of playtesting.
Jay has been designing games for over 15 years and has a ton of experience and advice on how to get to the best game possible.
And be sure to check out Jay’s playtest journal on Kickstarter HERE.
The post Playtesting Pro Tips with Jay Cormier appeared first on Board Game Design Lab.
Joe Slack, college instructor of game design, discusses the ins and outs of teaching game design to other people.
Joe recently went full-time in the gaming industry and is focussing on helping others learn how to bring their games to life.
And be sure to check out Joe’s board game design course HERE.
The post Teaching Game Design with Joe Slack appeared first on Board Game Design Lab.