Next time, we try to unseat three of the most popular and...
Next time, we try to unseat three of the most popular and accessible card games on the market. That’ll go well.
Next time, we try to unseat three of the most popular and accessible card games on the market. That’ll go well.
The post [BONUS] Eric Rayl on How to Film a Great Video appeared first on Board Game Design Lab.
For the past 3 years, Eric Rayl has been traveling around the world interviewing some of the best designers in the world about their games, their processes, and their experiences in the industry.
Check out the documentary HERE.
The post The Game Designers Documentary with Eric Rayl appeared first on Board Game Design Lab.
Bill Lasek, designer of Koi, discusses how to design programmable action games.
Programmable actions provide really interesting options for players and create really interesting challenges for designers. Bill’s game, Koi, programs fish moving around a pond, so he has first-hand experience with this type of game.
The post Programmable Action Games with Bill Lasek appeared first on Board Game Design Lab.
James Van Niekerk, professional graphic designer and creator of Valor & Villainy, discusses colors, fonts, hierarchies, and tons of other concepts that you need to think about when working through the graphic design of a game.
The post Board Game Graphic Design with James Van Niekerk appeared first on Board Game Design Lab.
The post [BONUS] Tim Fowers on Connecting with Gamers appeared first on Board Game Design Lab.
Tim Fowers, designer of Burgle Bros and Fugitive, discusses how to design deduction games.
Fugitive is one of my favorite deduction games, and Tim’s next game, Sabotage, is also a really cool deduction game coming out later this year.
The post Designing Deduction Games with Tim Fowers appeared first on Board Game Design Lab.
The post [BONUS] Steven Aramini on Re-Theming a Game appeared first on Board Game Design Lab.
Steven Aramini, designer of Animal Kingdoms, discusses how to design an area control game.
Animal Kingdoms won the 2018 Cardboard Edison award and is a really clever, card-driven area control game.
The post Designing Area Control Games with Steven Aramini appeared first on Board Game Design Lab.
The post [BONUS] Fabian Zimmermann on Roll & Write Games appeared first on Board Game Design Lab.
Fabian Zimmermann, designer of Goodcritters, discusses how to design a negotiation game.
Goodcritters is the most recent game in the Dice Tower Essentials line, and negotiation is the core of the game.
The post Designing a Negotiation Game with Fabian Zimmermann appeared first on Board Game Design Lab.
Darwin Kastle, from White Wizard Games, discusses how to design a deck builder.
Darwin is a hall of fame Magic: the Gathering player and has a TON of experience designing card games. His most popular games are Star Realms and Hero Realms.
The post Designing a Deck Building Game with Darwin Kastle appeared first on Board Game Design Lab.
The post [BONUS] Rita Orlov on Adding Mystery to a Game appeared first on Board Game Design Lab.
Rita Orlov discusses how to design a good puzzle game.
Through her company, Post Curious, Rita designs deeply immersive games for people who enjoy a good challenge.
The post Designing Puzzle Games with Rita Orlov appeared first on Board Game Design Lab.
Daniel and Connie Kazmaier discuss how they put together a rather large online playtesting group for their game, Chai.
They have nearly 800 playtesters in their group and go into how they’ve nurtured and developed it.
The post Creating an Online Playtesting Group with Daniel & Connie Kazmaier appeared first on Board Game Design Lab.