Normale Ansicht

Designing Deduction Games with Tim Fowers

16. Januar 2019 um 13:56

Tim Fowers, designer of Burgle Bros and Fugitive, discusses how to design deduction games.

Fugitive is one of my favorite deduction games, and Tim’s next game, Sabotage, is also a really cool deduction game coming out later this year.

The post Designing Deduction Games with Tim Fowers appeared first on Board Game Design Lab.

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Designing Area Control Games with Steven Aramini

09. Januar 2019 um 13:30

Steven Aramini, designer of Animal Kingdoms, discusses how to design an area control game.

Animal Kingdoms won the 2018 Cardboard Edison award and is a really clever, card-driven area control game.

The post Designing Area Control Games with Steven Aramini appeared first on Board Game Design Lab.

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Designing a Negotiation Game with Fabian Zimmermann

02. Januar 2019 um 14:45

Fabian Zimmermann, designer of Goodcritters, discusses how to design a negotiation game.

Goodcritters is the most recent game in the Dice Tower Essentials line, and negotiation is the core of the game.

The post Designing a Negotiation Game with Fabian Zimmermann appeared first on Board Game Design Lab.

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Designing a Deck Building Game with Darwin Kastle

26. Dezember 2018 um 13:30

Darwin Kastle, from White Wizard Games, discusses how to design a deck builder.

Darwin is a hall of fame Magic: the Gathering player and has a TON of experience designing card games. His most popular games are Star Realms and Hero Realms.

The post Designing a Deck Building Game with Darwin Kastle appeared first on Board Game Design Lab.

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Creating an Online Playtesting Group with Daniel & Connie Kazmaier

12. Dezember 2018 um 14:05

Daniel and Connie Kazmaier discuss how they put together a rather large online playtesting group for their game, Chai.

They have nearly 800 playtesters in their group and go into how they’ve nurtured and developed it.

The post Creating an Online Playtesting Group with Daniel & Connie Kazmaier appeared first on Board Game Design Lab.

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Designing a Tabletop RPG with Stephen & Michael Stagliano

05. Dezember 2018 um 13:59

Stephen and Michael Stagliano discuss designing an RPG system. They’ve been working on their own tabletop RPG game, and they run a podcast, both called Tavern of Heroes.

They’ve been playing and designing role playing games for years, and we have a lively discussion on the ins and outs of putting one together. These guys have an incredibly high charisma modifier, haha.

The post Designing a Tabletop RPG with Stephen & Michael Stagliano appeared first on Board Game Design Lab.

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In a Board Games With Friends first, it’s a double feature!...

02. Dezember 2018 um 17:59


















In a Board Games With Friends first, it’s a double feature! Rainbow Dash will come back with her recommendations for holiday games that are a little spicier next [unit of time] when I can get around to drawing the update.

Once again this time’s games are:

Timeline, The Mind, Codenames, and Sushi Go.

Designing Dexterity Games with Aron West

28. November 2018 um 14:06

Aron West, designer of Catacombs, discusses the art and challenges in designing dexterity games with depth. He’s been designing and publishing these types of games for years and has a ton of insight on the topic.

And be sure to check out the latest version of Catacombs HERE.

The post Designing Dexterity Games with Aron West appeared first on Board Game Design Lab.

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