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Normale Ansicht

Gaming in the Classroom with Dustin Staats

Von: gabe
07. November 2018 um 13:52

Dustin Staats, founder of Board Gaming with English, talks about using and designing games in the classroom.

Dustin has taught all over the worlds and regularly uses games to reinforce different concepts his students are learning.

The post Gaming in the Classroom with Dustin Staats appeared first on Board Game Design Lab.

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askfirestarterspitfire: hey check it out i’m gonna be at...

06. November 2018 um 14:03


askfirestarterspitfire:

hey check it out i’m gonna be at Bronyscot in a couple of weeks! I know it’s kinda way too late for this to influence anyone’s weekend plans but HEY look for me there if you wanna hang out! I’ll be in the games room and doing an animation thing and probably doing something similar to what I did at Galacon where I just walk around blasting Eurobeat from a speaker.

See you there!

Hey there table friendos! It may interest you to learn, if you are heading to Bronyscot, that I’ll be bringing a couple of custom horse™ conversions of Popular Board Games® to inflict on the general public: Changelingfall (a FiM-themed version of social deduction farce Spyfall), and Crossfire: Fallout Equestria (who knew, it’s a Fallout Equestria-themed version of social deduction accusation machine Crossfire).

In addition to these games, I should be bringing everything I brought to Galacon plus more:

  • Pandemic: The Cure & Experimental Meds Expansion
  • Magic Maze & Maximum Security Expansion (new!)
  • Splendor
  • Crossfire (regular version as well as the FoE version)
  • Skull
  • Love Letter (regular version, though I know a pony version exists!)
  • A Fake Artist Goes To New York (new!)
  • Welcome to the Dungeon (new!)
  • Buck: Legacy (new!) (maybe! It’s not my copy!)

And maybe more! I’m sure someone will turn up at some point with a copy of Shipfic, and I wouldn’t put it past myself to pick something up in a Glasgow game shop on my way there.

Unfortunately I have not got the art credits on Crossfire because it was a rush job for a one-time convention party piece and these are not going to be sold, though if anyone is interested I should be able to produce art credits on the day. (All the art for Changelingfall is plundered from the show).

Randomness and Player Agency with Calum Taylor

Von: gabe
24. Oktober 2018 um 14:29

Calum Taylor, designer of Motora, talks about balancing luck with player agency.

It’s good to have luck to keep a game unpredictable, but if it goes too far, players will feel like the game is playing them. You need to make sure players feel in control while also allowing for cool “plot twist” moments.

And be sure to check out Calum’s game on Kickstarter HERE.

The post Randomness and Player Agency with Calum Taylor appeared first on Board Game Design Lab.

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Designing Light Games with Carla Kopp

Von: gabe
17. Oktober 2018 um 14:46

Carla Kopp, founder of Weird Giraffe Games, talks about designing light (or filler) games.

Carla’s company focuses on this type of games, and she’s designed several herself, so she definitely understands the topic well.

The post Designing Light Games with Carla Kopp appeared first on Board Game Design Lab.

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Innovative Uses of Game Components with Julio Nazario

Von: gabe
10. Oktober 2018 um 15:03

Julio Nazario, winner of the HABA Games design challenge, talks about game components and interesting ways to use them.

Julio has been designing some really innovative games using components in really cool ways.

The post Innovative Uses of Game Components with Julio Nazario appeared first on Board Game Design Lab.

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We love RPGs, but we love them more for the RP than the G. The...

05. Oktober 2018 um 01:00














We love RPGs, but we love them more for the RP than the G. The unique aspect of roleplaying games is the way the players collaborate to steer the story and create situations out of whole cloth, and the mechanics provide a framework - be it more or less rigid - to facilitate the creativity of the players. We don’t mean to dunk on people who love RPGs for the combat puzzles provided by the mechanics, that’s just not what we turn to RPGs for. As such, we don’t really care that much about the minutia of differences between systems. We’ll happily sit down with either.

Balancing a Game with Isaac Vega

Von: gabe
03. Oktober 2018 um 19:53

Isaac Vega, designer of Dead of Winter, Ashes, and many others, talks about how to balance a game.

Isaac has designed some of the best games in the world and has really figured out how to make sure a game feels balanced to its players.

The post Balancing a Game with Isaac Vega appeared first on Board Game Design Lab.

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Augmented Reality and Board Games with Alex Maklai

Von: gabe
26. September 2018 um 14:24

Alex Macklai, designer of Sea of Nadia, talks about augmented reality and board games.

Alex has been working on an AR-centric game for 2 years and has some interesting insight on the topic.

For more info: www.maclaysgames.com

The post Augmented Reality and Board Games with Alex Maklai appeared first on Board Game Design Lab.

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Take That Games with Curt Covert

Von: gabe
19. September 2018 um 14:21

Curt Covert, designer of Tower of Madness and owner of Smirk & Dagger Games, talks about take-that games.

Curt has been designing back-stabby games for years and is a wealth of information and insight on the topic. And he’s a ton of fun to talk to!

The post Take That Games with Curt Covert appeared first on Board Game Design Lab.

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