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Dive Right In The Water's Fine...

by Steph Hodge

Time to get our feet a little wet with these new game announcements.

[imageid=9531435 medium rep]▪️ Stonemaier Games sent out a May update with new expansions available for several titles, including Finspan. The expansion to Finspan adds 75 new cards, which include new sharks and coral habitats. Lots of new strategies to pursue.

From the BGG Page:
Finspan: Sharks & Reefs adds to the variety of the core game with a focus on sharks and fish that live among coral reefs. This expansion introduces new coral reef habitats to your ocean mat and more incredible sharks—with fearsome new abilities!

Players can now nurture colorful coral reefs in each of their oceans' three dive sites. Healthy reefs enable you to play powerful reef fish, unlock fish abilities, and score bonuses at the end of the game. Meanwhile, sharks scatter schools of young (to form even more schools elsewhere) and leave behind food scraps that any fish in your ocean can consume.

To play this expansion, you need the Finspan core game.



▪️ Mythic Baths was just announced from Good Games Publishing with a release happening soon. Hopefully available at GenCon 2026. A cute game for 2-5 players that will play in about 30-60 minutes. Your objective is to treat the guests and collect as much aber as possible to win.

From BGG:
As our newest employees, it is your job to take care of our mythic guests; gathering ingredients for their baths, completing treatments, giving nourishment, and cleaning the baths to welcome new and potentially troublesome guests.

Players compete to earn the most amber tokens (victory points) by treating the mythic guests that visit the baths. Guests arrive with a set of ingredient requirements that must be met to complete their treatment. Over the course of the game, players will gather ingredients needed to treat guests, nourish them to earn their favour, and clean dirty baths left after their treatment.

Treating guests and cleaning baths earn players amber. More complicated treatments will earn you more, but if you complete any treatment exactly, you will be rewarded with valuable tips from our guests!



▪️ Six-Sided Seas Was just announced for GenCon 2026 release from publisher Solis Game Studio. This is a 2-pirate game, but you can add a set to allow it to play up to 4-pirates. Gain glorious victory in 15-20 minutes!

From BGG:
The dicey waters of the Six-Sided Seas have tempted many pirates with the promise of riches and glory. Legends tell of several powerful treasures lurking amongst the isles...powerful enough to control everyone and everything on these waters when combined together. There are many paths to becoming the most ruthless pirate in the sea, and the choice is in your hands. But be warned, you’ll face rivals at sea who also wish to claim the title, so prepare for a cutthroat battle or go down with the ship! It’s win or die on the Six-Sided Seas!

Six-Sided Seas is a push-your-luck, worker placement game. On your turn, you will roll dice from your supply to generate crew members for your ship that can be assigned to stations. After each roll, you can choose to roll again or stop. Be careful, though, because if you go over your limit, you will bust! If you choose to stop rolling and don’t bust, you will then assign crew members to stations on the ship. The stations on the ship allow you to deal damage to the opposing pirate ship, explore islands, or search for gold. The first player to sink their opponent’s ship, reach the maximum gold coin limit, or control the majority of the explorable islands wins!

A Haunting Good Time - Just INSANE!

by Steph Hodge

Are you into the darker themes such as the Cthulhu Mythos and Zombies? Well, here are some upcoming releases that might fit your fancy.

[imageid=9361246 medium rep]▪️ Asmodee recently sent out a newsletter with information about a new Arkham Horror: The Card Game (2026). This core set will now replace the 2021 version of the game, but everything is still compatible if you were to combine the sets. For those who are familiar with the game, it will have new discoveries. They are also releasing 5 new investigator packs.

From the Asmodee website:
Introducing the newest core set for Arkham Horror: The Card Game! Serving simultaneously as both a continuation and a fresh starting point, this new core set heralds the beginning of Chapter Two for the game. Taking place several months after the city of Arkham suffered a devastating calamity, this box provides a new introductory campaign, five mechanically new investigators, and a fresh card pool to expand your collection—or start a new one!
▪️A new core set for Arkham Horror: The Card Game, featuring evergreen content for the foundation of any collection.
▪️Your deck is your character. Each investigator comes with a pre-built deck that represents their abilities, strengths, and weaknesses.
▪️Decks can be upgraded with experience earned in each scenario, allowing you to customize your investigator as you see fit.
▪️Uncover sinister plots and fight off horrifying monsters in scenarios inspired by the Cthulhu mythos.
▪️The narrative evolves based on your choices, successes, and failures, ensuring that each playthrough is a unique experience.
▪️This Chapter Two core set serves as a fresh starting point for newcomers and veterans alike, with new investigators and a brand-new, three-scenario introductory campaign.
▪️The Chapter Two core set is fully compatible with all previously-released Arkham Horror: The Card Game products.



If you love reading, they have also released a new book called Bullets in the Dark by Cath Lauria, the latest novel from Aconyte Books.
Accompanying Chapter 2 Core Set for Arkham Horror: The Card Game, Bullets in the Dark tells Isabelle Barnes story following her return to a transformed Arkham.



▪️ Bézier Games announced a few new card games for release this June. The first called Zombie Princess. A trick-taking card game with variable player powers, and is the follow-up to the successful Rebel Princess. For 3-6 players and takes about 30-60 minutes to play.

From BGG:
Zombie Princess is the sequel to Rebel Princess. Just as Rebel Princess was a thoughtful modern spin on the classic trick-taking card game Hearts, Zombie Princess is a spin on the classic trick-taking card game Spades.

As legendary princesses in Zombie Princess, players compete individually or as teams! Each princess is armed with a unique player power, giving her or her teammate much-needed flexibility or information. Zombie Princess takes place over four rounds, and each round has a special rule, making each game feel fresh and unique. Princesses bid on how many hordes of zombies they will eliminate... er... save each round. Will you eradicate the resident evil of the land, or will this be the dawn of the dead?



▪️ Haunted Mouse is another card game releasing soon from Bézier Games designed by Jonathan Cox. This plays 2-5 players in about 20-45 minutes.

From BGG:
Haunted Mouse is a ladder climbing/shedding game where mice not only shed their own fears (cards), but can use the fears of others! After all, why work hard shedding your own fears when your opponents can do it for you? The earlier you get rid of all your fears, the more cheese you get! The first mouse to complete their cheese wheel will win the game and never go hungry again!


How could you resist this adorable plushie?


Summer Releases and the Start of Gen Con Announcements!

by Steph Hodge

Gen Con quickly approaches, and I have already gotten a bunch of emails promoting their August and Summer releases. Here are just a handful of games coming soon!

[imageid=8650802 medium rep]▪️ Portal Games (Robinson Crusoe: Adventures on the Cursed Island, Neuroshima Hex) announced a partnership with 1 More Time Games (Challengers!) to publish Abroad for a Gen Con release. This is a travel-themed board game that will play 1-4 players in about 60-90 minutes.

From the Newsletter:
ABOUT THE GAME
Abroad invites players to explore Europe through a rich collection of unique location cards, each tied to real places with distinct culture, history, and character. The game was designed by Rodrigo Rego and Danilo Valente — an established Brazilian design duo who previously collaborated on Landmarks — and published in partnership with 1 More Time Games.

The game's immense variety of cards, combined with tight strategic decision-making, has drawn widespread comparisons to modern hobby classics.


▪️ Brotherwise Games announced a new game for release this June called Shards of Creation. A trick-taking card game with a set collection element. For 2-4 players and takes about 30 minutes to play.

From the newsletter:
Our next retail release is Shards of Creation on June 24th! This trick-taking game is designed completely in-house by our Lead Developer, Hayden Dillard.


In Shards of Creation, harness the primal forces of Brandon Sanderson's Cosmere! This innovative trick-taking game is designed for players of all skill levels. Every Shard is an aspect of divinity: Autonomy, Cultivation, Devotion, Dominion, Honor, Odium, Preservation, and Ruin. Each is an entirely unique suit, with different values and abilities. Will you win by focusing on one Shard’s influence, or by forging a coalition of Shards? Shuffle up a different combination each time you play, making every game a new experience!



▪️ From Oink Games, they announced a Gen Con release for North America. The Frozen Passage is a new cooperative card-laying game for 1-4 players and plays in 20 minutes.

From the press release:
The Frozen Passage is an exciting co-op game where players are part of an expedition team trying to navigate at sea, but the journey has become dangerous with lots of icebergs threatening to sink the ship. Players work together to successfully navigate through this dangerous journey and make it out safely. This is a board game filled with adventure and excitement, where you gradually expand and extend your path across the sea towards the goal cards. Which direction should you go? Should you use up your limited special items? Players are limited in how they can communicate, adding to the tension in this game.

Players work together to arrange three colors of cards numbered 1 to 9 in an inverted pyramid shape, starting from the bottom and aiming for the goal cards at the top. If all players manage to place all of their cards, everyone wins. However, there are specific rules for how the cards must be arranged. If you lose focus on your turn, you might steer the ship towards disaster. Since everyone’s hand is hidden, you must try to complete the path by predicting each other's cards and helping each other out!


▪️ There was another announcement from Oink that they are to release Compress at Gen Con as well. This plays 2-4 players in about 15-30minutes. This is Oink's take on a memory game.

From the announcement:
Compress is a game where you use the cards in your hand to "take notes" about a growing sequence of numbered cards and then provide the correct answer. There are only 4 types of cards featuring the numbers 0 or 1, either on a black or white background. As you play cards from your hand and draw new ones, your "note-taking" cards are being constantly updated.

"0, 1, 1, 0, 0..." You "record" these sequences of 0s and 1s by arranging cards on the table. However, you only have 8 "note cards" which act as hints to help guide you. As the sequence grows longer, "0, 1, 1, 0, 0, 1, 0, 0, 1...", it's time to flex those brainwaves of yours. You create your own recording rules, such as "a black 0 card represents two consecutive 0s" or "placing a white 1 card sideways represents 1, 0", to keep track of the ever-expanding sequence.

Everyone takes notes differently. How will you do it? In Compress, you are the rulemaster!

Shakespeare and Blackbeard hang in The Halls of Montezuma on the First Monday

by Steph Hodge


▪️ Fort Circle Games has been busy at work creating so many games! There are four games scheduled for release this June, followed by three more games later this year in the Fall. Many have heard of their successful game called Votes for Women, which is also being restocked this summer.

[imageid=8535024 medium rep]▪️ The first game to catch my attention was Shakespeare's First Folio as I quite enjoy the theme. A game for 1-4 players and plays in about 45-60 minutes. The mechanisms listed on BGG are really what have me intrigued, as they list Set Collection, Trick-Taking, and Worker-Placement.

From the BGG Page:
Shakespeare’s First Folio has players taking the role of printers in the early Seventeenth Century, competing to print the first folio of Shakespeare’s plays.

Players will utilize a combination of trick-taking and worker placement to collect as many plays as possible. The plays are suited - Histories, Comedies, and Tragedies. There are also historical patrons and personages who will help the players out.

A game ends immediately when the last Play is taken by a player. The most points wins and will print Shakespeare's First Folio!



▪️ Hunt for Blackbeard has just released. This is a game designed by Volko Ruhnke (Fire in the Lake, Labyrinth: The War on Terror, 2001 – ?). This is a game for 2 players and takes about 30-45 minutes to play.

From the BGG Page:
The Hunt for Blackbeard is on again. As Blackbeard, you must select your anchorage carefully, as you’ll need all your guile to survive. The hunters are coming — evade them, or prepare defenses and risk luring them in? As the Hunters, how long can you afford to press your stable of informants and arm your expedition? You know Blackbeard: he will not sit idle. His ambitions may expose him, but he is getting stronger day by day. How will you approach — a flushing strategy, or a precision strike? Be careful, as your quarry is apt to bite!

Hunt for Blackbeard is a two-player boardgame that portrays the effort in 1718 by the colony of Virginia and the Royal Navy to track down the notorious pirate Blackbeard (Edward Thatch) as he sought refuge in colonial North Carolina. It features the historical events, places, and personages involved in Blackbeard’s demise 300 years ago, and the real-world challenges of “golden-age” piracy and pirate hunting. One player takes the role of Blackbeard and the other the pirate hunters. Blackbeard seeks to commit acts of piracy or to enjoy a pirate’s life while remaining free. The hunters try to discern Blackbeard’s plans to thwart his piracy. The game may end in a battle in which either the hunters capture Blackbeard or the pirate wins by seizing a hunters’ ship as his prize!



▪️ Next I noticed First Monday in October designed by my friend Talia Rosen, who loves the heavy thematic games. So, it makes sense to me that this would be a heavy thematic game. A game for 1-4 players and plays in 90-120 minutes. To release this June.

From the BGG Page:
On the First Monday in October, the all-powerful Justices of the U.S. Supreme Court gather each year in their "marble palace" to decide the fate of a nation. Over the course of two hours, First Monday in October re-creates the history of the U.S. Supreme Court from 1789 to the present day, through three distinct eras: Era I represents the founding of the Court in 1789 through the Civil War in 1865; Era II represents the time period from 1866 until the seminal decision of Brown v. Board in 1954; and Era III represents the modern era from 1955 until 2010.

Players compete to score renown points in this card-driven strategy game by advocating for the winning side of cases decided by the Supreme Court and by shaping the judicial philosophy of the Court to align with their objectives. During each round, players can choose to place their clerks on what they hope to be the winning side of cases as they progress along the Docket track. In order to help their litigants win, players can take actions to change the composition of the Court by encouraging Justices throughout history to retire and by supporting judicial candidates. At the end of each round, one case will be scored and awarded to the player with the most clerks on the prevailing side. The player with the most points at the end of the game wins.


▪️ The final game Fort Circle Games is releasing this June is The Halls of Montezuma. This is a wargame for 1-2players and plays in 60-90 minutes.

From the BGG Page:
Following the annexation of Texas by the United States in December 1845, war between the United States and Mexico became inevitable. From 1846-1848, the two countries fought a bloody and bruising war culminating in Mexico surrendering significant territory to the United States.

The Halls of Montezuma tasks two players to recreate this pivotal war in American and Mexican history. As the United States, you will be tasked with taking California and invading Mexico while facing mounting political opposition at home. As Mexico, you will be forced to fight a defensive war of attrition against the better-trained and led American troops.

The Halls of Montezuma is a low complexity, card-driven game for two players (with solitaire rules). Players relive the decisions and dilemmas of this crucial period in history. Fast setup and a playtime of 60-75 minutes.




The other games you should keep an eye out later this Fall are Night Witches, Peace 1905, and A More Perfect Union. Seems like a bunch of games to look forward to coming from Fort Circle Games.

Filler Up! It's a Wonder as to why the Spyworld Tower Falls

by Steph Hodge


[imageid=9444567 medium rep]▪️ Repos Production just released their new title Spooky Tower. With the attractive price point of $25 and the quick-playtime of 15 minutes, it seems like a risk worth taking. Here is the game description from the publisher:

Spooky Tower: The ghost hunt is on!

Ghosts have taken over the city! The only way to trap them is to capture them on camera… or to restore the protective amulet of the clock tower! With Spooky Tower, Repos Production takes a playful dive into pop culture. This new clever family game combines dice rolling, risk-taking, and tactical decision-making in a fast-paced and highly replayable format.


Designed by Jonathan Favre-Godal (Who Did It?) and Corentin Lebrat (Draftosaurus, Faraway…), and illustrated byApolline Etienne (Living Forest), Spooky Tower thrives on surprise and suspense. Which location will you explore on your turn? With no unnecessary complexity, Spooky Tower focuses on quick turns, immediate readability, appealing and functional components, and strong indirect interaction through racing mechanics. It's “spooky fun” universe, brought to life by Apolline Etienne, creates an immersive atmosphere — without ever being scary!



▪️ For the Flip-and-Write fans out there, Spyworld was just released! From Don't Panic Games, this game plays simultaneously, so really any number of players can play in about 30 minutes. Don't you want to rule the world and build the best spy lair around? From the publisher:

Spyworld is a simultaneous-play flip-and-write where players build their spy lair, set traps, recruit sentries, and then send their agent to infiltrate opponents - all on the same turn. The Exploration Phase is unlike anything else in the category right now, and players notice it immediately.



▪️ New from The Op Games a small box card game called Frenzy Falls. If you enjoy a bit of frenzy and chaos in your quick card game, then look no further. You and your opponents will attempt to seize control over the different lines in the falls. If you don't win the majority of the row, no worries, you will get to spill down to the next row to try and capture that row instead. You have to look out for those special action cards that will pull and bump you from positions you probably don't want to move from. A great family game for 2-6 players, playing in 30-45 minutes.


▪️ Did someone say Similo? OH, HELLO! Similo: Wonders was just announced from Horrible Guild. My collection of Similo is ever-growing because they keep making new editions. If you aren't familiar with Similo, it is a quick cooperative deduction game. There is one correct card in the display, and the clue-giver needs to provide clues so you don't knock out that correct card. You can mix and match sets, so having just one more set is always a good thing. We can look for this new deck in July.

From the publisher:
This deck brings together 36 iconic monuments and architectural marvels from around the globe, from ancient wonders to modern landmarks, all illustrated in Naiade’s unmistakable style.

Be the Gulo of the Sandcastle Kingdom

by Steph Hodge


▪️ Pandasaurus Games always has a lot of really cool games in the pipeline, and they recently announced a few titles being released this summer, but don't forget about their other just-released titles as well!


▪️ Shackleton Base: Below. Within. Above. is a new expansion just released! This expands the very popular Shackleton Base: A Journey to the Moon which was released last year. In the box, you can expect to find 3 new corporations to mix with your base game, new scoring milestone tokens, and more content for the solo gamers out there.

▪️Also recently released were the two small expansion packets for Faraway and Castle Combo. Don't underestimate a few cards being added to your games; they add a big punch! Check out Castle Combo: Out of the Oubliette! & Faraway: Under Starry Skies.


And now for all of the summer releases! I have three exciting new games that have been announced for release this August!

[imageid=8660175 medium rep]▪️ Time to check out Kingdom Crossing from designers Marco Canetta, Stefania Niccolini the team that brought you Zhanguo: The First Empire & Railroad Revolution. This game plays 1-4 players in 45-90 minutes.

From the newsletter:
Welcome to Brightspring!
In a faraway land in the midst of a verdant forest crossed by the Crystal River lies the small kingdom of Brightspring, ruled by the wise Queen Beavery, who is facing a problem: Her four regions are separated by seven bridges, and to divide her time evenly between the subjects of these regions, the kingdom would need an eighth bridge...

Help the Queen build a new bridge! Scour the kingdom, recruit the best artisans, gather construction resources, and create magnificent decorations. Note, however, that you can never use the same bridge more than once in the same day.



▪️ Seems like a perfect time for Sandcastles to be released as we get ready for the warm beach weather. For 2-6 players and plays in 20 minutes.

More on the mechanics from the newsletter:
Over 15 rounds, players draft a single tile per round and add it to their sandcastle: a personal 5×5 grid anchored by a Starter Tile. The catch? Tiles are revealed one at a time, and once you take one, you're out of that round. Wait too long hoping for something better, and you might be forced to take whatever's left.

Tiles score through a mix of mechanisms: adjacency bonuses for matching starfish colors, row-by-row window counts, birds on sky tiles, and flat values for shells, shovels, and buckets.

This gives players a satisfying puzzle to optimize across their grid. Designed by Alex Cutler (Critter Kitchen, A Place for All My Books), it's a clean, quick game that's equally at home on a family table or as a warm-up for game night.


▪️ Finally, a new release of a classic game from 2003 called Gulo Gulo. This is a family game that will play well with kids and large gatherings, as it plays 2-6 players in 20 minutes.

From the newsletter:
Re-introducing Gulo Gulo 🥚 Some games never should have gone away. Gulo Gulo is one of them. Originally published in 2003, this Kinderspielexperten Nominee spent years as a sought-after out-of-print gem. Now, with all-new art by Jennifer Meyer and a freshened-up ruleset, it's finally coming back to retail on August 21.

The premise is as follows: you're a family of wolverines racing to rescue Gulo Junior from a nest guarded by suspicious swamp vultures. The nest is packed with colorful eggs, but hiding somewhere in the middle is the alarm pole. You need to reach in and steal the right one without knocking anything over. It's harder than it sounds, but also extremely fun to watch.


On-The-Go with the New Releases from Hachette Boardgames USA

by Steph Hodge


▪️ Hachette Boardgames USA has been on it with announcing new games! Today, I will highlight some of the smaller games coming out in the next several months.

[imageid=8969959 medium Rep]▪️ Canal Houses just released this April and should already be hitting the stores. From the Gigamic catalog, Canal Houses is a 20-minute game where you build up the beautiful streets of Amsterdam. The colorful houses and charming artwork are used for scoring at the end of the game. From the newsletter:

Each round, players pick a card from their hand and build it simultaneously, then pass the remaining cards to the next player. Refresh your hand by drawing a new card type—base, floor, or roof, and keep crafting your architectural masterpiece.

To complete a house, you’ll need to build from the ground up: start with a base, stack any number of floors, and top it off with a roof. Simple to learn and quick to play, Canal Houses is the perfect mix of strategy and charm.


▪️ Another new release from Gigamic is Pirate King! this June! Pirate King is a push-your-luck card game for 2-5 players and will play in about 15 minutes. Pick your captain and build your deck, but don't be too greedy, or you just might bust out.

Every round, players will reveal cards simultaneously, one by one, from their own deck. Revealed swords lets players gain creatures with special powers. Revealing gold allows players to draft treasures into their decks. Be careful though, reveal 3 skulls and you bust!

With its wacky effects, unpredictable treasures, and monsters to battle, Pirate King offers a dynamic experience blending tactics, luck, and dirty tricks. Ideal for groups looking for a fast-paced, fun, and slightly chaotic game.



▪️ Leaf It! is a new dexterity game from Edition Spielwiese releasing this June. Leaf It plays 2-4 players and takes about 10-20 minutes. There is a mix of memory and dexterity as you have to assemble the canopy and then dismantle it, collecting the most valuable animals as you do.

From the newsletter:
Leaf It! requires a mix of steady hands, a good memory, and a little bit of luck. When it's your turn, you must place a card onto the growing canopy, making sure it doesn't collapse.

The Rule: You must always cover the animal on the previous card.
The Strategy: Try to remember exactly where you (and your opponents) placed the cards with the most valuable animals!

After all cards have been placed it's time to Dismantle the Tree!

Players take turns carefully drawing cards back out of the treetop.
Grab the cards you remember having the most points.
Be careful: the canopy is highly unstable. If you cause it to collapse, you will be penalized!





▪️ HUCH! is a new partner with Hachette, and they just announced 3 mini games releasing this May! All of the games support 2-5 players and can be played in about 15 minutes.

In Blue Penguin, each player tries to attract the cutest penguins—the smaller they are, the cuter they are! The problem is that penguins always follow the bigger ones.

On their turn, each player places a “penguin” card and draws a new one.
The player who plays the card with the highest number collects all the cards played that round and becomes the first player for the next turn.

The game ends once all cards have been played, and scores are calculated based on colors, not numbers.



In Meteo, players try to pick the best weather conditions for a last-minute vacation. At the start of the game, six visible “weather” cards are randomly paired with hidden “sky” cards of different colors, and each player gets to secretly look at one.

The “sky” cards are revealed one by one. At any moment, a player can interrupt the process by saying “I’m going!” to stop the reveals and claim the cards they think will earn them the most points.



In Wool Street, players buy and sell cards representing woolen garments in six different types, hoping to collect those that score points while selling off those that bring penalties.

On their turn, players draw a card and must place it on a pile of the same garment type (e.g., sweaters with sweaters). Then, they can choose to sell a garment card by placing it in the center of the table or buy one from the center. The first pile to reach 7 cards scores 2 points per card of that type for players who bought them; the second pile scores 1 point, but the fourth and fifth piles result in point losses!


If you are on the go or are looking for some quicker games for the collection, these seem like they would fit the bill.

Heavy is the Head that Wears the Crown

by Steph Hodge

A heavy hitter today with these new releases

[imageid=6268503 medium rep]▪️ Coming this May we can expect to see The Queen's Dilemma released by Horrible Guild. Many of you have played or heard of The King's Dilemma, which was the first legacy game set in the Kingdom of Ankist. The Queen's Dilemma is a follow-up sequel set hundreds of years later. It will use an improved card system and tell a whole new story through a legacy campaign.

From the newsletter:
If you played The King’s Dilemma, you already know the tension of debating, negotiating, and voting on critical issues that define the future of the kingdom. This sequel builds on that foundation with:
▪️ a deeper ideology system, with opposing principles that constantly pull the kingdom in different directions
▪️ memorable council members with their own backgrounds, public alignments, and secret agendas that shape debates and long-term goals
▪️ an expanded economy and territory management system, where regions can rise in influence or fall into unrest, directly impacting negotiations and map development
▪️ a refined Dilemma Card System that unlocks envelopes and Mystery bags, introducing new events, rules, and components as your campaign evolves
▪️ new narrative layers built for a multi-session arc (up to 17 sessions, over 30 hours of gameplay), where every vote leaves lasting consequences and story threads carry forward

Each session runs around 90 minutes, and every vote leaves a permanent mark on the campaign: alliances will form, promises will break, and the kingdom will change according to your decisions.


▪️ The Last Spell: The Board Game is a new release based on the Ishtar Games' video game published in English by Ares Games. This game was successfully funded back in 2023 on Kickstarter from Tabula Games and has been fulfilled to backers and is now available for sale.

This is a cooperative tower defense campaign game, but you can play one-off missions as well.

From BGG:
The game is set in a dark fantasy, post-apocalyptic world in which you have to carefully manage the scarce resources at your disposal to survive long enough. Gameplay revolves around three cycles of day and night in which players use daylight hours to bolster the game economy, fortify defenses against nocturnal invaders, and upgrade their heroes' equipment to unlock more power.



▪️ Mayfair Games joined forces with Alion – by Dr Ø to exlusively release Recall in the United States. Today is the scheduled retail release date, so you should be able to acquire it! This was a very popular title at BGG.CON Fall 2025 after its Spiel release.

Recall is brought to you by the designers of Revive (Helge Meissner, Kristian Amundsen Østby, Kjetil Svendsen, Anna Wermlund). The games have similar mechanics in a few ways, but the overall gameplay and feeling is completely different. For those who love crunchy Euros, you are in luck for this US release.

From BGG:
Recall is a deep strategy game from the designers of Revive that focuses on engine building and exploration. Each player begins the game with one of fourteen unique tribes and one of eighteen unique gadgets, both of which will heavily influence your strategy and opportunities. Throughout the game, you will lead your tribe, explore the lands, and discover traces of ancient civilizations to learn from them. On your turn, you either:
• Use a keycard to activate an action box, or
• Recall to produce resources and regain your keycards.

When you use a keycard, you activate the abilities of the keycard itself and the effects of the chosen action box. The chosen combination of keycard and action box will therefore determine what you get to do on your turn: populate the lands, move your followers, explore new regions, and build workshops, vaults, or monuments. During the game, you will improve your tribe by acquiring new keycards, upgrading your action boxes, or collecting ability stones and relics.


The Mythos of 2-player Games Continues

by Steph Hodge

This is the time for 2-player games! I have noticed a bunch of 2-player games hitting the scene in the past several years. I know I play a lot of 2-player games and am always on the lookout. Here are just a few more of those releases coming soon.

▪️ Bitewing Games (Zoo Vadis, Cascadero) has three new titles coming out that are for 2-players, which are part of their Mythos series! Bitewing Games has produced a ton of recent games from deisnger Reiner Knizia (Ra, The Quest for El Dorado... the list goes on forever), so I will start with the sharing about the new Collector's Edition of Ichor. [imageid=8195971 medium rep]
If you aren't familiar with the game, you are either choosing to battle as the Greek Gods or as the Greek Monsters. All of the figures have unique abilities, and you are trying to get all of your tokens onto the board before the other player.

About the new collector's edition:
Ichor Collector's Edition is a newly released version of Ichor and features 3 key changes from the standard edition:

▪️ It includes a standard folding board instead of a cloth board.
▪️ The characters are flat-laying tiles instead of standees. Flip a character tile face down to show on the board that its ability has been used.
▪️ The Reinforcements & Gates Expansion is included in the box!


▪️ Azure caught my eye because it has the wonderful artwork by Kwanchai Moriya (Food Chain Magnate, Under Falling Skies). Azure is an area control game where you want to advance on your track and reach the end before the other player. It will take about 20 minutes to play and has double-sided boards to keep the variety for replayability. More on Azure:

n Azure, players position their stones to gather qi (cards) and wisdom (points) from the realm. They also compete to bring the Auspicious Beasts to their aid. The first player to reach the end of the path of wisdom wins.

Players take turns placing a stone, gathering boons from the space they cover, and gaining the favor of Auspicious Beasts. In order to place a stone in a space, the player must be able to pay the qi cost. The color of the domain (board) tells you the color of qi needed, and the number of boon symbols in the space tells you the amount of qi needed. Through careful management of the qi cards in your hand, you'll be able to grow in power.



▪️ The third game I wanted to share is Moytura. This game can be played either competitively or cooperatively, which is interesting. I always love the option for cooperative mode. Moytura, is a battle for control of ancient Ireland over two eras. The game will be 45 minutes.

From the BGG game page:
Each round, the two players and the enemy faction each take a turn. On their turn, a player selects a deity tile (possibly spending worship tokens to reach it), then performs that deity's actions. When used, a deity tile resets to the most expensive position in the track. Deity tiles let players expand their influence and battle enemies according to the deity's unique abilities. On the enemy faction's turn, an activation card is revealed from the deck that expands one of the three clans. Some activation cards are stronger than others, and players must carefully track which clans are most likely to attack and where. Only the player who cleverly outmaneuvers their opponent while carefully keeping the enemy faction in check will be able to secure the victory.


▪️ You can also check out Iliad from the same 2-player series and designed by Reiner Knizia. This is also restocked with the other titles on the list. This was the first game of the 2-player Mythos series.

In Iliad, you will either be Hector of the Trojans or Achilles of the Greeks and strive to win the favor of the Gods by placing tiles and taking control of the grid.

More from the BGG page:
On your turn, select one of two tiles from your hand and place it onto the board adjacent to an opponent's tile. Both players have symmetrical pools of tiles, with their strength ranging from 1-5, along with the Dolos tile that mimics your opponent's adjacent tiles. The key to victory lies behind the relentless tension of where and when to commit your tiles. When placing a tile, you may also activate the tile's ability, which can serve to turn the tide of war.

When a row or column is filled, the player with the highest total strength in that line earns the right to select one of the two success tokens at the ends of that row or column; the other token goes to their opponent. Success tokens can earn you the favor of the Gods, and they can earn (or cost you) points. At the end of the game, the winner is the player who has earned the favor of all five Gods.


All Aboard the Ship to Ostia!

by Steph Hodge

A bit of Industry news in today's post

▪️ Exciting news for UK and Europe as Spiral Galaxy Games and Crafty Games (Sardegna, Tabriz) join forces in distributing the hit game Ostia: Mariner Edition. This game will be released in Q3 2026.

Originally designed by Totsuca Chuo, Ostia invites players to become Roman merchants
competing to build thriving maritime trading empires in the bustling port city. Featuring deep
strategic gameplay, dynamic economic systems, and multiple paths to victory, the Mariner
Edition enhances the experience with refined components and expanded content designed
to appeal to both dedicated hobby gamers and strategy enthusiasts.

“We’re very pleased to be able to partner with Crafty Games, who have brought a fantastic game that was extremely difficult to get hold of in the English language market.” says Daniel Wilkinson, Head of Distribution for Spiral Galaxy Games. “Not only that, but the thoughtful improvements they have implemented into the Mariner Edition means we can bring the best version of this game to hobby gamers across Europe.”

"Spiral Galaxy is the perfect partner to represent Ostia across the United Kingdom and
Europe,” said Patrick Kapera, Crafty Games Founder. “Spiral’s enthusiasm, dedication, and
drive to meet our vision for the Ostia: Mariner Edition really won us over. We look forward to
many new players experiencing this classic title thanks to Spiral’s expert team."




▪️ In other news, asmodee made a deal with Netflix to create any number of projects relating to the smash hit Ticket to Ride from Days of Wonder (Memoir '44, Heat: Pedal to the Metal). Asmodee and Netflix already have the agreement for Catan in place, as you can read about that here.

Here is a quote from the recent press release regarding Ticket to Ride, but you can read the full release here.

The deal covers scripted and unscripted projects across film, television series, and other formats, and will be the first on-screen adaptation of the game.

Ticket to Ride has become a pop culture staple, selling over 20 million copies and translated into more than 30 languages. For 21 years, its accessibility, its many maps and variations, and its unique blend of strategy, route-building,
and excitement, enhanced by the tactile pleasure of placing little train pieces on the board, have brought together countless fans and won over players of all ages around the world.

Alan R. Moon, author of the game, said, “Just when I thought life couldn't get more exciting, Ticket to Ride is teaming up with Netflix. I can’t wait to help bring these exciting projects to the millions of fans of the game.” Alan R. Moon will executive produce on behalf of asmodee.

Ticket to Ride joins Netflix’s growing portfolio of game-to-screen adaptations, including Arcane, Castlevania, Family Pack (The Werewolves of Miller’s Hollow), Exploding Kittens, the upcoming Assassin’s Creed series, the Monopoly reality competition series, and the Gears of War film.


All Aboard!

Birds on Birds - A Rooks Requiem

by Steph Hodge

Speaking of shiny new editions...

▪️ Rose Gauntlet Entertainment just released a new edition of Keystone: North America – Second Edition along side with a new expansion called Keystone: North America – Coastal Expansion. From designers Jeffrey Joyce and Isaac Vega (Dead of Winter: A Crossroads Game, Forgotten Waters, Ashes Reborn: Rise of the Phoenixborn).

Keystone: North America came out in 2022 and hit well for a lot of gamers, especially the solo crowd. A lot of thought went into this second edition, and there is a great interview found here. I wanted to highlight a key difference about this new edition.

The biggest difference is that the game is only 1-2 players; however, there is an expansion pack that will extend the game to 4 players called Keystone: North America – Second Edition: 4-Player Upgrade Pack. From the interview I linked above, there is a quote from Vega:

We also wanted to lower the price point, which found to be a barrier for some players of first edition. The good news was, a lot of people were already playing Keystone exclusively as a one-to-two player experience, and it was really resonating most at that player count. So, in order for us to achieve the reduced price, we made the decision to focus on the solo and two player experiences for the core game.


From the BGG page:
Keystone: North America (Second Edition) offers multiple ways to play, updated rules and refined style! Go head-to-head against your friends in multiplayer and see who can build the healthiest ecosystem. Or experience a narrative adventure that will take you on a journey across North America with the Field Journal. This fully illustrated book contains a solo or co-op campaign where you will solve puzzles, learn about amazing animals, and explore the different ecosystems that make up North America.


▪️ As mentioned above, there is also a new expansion that was released with the base game called Keystone: North America – Coastal Expansion. You can also buy the extension for 4 players called Keystone: North America – Second Edition: Coastal Expansion – 4-Player Upgrade Pack as well. Here is another quote from the interview with Vega:

Finally, the biggest thing we noticed from the first edition was how much people loved the solo-mode and accompanying scenarios, so we wanted to make sure that mode was as robust as possible. Moving forward with the Keystone series, solo play will be a huge focus for us, including the coastal expansion.



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▪️ We expect to see a lot of new games from Rose Gauntlet Entertainment in the next few months of Q2.

Pebbles is a new area control game for 2-4 players and will play in 60 minutes.
Control the ice, collect pebbles, and find love in this chilly area-control game of the heart for 2-4 players.

Play cards to both win hands and strategically outmaneuver your rivals on the frozen tundra board. Will your clever play win you the pebbles and love needed for victory, or will you be pushed aside by a more worthy penguin?

Photo credit to [user=kovray][/user]

▪️ Flock! plays 2-5 players and is a Rummy-style card game to collect flocks in about 20 mintues.
Compete to have the most birds gathered on your island. But beware, these fowls are quite fickle, as other players can play cards to attract birds from your flocks to theirs. Start your turns by drawing a card, take actions to add to your flocks or send birds home to your island to roost. Use feather tokens to change the suits of birds and your island powers to attract more birds. Score the most points and win!

Photo credit to [user=kovray][/user]


▪️ Rook Requiem is a new trick-taking game for 3-5 players and will play in 45 minutes.
Usher spirits to the afterlife in this spooky trick-taking game for three to five players. Face off in a strategic duel for ghosts, each with unique modifiers you need the most. But beware of the powerful Rook lurking in each player’s hand, for they have the ultimate power to upset your plans.


▪️ Flock! is a new dexterity game for 1-4 players and plays in 30 minutes.
One tree. A bunch of birds. What could go wrong? Find out in this light-hearted soirée of balancing adorably difficult birds for one to four players. Take turns selecting from your pools of oddly shaped birds, carefully balancing them on the rocking nesting tree. If the birds hold firm, you’re in the clear. The higher you climb, the more you score!

Photo credit to [user=kovray][/user]

Shiny New Editions of Fan Favorites

by Steph Hodge

I have been playing and hearing about a bunch of new editions for games getting reprinted with new artwork. This excites me because I love it when a game gets a boost, as it often means new gamers can discover and play it.

▪️ Floodgate Games just released a remastered version of Sagrada along with plans to release expansions as well.

Sagrada is a cozy, puzzley dice-drafting game where you build a stained glass window by placing colorful translucent dice on your board. The rules take about 5 minutes to learn, but every game gives you a completely different puzzle to solve.


The first expansion to be released is Sagrada: Panorama, which will include playing with up to 6 players as well as other new content:

Lightboards: New personal boards that offer long-term planning and strategic opportunities.
Panorama Shared Objectives: A new cooperative-style scoring mechanism where artisans must work with their immediate neighbors to score points.
Focal Point Private Objectives: Private goals that reward players for placing specific dice in designated spaces within their window.
New Tools: Includes 6 additional tool cards to manipulate dice and navigate placement restrictions.

I got permission to share this early.



▪️ CrowD Games had a very successful Kickstarter back in May 2025 for the highly anticipated Nippon: Zaibatsu. Nippon designed by Nuno Bizarro Sentieiro and Paulo Soledade, has been on my shelf since it was released, but it is also an example of a game that was very hard to get. Gamers are looking for this type of game revival. A hot, hard-to-find game with gorgeous presentation and streamlined mechanics.

Nippon: Zaibatsu is a fast-paced, highly competitive area-majority worker-placement game where actions can’t be blocked. It is set in a Meiji-era Japan, when rapid industrialization was transforming the life of the entire country.

In the game, players invest in new industries, build factories and railroads, and produce goods to saturate local markets and fulfill contracts — all to grow their influence and power and to become rulers of the new modernized country.

Nippon: Zaibatsu is an enhanced and reimagined anniversary edition of Nippon (2015), which was well-acclaimed and popular around the world.

[imageid=8820600 medium rep]

Nuno Bizarro Sentieiro and Paulo Soledade with Nippon: Zaibatsu pre-production copy at LeiriaCon - [user=deerstop][/user]


▪️ Allplay has been releasing a bunch of smaller boxed games each year, and there are always a handful of games being revived with a fresh new look. I am always in awe of all the games they are able to create each year. Here are just a few.

Piñatas by Reiner Knizia has been reimaged a few times before. Originally, it was known as Voodoo Prince , then later as Marshmallow Test. Piñatas has that burst of color that fits right in line with the other Allplay titles. This is part of the Allplay "Tricky Card Game" series, as it is a trick-taking game.

Another Knizia card game of interest might be High Society which has been through many iterations. The game was originally released in 1995 and has been a staple in many collections throughout the years. I am all in favor of bringing back classic auction and bidding games, as they are mechanics I highly enjoy and would always love to see more of. About High Society:
Bid to acquire number and multiplier cards, trying to avoid the pitfalls of wealth (negative and divisor cards). Careful—the player with the least money can’t win!


Container is a game that is always looking for more editions because it is so well-loved. This is an all-new edition releasing in Q4. Container first released in 2007 and then later in 2018 as Container: 10th Anniversary Jumbo Edition!. This is a highly sought-after game, so it is great for Allplay to make the game more accessible now.

Build factories, produce containers, set prices, negotiate with your rivals, and sail across the sea to trade. Obviously, buy low, sell high. But can you make it happen?
It's the definitive Container experience. With modern production, beautiful components, and delightful artwork that a game of this caliber deserves, it's poised to become your favorite game (before you've ever even played it).

Expanding Your Favorites in Q2 & a Critical Releases Q3

by Steph Hodge

In Q2, we will expect to see a handful of expansions released for many popular games!

▪️ Czech Games Edition (CGE) plans to release Codenames: Expansion Packs this Q2 2026 designed by Vlaada Chvátil. Introducing three new packs to mix with Codenames , Codenames: Duet, and Codenames: Pictures !



▪️ The Codenames: Fairy Tales Expansion Pack contains 50 new fairy tale-themed word cards, 3 agents, and 4 pictures. You will need the base game from either Codenames, or Codenames: Duet to play.

Once upon a time, Red Riding Hood and Captain Hook wandered into Oz… Find out how the story continues in the Codenames Fairy Tales pack!


▪️ The Codenames: Sci-Fi Expansion Pack contains 50 new sci-fi-themed word cards, 3 agents, and 4 pictures. You will need the base game from either Codenames, or Codenames: Duet to play.

What happens after a mad scientist rides a sandworm into an asteroid belt? Explore the universe of possible outcomes in the Codenames Sci-Fi pack!


▪️ The Codenames: Pictures - Cute Critters Expansion Pack contains 40 new picture cards.You will need Codenames: Pictures to play.

Flip through a frog family photo album, tapdance with a tardigrade, or join a bee family dinner—and do all that without leaving your gaming table with the Cute Critters pictures pack.


▪️ Taking a side-step from expansions, CGE also announced Codenames: Critical Role Adventures . The adventure begins Q3 2026.

Codenames: Critical Role Adventures is a unique take on Codenames inspired by the Critical Role universe. It reimagines the classic mechanisms players know and love in a fresh, unexpected way, transforming this game into a whole new Codenames experience.




From a recent newsletter, Hachette Boardgames USA has announced two exciting new expansions, which are planned to arrive in April 2026.

▪️ Gigamic is publishing a second expansion for the hit title Akropolis called Akropolis: Panteon designed by Jules Messaud. The first expansion, Akropolis: Athena was released in 2024, which added new tiles and goals to complete.

Pantheon offers a whole new way to play Akropolis, as it is now possible to play cooperatively. An excerpt from the BGG page:
The time for rivalries is over! At the height of their glory, the once-opposing Cities now join forces to build a grand Capital together and honor the gods.
Erect splendid Divine Altars dedicated to the protectors of the Capital, and let its aura shine throughout the ancient world.

Game Overview
The Architects’ goal is to work together to construct the Capital and achieve the highest possible score by using the best strategy. You must therefore join forces and play cooperatively.



▪️ Studio H is publishing Cyclades: Maelstrom which expands on Cyclades: Legendary Edition designed by Bruno Cathala, and Ludovic Maublanc.

Brave the Raging Seas of Cyclades!

Typhon, father of monsters, and the Nereids, nymphs with deadly songs, rise from the depths to overthrow the metropolises. Against their wrath stand legendary heroes like the lightning-fast Achilles and the indomitable Heracles.

In your conquests across islands and reefs, every wave may carry you...or drag you under!



A Hobbit-Sized Adventure!

by Steph Hodge

Hey Friends!

Maybe you missed me, but I was sailing away on the BGG@Sea cruise from Sydney, Australia, all around New Zealand.

I first want to give a shout-out to [user=CaptainQwyx][/user] for hosting such a fabulous event. For those unfamiliar, BGG@Sea has 2 cruises each year. One abroad and one stateside. Check out the details for Jeff's upcoming cruises!

There is a lot to unpack here because traveling to the otherside of the world is a bucket-list sort of adventure. Michael and I decided to join this cruise SUPERRRRRRRRRR last minute because it's a big investment. However, we had both been on the BGG@Sea Alaskan Cruise back in 2018 and had a blast. We decided to make this trip work because it is a trip of a lifetime.

I will be the first to tell you that a 13+ hour-long flight does not excite me. I was not looking forward to all of the travel to make it happen, but New Zealand!! Home of Hobbits! A destination I knew I had to visit at least once.

Now, the cruise did offer an excursion to Hobbiton, but by the time we decided to join the group, it was already sold out. It meant that we had to plan to visit New Zealand before or after the cruise itself to make sure we got to actually go to Hobbiton. Thanks to Jeff, he was able to create a private tour for those who wanted to join before the cruise. There were 23 of us geeks who wanted to visit Hobbiton!! It was an EPIC adventure because we got the ALL IN BUNDLE. A full feast and behind-the-scenes tour included.

Because the cruise was sailing from Sydney, Australia, it meant we had to fly into Auckland, New Zealand, to visit Hobbiton and then make our way to Sydney the following day. It was all well worth it because Auckland wasn't even on the itinerary for our cruise around New Zealand. We got to visit an extra city, but more importantly, we got to visit Hobbiton. A major reason to visit New Zealand anyway!

To be fair, New Zealand is a wonderful place all on its own. You don't need Hobbiton to make it a magical trip, but it is like the icing on the cake.

After a VERY long travel day from BNA to LAX to AUK, we completely lost a day in transit, but arrived bright and early in Auckland. We were immediately greeted by [user=JediLuke] Luke Badger[/user] of Badgers from Mars! If you are not familiar with their game Regicide, I highly recommend it! Michael and I were SO FORTUNATE that he was available to show us the scenes of Auckland. I feel like we got an insider tour of all the best New Zealand offerings. He brought us around to see the sights, but more importantly, to try a variety of foods like the savory pies, delicious gelato, marmite (which is not like Vegemite), and stopped at the food store to grab a bunch of New Zealand treats like Whittaker's Chocolate. 😍








The following day, we were up bright and early to join the tour as we made our way to Hobbiton. It was a few hours by bus. The weather was saying rain and thunderstorms all day. I was super bummed by the forecast, so I just had to hope it would be incorrect. Again, we were incredibly lucky to have the rain hold off until the majority of the tour was completed. Super thankful for that. Going to Hobbiton, I KNEW I needed a Hobbit cloak, so Michael and I found a great deal on Amazon and purchased our cloaks. I expected EVERYONE to have cloaks when we got to Hobbiton, but turns out we were the geekiest of all. Some were jealous for sure! Obviously, the gift shop should be selling cloaks.





When you arrive at Hobbiton, you are at the gift shop and cafe. From there, the studio will take busloads of people during their slotted time. We were a bit special as we paid extra to have a luxury experience with the feast and behind-the-scenes tour. We also got to go inside a hobbit home. We were told that about 2200-2500 people visit daily, and they host an average of 2 weddings a week. I will be honest, I didn't listen to the tour guide all that much. I was too busy being in the moment and taking a million photos. As a photographer, I just wanted to get the right shot, and that often means waiting until everyone leaves the area or running ahead before everyone shows up. I hope you enjoy some of my photography. The entire set is set up to give the perspective of Hobbit vs Humans in size. You can see that perspective from the photo of me in the door and Michael outside.

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Once we walked through Hobbiton, we ended at The Green Dragon, where we were given a free drink. We had only a little bit of time before we were escorted to the Watermill for our feast. But, Michael and I still tried to get in a game of The Lord of the Rings: The Two Towers – Trick-Taking Game. Once we were at the mill, we gazed upon 4 spreads of food for 23 people. It was FAR FAR FAR too much food. I think 2 spreads would have covered us all. Everyone was sad that there were no doggie bags to go! We learned that all the leftovers are fed to the pigs down the road. Those pigs are quite well fed, wow!







We saw some extra Hobbit holes and then moved along to the behind-the-scenes tour. You see the workspaces of actual on-site workers who are mending and making set pieces. You see a ton of concept artwork and the model for the Hobbit home. It is SO COOL!








As you can tell, this was a major highlight of my trip! We haven't even made it to the cruise portion of the adventure! The day after Hobbiton was a travel day where most of us flew to Sydney and explored. Michael and I didn't do much planning for what to see, but we knew we wanted to use the public transit. The trains are super convenient to use as you just tap your credit card to enter and exit. Same thing when using the tranis in New Zealand. They make it so easy!

We were able to easily get around and walk the streets of Sydney. It reminded me of New York City quite a bit. I am glad we went to see the Opera House at dusk. We got some great photos and then didn't have to rush around the next day to see the touristy sights. On the day we set to embark, Royal Caribbean really makes it easy. You can drop your luggage off, and it will be delivered to your room. It made it so we didn't have to wheel around luggage while we waited to board the ship. We could instead just explore more of Sydney. I opted to try the Pancake House for lunch. Delicious. There is a whole area by the ship called The Rocks with little marketplaces and shops. It was super cute. We explored there, but found access to the harbor bridge and walked across it! I highly recommend the walk. It took us to Luna Park, which is an old school amusement park. We missed the Squid Game experience, but they still had remaining features. 😂 Oh, how I would have loved to experience that! From there, we were easily able to take the ferry boat (tap on and off!) back to the port where the ship was waiting. It was excellent.

All in all, I didn't get a lot of time to explore Australia, so maybe we will just have to come back.








YAY! The Cruise!! We board the ship and find our cabin. But, soon after, we sought out the conference area. Bring on the games! It is a great location as you can see out the back of the ship. You can tell by a few photos that we had an excellent view of Sydney Harbor.






There are a lot of cool aspects of BGG@Sea. You have access to a bunch of great games, and you meet a lot of fabulous people. Since we were leaving from Australia, we had a bunch of Australian attendees, which was awesome, since they don't generally come to BGG.CON or other US conventions. Attendees will get to select 2 games for the library. There were about 140 of us, so about 200 games were brought. Since you only get two choices, a lot of the choices were bigger games. Thankfully, there was a pile of games that others brought that we could play as well. It was a good mix of games! Michael and I tried to learn at least one big game a day!

The cruise offers a wide variety of entertainment throughout the trip. The itinerary worked out so that there were 3 days at sea, followed by 5 port days, followed by 3 days at sea back to Sydney. Those days at sea are simply great for playing the big games! I got to playing a bunch of great games. I will highlight more at the end of the blog, but I will point out that on the 3rd day when we were sailing through the sounds of New Zealand, we got to learn and play Great Western Trail: New Zealand. That was super special and a fantastic game to play while sailing through the sounds. It was glorious!






So we had 5 days at port, where we could debark the ship and explore the area. Michael and I didn't splurge on any excursions; we just went at it day by day and place by place. Wherever the winds took us, we went.

Stop 1 was Dunedin. There was a lot to see at this port. As I said, we didn't have a plan, so we just started walking around and looking at the maps. New Zealand loves to put big murals on buildings. I find it fascinating. There is an Octagon center with lots of shops and places to eat.

I saw there were a few really cool lookout areas on the map, and Michael found it was about a 45-minute walk, so we opted to try that. The walk/hike took us through a college and the botanical gardens. Eventually, we made it, but it turned out to be to the BOTTOM of the lookout spot. There was no way I was climbing another huge mountain to overlook the area. Funny enough, where we did end up was on top of a huge hill. We were 5 streets away from Baldwin Street... The world's steepest residential street on earth. We didn't KNOW that until after we got back to port and were visiting a local shop. But, I was totally beat from our hike up to that point. We were just a few streets over and I had to walk down Blacks Road. I had to go EXTRA slow, IT WAS SO STEEP! We ended up walking down the street and taking a bus (such great transit!) back to the center. I rewarded myself with gelato. We ended the day with a visit to the local train station.







Stop 2 was Christchurch. So much to see and do here, it was hard to pack it all in. I wanted to check out the botanical gardens. (This was the best botanical garden of the entire trip.) It was a gorgeous day and the day could have been spent right there. Gorgeous summer day! We only spent about an hour there before moving along to visit the Quake City exhibit. This is a small museum that shows you the history of New Zealand's earthquakes. There was a devastating hit at Christchurch in 2011, and you can still see the damage as you walk the streets. Tragic stories, but it is good to have this exhibit for visitors to learn about the area.

From there, we continued walking and explored the city. We found a small festival being set up for the Chinese New Year. There are city trollys everywhere you look. We didn't ride one, but it looked cute! We ended up at a small game bar called Dice & Slice! We grabbed a bite and enjoyed a game of Regicide to honor Luke and New Zealand! Really great spot and great food.












Stop 3 was Wellington! A lot of the BGG@Sea folks took an exclusive BGG excursion to eat food and visit with Wellington designers and publishers. I would have enjoyed that, but I am not a foodie, so it was a bit out of my price range. We didn't have much clue as to what to do, but there was a guy handing out maps who gave us some very helpful insight. Walk the harbor and visit Cuba Street for quirky shops and cafes. Take the cable car up to the botanical gardens and walk down to get back to the port. He told us to make sure to go to the cable car AFTER lunch, which was great advice. We did as we were told, and it was a lovely day! Apparently, we arrived at the cable car at the perfect time since the line was about a 2-hour wait earlier in the day. Crazy!









Stop 4 was Napier. This was amazing timing! Napier was in the middle of their yearly festival. The city is known for the Art Deco-style buildings, and this was a festival celebrating that. Two ships were docked, and the city was PACKED! It was a sight to behold. The streets were lined with old-timey cars, parades, performances, and music. It was pretty amazing, honestly. We almost instantly went to the beach, which was all these stones and not sand. Very weird, but cool. Michael had to go into the water! I had done some minor research on what I might want to do. I found that Te Mata Peak was a great place to visit. We needed to find a tour to get there, though. It was my day because as we walked into the information area, the lady said the tour I wanted to do was leaving in 5 minutes. It was impeccable timing, and it was exactly what I wanted to do.

The tour was great since it was a 30-minute drive to Te Mata Peak, and he took us right to the top! We only had 10 very quick minutes there, but I was on top of the world. Easily another fantastic highlight from my trip. Nothing tops Hobbiton, but Te Mata Peak was a close second. It was amazing.

We got back to town and found gelato, and there was an airshow happening! It was EPIC! loved Napier!!










Stop 5 was Tauranga, but really it was Mount Maunganui. I would say this was the biggest bust of a day. We had very little time on shore so we couldn't plan to go to Rotorua, where we would have wanted to go. We tried to seek Blokarts, but we couldn't find a place to try that. So, I don't have much to report. But it was still a lovely day of walking around.




The rest of the trip on the cruise was all about the gaming and the We Will Rock You show that the cruise put on. I was super excited to see the musical. I'm glad we had such fantastic seats. The show was phenomenal. I am a bit surprised there were only 3 performances the whole cruise. I would have expected more performances of it. We would have seen it more than once if we could have.




Some of the game highlights from the trip. I got to learn Eternal Decks that Jeff so kindly brought along. I think everyone played this game at least once. It was constantly being played when I was looking around the room. It is a cooperative card game and it is basically a game of survival. You have to manage everyone's decks of cards and take care of the threats. I loved it and am excited to play it more.



Of course, I was fortunate to get in a PRECIOUS game of The Lord of the Rings: Fate of the Fellowship. The whole fellowship made it to Mordor this time! Epic battle until the end.



I requested Fate: Defenders of Grimheim to be part of the library as I heard great reviews. I was not disappointed! Cooperative tower defense games with the ability to upgrade your character as the game plays out. So many things I love in a game. Now to figure out how to get a copy. 🤔



Emberleaf really hit the spot too. Great use of cards and actions. Super cute to boot. Very happy to get the chance to play this game. One I will be looking forward to playing again!



Jeff hosts amazing events at various conventions, and Michael joined his Blood on the Clocktower games. Michael had a fantastic time playing those. We both joined Jeff's Poker tournament! 14 people were playing, including Jeff. I made it to 5th position, but Michael took home the big win! It was a great event.



I had an amazing trip. It only makes me excited to cruise more and see the world. I have a special shout-out to [user=chivvo][/user] for giving me this amazing BGG@Sea gift crafted by his wife during the cruise.



Thanks for checking out my journeys to Middle-Earth New Zealand. I hope you enjoy it! I promise more NEWS in the next post!

-Steph the Hobbit-recruit

P.S. Michael and I go into SO MUCH more detail, if you can even imagine. Here is our FULL recap video.

Youtube Video

In a Frenzy, The Cat Knocked the Hummingbird into the Savanna

by Steph Hodge

I recently had the chance to sit down with The Op Games and get the detailed lineup of 2026 titles! I believe I counted 16 games, which don't even include the long list of Co-Branded Mass Market titles. Here are some highlights.


▪️ To kick it off, Flip 7: With A Vengeance just released. With the massive success of Flip 7 and Flip 7, we should expect to see a whole lot more flavors of this hit game.

The deck of cards now spans to thirteen 13's in Vengeance. You will also find new special cards, including steal, swap, discard, flip four, and more.

In Flip 7: With A Vengeance, there's only one 1 card, two 2's, three 3’s, etc., plus a bunch of special cards that can cut your points in half, steal any card, or force an opponent to draw four cards! Are you the type of player to play it safe and bank points before you bust, or are you going to risk it all and go for the bonus points by flipping over seven in a row? Press your luck meets strategy in this addictive card game where no one is ever really safe. The hard-boiled sequel to the award-winning, instant classic, Flip 7.




▪️ Also expected this Q1 2026, is TEMBO: Survival on the Savanna. The partnership with Sidekick Games (AQUA: Biodiversity in the Oceans & HUTAN: Life in the Rainforest) continues and delivers us a cooperative game this time.



In the cooperative game TEMBO, you will lead a herd of elephants on a thrilling journey of survival across the savanna. Reaching your destination is the only way to win - yet the path is full of challenges. You will need to search out food and water, navigate shifting terrain, and avoid the fierce lions that roam the land.

No two journeys are ever the same. Each game offers new challenges, demanding careful planning and constant communication to guide your herd safely to victory.



▪️ Frenzy Falls is planned for a Q2 2026 release. From designer Randy Flynn (Cascadia) and Joseph Z. Chen (Fantastic Factories).


Frenzy Falls is a quick and exciting card game for 2-6 players. Each round, players take turns adding Waterfall cards facedown to rows of cards called Pools. Cards are then revealed in order, triggering various effects that shift cards between pools. The goal of the game is to score points by having the most influence icons showing on your cards when a pool’s value hits 10 or higher and overflows. This will also send your opponent’s cards cascading down into other pools, causing chain reactions!



▪️ Get ready to test your dexterity skills in Cats Knocking Things Off Ledges. Not only are you building a tower of ledges, but you are knocking off your cat toys from them. Two separate instances where you will have to demonstrate your dexterous techniques. This game has already been released.

In Cats Knocking Things Off Ledges™, players take turns building a wobbly tower of platforms, placing their cats, and batting toys off the edge to score points based on how far they fall. But watch out - if the tower tumbles, you score zero!

Earn extra points by landing on specific platforms, and race to be the first to reach the highest score.

[ImageID=9286877 mediumrep]
(photo uploaded by Alexander Varela, The Op)




▪️ Winter chill got you down? Hummingbirds will lift you up with its colorful table presence. Already available for sale.

Hidden sand timers in Hummingbirds are how players will score points. Without the use of a clock to track time, you have to gauge how long each timer has been running before using your hummingbird to look at it. If the timer has expired, you are good to collect points for that color timer. If you look and the timer is still running, you will lose your positioning and a point token from your stash.

Time is on your side. Better to be safe than sorry!



(photo uploaded by Alexander Varela, The Op)


This has been only a small handful of games that The Op is releasing in 2026. Several hobby games are planned, and even more family and party games are on the horizon to be excited for.

One Week Left to Vote on the BGA Awards!

by Steph Hodge

Hey Everyone! Thank you so much for the warm welcome on my first post last week. :meeple:

Today I wanted to bring attention to Board Game Arena. Many of us enjoy playing games online, and BGA is one of the key websites for doing that. I am still amazed at the number of games they are implementing each year. There are over 1200 games ready to be played at your fingertips.

Currently, there is 1 week left to vote for the 2025 BGA Awards. The BGA Awards were first introduced in January 2024 for games from 2023, and they have continued each year since.

[ImageID=9395798 medium rep]


You can view the whole article here, but below is a snip-it of how they select which games are nominated.

We have selected the most popular games released on BGA in 2025 and divided them into several categories to reflect the richness of games on the platform:

Best Casual Game: Perfect for quick, lighthearted fun and friendly competition.
Best Regular Game: Games that strike the perfect balance between strategic depth and satisfying complexity.
Best Expert Game: For those who thrive on challenging strategies and enjoy conquering intricate puzzles.
Best 2-player Game: Face-to-face duels that bring an extra level of intensity.
Best Brain Teaser: For those who love to give their brain a workout and solve challenges.



To participate, you will first have to play each of the nominated games in the category you want to vote for. Once you play each game from a category, you can cast your vote here.

Here are the nominations:

Best Casual Game:
Coffee Rush
Flip 7
Qwinto
Skull King

Best Regular Game
Castles of Mad King Ludwig
Dead Cells: The Rogue-Lite Board Game
Forest Shuffle: Dartmoor
The Guild of Merchant Explorers

Best Expert Game
Apiary
Concordia
Galactic Cruise
The White Castle

Best 2-Player Game
Azul Duel
King of Tokyo: Duel
Schotten Totten
Toy Battle

Best Brain Teaser
Digit Code
Logic
Orapa Mine
Ubongo

Happy Voting!

They will post the results on 2/16/2026 at 5:00 AM


A Rising Culture of Angels Find a Stash of Aquatic Games

by Steph Hodge

▪️ Capstone Games plans to release Rising Cultures this March 2026. This extends their 2-player lineup of games which includes Pagan: Fate of Roanoke, Watergate, Suna Valo, and many more!

Rising Cultures is brought to you from designers Aske Christiansen (Living Forest) & Francesco Testini (Tang Garden)

Here is an excerpt from a recent newsletter:

Lead your culture to glory with clever card play.

Rising Cultures is Capstone’s first collaboration with German publisher HUCH! (Trajan, Rajas of Ganges, etc.) and features elegant civilization building gameplay in a compact footprint. The game comes with four unique civilizations, each with their own playstyle and unique deck of cards. Play 2 games at the same time with one box!




▪️ Aquaria is another new release available in the Capstone catalog after partnering with the small Czech publisher Delicious Games.

From Tomáš Holek the designer who brought you SETI: Search for Extraterrestrial Intelligence and Galileo Galilei you can now control the aquarium.

In Aquaria, your friends have challenged your claim of expertise at creating a thriving aquarium. They suggest a little competition to see who can build the best aquarium ecosystem from scratch. You accept!


Strategize to acquire the exotic species for your aquarium, maintaining good oxygen levels as you go. Each species has unique needs, but offers distinct benefits to your ecosystem. Take a deep dive into the encyclopedia to gain an edge with what you find! Design a harmonious habitat and curate your aquatic collection to surpass your opponents. Can you turn a bare tank into a vibrant, self-sustaining, biodiverse ecosystem to bolster your claims? The captivating challenges of Aquaria await!



▪️ Speaking of Tomáš Holek, he has yet another new game just released from Capstone titled Pondscape.


Pondscape is a strategic card game for 2-4 players, lasting around 30 minutes. In this game, players create their own vibrant pond by carefully placing cards featuring various frog species and pond environments while collecting different insect types.

The core mechanisms involve grid building and card management, with pond construction as a spatial puzzle. In each round, players choose cards from a shared display and add one card to their pond, aiming to fulfill specific conditions set by different frog species to earn points, with larger groups of the same frog type yielding even greater rewards.



▪️ Scott Almes is quite the prolific designer who brought us Series: Tiny Epic (Gamelyn Games/Tycoon Games) games, Beer & Bread as well as a brand new game called Angel's Share. Capstone partnered with Spielworxx to release Angel's Share in February 2026.


Angel’s Share is an economic game where shrewd investors vie to profit from the aged whiskey market. Players strategically manage their resources and predict price fluctuations to succeed. This game of speculation and payout rewards those with the sharpest investment instincts, where the goal is to buy low and sell high for maximum returns.


Renowned, world-famous distilleries are your playground. Each year, players age their whiskey barrels, navigate events, and manage upkeep costs to best maintain their stock. Hold on to your assets wisely, as other players may try to compromise the price of formerly valuable whiskey while raising the price of their own holdings. Prudent management of your whiskey is crucial, as everyone is out for themselves in Angel’s Share.




▪️ Finally, the hunt is on in Pirates of Maracaibo because a second expansion has hit the market! Be on the lookout for Pirates of Maracaibo: Bermuda Triangle.

This new expansion introduces a new module that has players going on a treasure hunt, where players need to collect the most treasure. Of course, that is just one small portion of the expansion; there is added content with epic monsters you have to deal with, new improvement cards, and a new solo experience.

Are you ready to set sail?




❌