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Normale Ansicht

#7: Kicking and Screaming

28. März 2018 um 22:16

Kickstarters. Can't live with 'em, can't rampantly overspend on incomplete unorthodox game designs without 'em. They're clearly a major force in the board game hobby, but are they a force for good, or for evil? Before we wrestle with that, we talk about the games we've been playing, namely, Imperius, A Tale of Pirates, and Heroes of Land, Air & Sea.

Timecodes:

01:23 - A Tale of Pirates 07:39 - Imperius 16:33 - Heroes of Land, Air & Sea 32:15 - Kickstarter 51:13 - Looking Ahead 52:44 - Fan Mail!

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#75: Stress Testing your Tarot

28. März 2018 um 15:32

This week, Matt, Paul and Quinns reunited in a hotel! We didn't record them all crying with joy for five minutes straight, but we did record them sitting down afterwards to discuss some board games.

First off, the team discuss stress-testing some of their favourite games from the last year at the 2018 Game Developer's Convention in San Francisco. Did Ethnos, Fog of Love, Azul or Barenpark buckle under pressure?

But wait, there's are new games too! Matt has thoughts on the as-yet unpublished Puzzlegami, Leigh joins the team to describe the as-yet unfinished Four Empires, and Paul provides some thoughts on Star Wars: Legion and Age of Steam.

Enjoy, everybody!

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How to Make Your Game More Accessible with Brandon Rollins

28. März 2018 um 14:07

Brandon Rollins, designer of Highways & Byways, discusses accessibility in games and ways to make your designs more inclusive.

Brandon is an avid blogger and consistently writes great content to help game designers.

Meeple Like Us accessibility reviews

Color palettes for color blindness

10 Quick Accessibility Wins for Game Developers

And make sure to check out Brandon’s latest Kickstarter campaign HERE.

The post How to Make Your Game More Accessible with Brandon Rollins appeared first on Board Game Design Lab.

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