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Normale Ansicht

Why Good Reviews Aren’t Always the Magic Bullet with Jay Vales

04. Januar 2017 um 23:59

Jay Vales discusses how his game, Conquest at Kismet, came to be and how it got great reviews but underperformed when it came to sales. We go into the contributing factors and what other designers can learn from the experience.

We also talk about some interesting design concepts, dealing with real-life death, and how even Zee Garcia can’t guarantee you sales.

The post Why Good Reviews Aren’t Always the Magic Bullet with Jay Vales appeared first on Board Game Design Lab.

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Episode 126: City of Iron 2nd Edition, Blood Rage, Our Favorites of 2016 and a Short Topic Extravaganza

04. Januar 2017 um 06:55
Hey now! It's the first show of 2017 and we're ready to go! Today we take a look at the second edition of a great game by Ryan Laukat, City of Iron. And this time we give you a double header look back, first one of Tony's favorites, Blood Rage and then a look back at our favorite games of 2016. Then we host another Short Topic Extravaganza.

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