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How to Make the Game Design Community a Brighter Place with Your Friend Ben Moy

06. Januar 2021 um 12:27

Your friend Ben Moy, desinger of Breakdancing Meeples, discusses his thoughts on how to make the game design space (and subsequently the world) a better and brighter place to be a part of.

We talk about joining communities that resonate with you, like Girls’ Game Shelf and TGC Designer Discussion, using emojis and GIFs to foster relationships, reminding yourself that everyone is a person beyond the screen, owning up to and growing from your mistakes, and more.​​

Ben devotes a great deal of his time to helping and encouraging others in the game design community and has some great ideas on how we can all work to make this a truly excellent hobby.

The post How to Make the Game Design Community a Brighter Place with Your Friend Ben Moy appeared first on Board Game Design Lab.

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How to Design Games for the Mass Market with Leslie Scott and Freddie Scott Vollrath

30. Dezember 2020 um 12:49

Leslie Scott, desinger of Jenga, and Freddie Scott Vollrath, designer of Slappy Camper, discuss what all goes into designing and pitching games for the mass market.

We talk about what makes a game “mass market,” getting games into museums, where to pitch game ideas, and more.

The post How to Design Games for the Mass Market with Leslie Scott and Freddie Scott Vollrath appeared first on Board Game Design Lab.

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What Makes a Great Solo Game with Jeremy Howard

18. November 2020 um 17:52

Jeremy Howard, reviewer at Man vs Meeple, discusses what makes a great solo game.

Jeremy is super passionate about solo games, and we dive into examples of excellent solo games, capturing tension, solo modes for multiplayer games, and more.

[mobileonly]To download this episode to your phone, click HERE.[/mobileonly]

The post What Makes a Great Solo Game with Jeremy Howard appeared first on Board Game Design Lab.

How to Live a Creative Life with Charlie McCarron

11. November 2020 um 15:50

Charlie McCarron, designer of Four Humours, discusses what it looks like for a board game designer to live a creative life

We talk about scheduling, self-care, betting on yourself, inspiration, and more.

And be sure to check out Charlie’s game on Kickstarter HERE.​​

[mobileonly]To download this episode to your phone, click HERE.[/mobileonly]

The post How to Live a Creative Life with Charlie McCarron appeared first on Board Game Design Lab.

How to Design Games Online with Bevan Clatworthy

28. Oktober 2020 um 12:25
Bevan Clatworthy, designer of Ghostel, discusses all the different angles of bringing a game to life when you work exclusively online.

Bevan has been co-designing games online since 2015, and we talk about scheduling, software, good habits, and more.

And be sure to check out Bevan’s game Haunticulture on Kickstarter HERE.

The post How to Design Games Online with Bevan Clatworthy appeared first on Board Game Design Lab.

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Designing with Tabletop Simulator with Dustin Hendrickson

16. September 2020 um 13:16

Dustin Hendrickson, designer of Don’t Let It Die, discusses all the ins and outs of creating your game with Tabletop Simulator.

Dustin has been working with TTS for years, and we cover basically everything you need to know to get your game on the platform and why it’s a good idea to do so.

The post Designing with Tabletop Simulator with Dustin Hendrickson appeared first on Board Game Design Lab.

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Self Care and Dealing with Designer Burnout with Kirk Dennison

02. September 2020 um 13:31

Kirk Dennison, founder of Piecekeeper Games, discusses some pretty heavy topics as we get into self-care, mental health, depression, burnout, and more.

Kirk went through a pretty tough time of life a while back, and we delve into issues that I believe a lot of people are struggling with right now. We also get into strategies for dealing with and overcoming dark times.

And be sure to check out Kirk’s latest project, Rurik: Stone and Blade, on Kickstarter now.

The post Self Care and Dealing with Designer Burnout with Kirk Dennison appeared first on Board Game Design Lab.

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Why Game Design Matters with Gabe Barrett

12. August 2020 um 14:07

In this episode, it’s just me and I’m talking about why game design matters. In a world with so many pressing issues, it’s easy to not realize how important games and game design really are.

I tell some personal stories and also get into where the Board Game Design Lab is headed.

And be sure to check out my latest project, the Board Game Design Starter Kit, on Kickstarter HERE.

 

The post Why Game Design Matters with Gabe Barrett appeared first on Board Game Design Lab.

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Miniatures with John de Campos

29. Juli 2020 um 14:04

John de Campos, founder of Terrible Games, discusses everything that goes into creating miniatures for a game.

We talk about the design process, materials, manufacturing, and more.

And be sure to check out John’s game, Token Terrors, on Kickstarter HERE.

The post Miniatures with John de Campos appeared first on Board Game Design Lab.

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The Design Process of Corey Konieczka

24. Juni 2020 um 18:51

Corey Konieczka, one of the best designers on the planet, gives us a behind-the-scenes look at his creative process.

We talk about what it’s like to work at Fantasy Flight Games, coming up with ideas, playtesting, and more.

If you’re not familiar with Corey, he’s worked on these games:

  • Battlestar Galactica
  • Space Hulk: Death Angel
  • Descent 2nd Edition
  • Eldritch Horror
  • Star Wars: Imperial Assault
  • Star Wars: Rebellion
  • Twilight Imperium 4th Edition
  • Star Wars: Outer Rim​​​​
  • ​​​​​​​​​And a TON more!

The post The Design Process of Corey Konieczka appeared first on Board Game Design Lab.

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How to Get Involved in the Game Design Community with Danielle Reynolds

03. Juni 2020 um 14:01

Danielle Reynolds, designer with DMR Creative Group, discusses the many ways a designer can get involved in the game design community.

We talk about volunteering, design groups, mentorships, and more. 

The post How to Get Involved in the Game Design Community with Danielle Reynolds appeared first on Board Game Design Lab.

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What Board Game Designers Can Learn from Tabletop RPGs with Hankerin Ferinale

13. Mai 2020 um 14:27

Hankerin Ferinale, founder of Runehammer Games, discusses what board game designers can learn from the world of tabletop RPGs.

Hankerin is one of the most creative people I know, and he’s been creating RPG content for years. He has a ton of insight on how RPG concepts can improve board games.

The post What Board Game Designers Can Learn from Tabletop RPGs with Hankerin Ferinale appeared first on Board Game Design Lab.

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Designing Games that Tell Stories with Ignacy Trzewiczek

01. April 2020 um 14:55

Ignacy Trzewiczek, founder of Portal Games and designer of Robinson Crusoe, discusses his company’s motto: Games that tell stories.

We go in-depth into Ignacy’s design process, talk about his most popular games, and get to the heart of what it looks like to create games that have players leaving the table with a story to tell.

The post Designing Games that Tell Stories with Ignacy Trzewiczek appeared first on Board Game Design Lab.

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Designing an Awesome Print-n-Play with Martin Gonzalvez

01. Januar 2020 um 13:41

Martin Gonzalvez, expert print-n-player, discusses why having a print-n-play version of your game is so important. 

We talk about best practices and ways to make PnP files with excellence. We also get into some game creation techniques.

The post Designing an Awesome Print-n-Play with Martin Gonzalvez appeared first on Board Game Design Lab.

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Time Management and Getting Things Done with Jason Brooks

06. November 2019 um 13:04

Jason Brooks, designer of Legacies, discusses his best time management tips.

We talk about all sorts of different ways to make time for game design, and we get into specific strategies for creating habits that make success inevitable.

And be sure to check out Jason’s game, Legacies, which is on Kickstarter HERE.

The post Time Management and Getting Things Done with Jason Brooks appeared first on Board Game Design Lab.

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Designing Games with Your Kids with David and Jordanna Santiago

30. Oktober 2019 um 13:28

David and Jordanna Santiago, the father/daughter team behind the game Jujo, discuss their process for designing games and how other families can do the same.

We talk about the importance of games as they relate to the development of children, and Jordanna gives lots of advice on how to design alongside kids.

And be sure to check out their game Jujo which is on Kickstarter HERE.

The post Designing Games with Your Kids with David and Jordanna Santiago appeared first on Board Game Design Lab.

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Designing Games for Non-Gamers with Adam McCrimmon

09. Oktober 2019 um 14:12

Adam McCrimmon, CEO of XYZ Game Labs, discusses how to design games with non-gamers and new gamers in mind.

Adam’s company focuses on gateway games, and they’re constantly trying to get more people into the hobby.

And be sure to check out Adam’s game Arch Ravels which is on Kickstarter HERE.

The post Designing Games for Non-Gamers with Adam McCrimmon appeared first on Board Game Design Lab.

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