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Normale Ansicht

How to Design a Collectible Card Game with Assad Quraishi

29. April 2020 um 20:55

Assad Quraishi, designer of Genesis: Battle of Champions, how to design a collectible card game and how to run a company with a CCG as your main product.

Assad has been designing CCGs for 20+ years and running his own CCG company for quite a while, so we’re able to explore nearly every angle of this aspect of gaming.

The post How to Design a Collectible Card Game with Assad Quraishi appeared first on Board Game Design Lab.

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Episode 68: Team Bass Riff

Von: Pickaxe
29. April 2020 um 08:00

In this weeks show Nick hosts and comes up with a new fast, exciting and ultimately pointless way to make the teams. So join us as we play...

I've Drawn a Blank - Hanahaikuji - Not a Palindrome and Higher or Lower Renegades  

This Game is Broken is a comedy board game panel show with Matthew Jude, Dave Luza, Paula Deming, Nick Murphy and Mike Murphy. We play a lot of nonsense games full of role playing and trivia as well as other fun stuff which can be found at the links below. 

Twitter - https://twitter.com/TGiBpodcast

iTunes - https://itunes.apple.com/gb/podcast/this-game-is-broken/id1282526804?mt=2

Instagram - https://www.instagram.com/this_game_is_broken_podcast/

Facebook - https://www.facebook.com/Thisgameisbrokenpodcast/

Email - Thisgameisbrokenpodcast@gmail.com

And if you want to help us out financially... for some insane reason...

PATREON - https://www.patreon.com/thisgameisbroken

All our art was done by the fantastic Deadcatdreaming find him at deadcatdreaming.co.uk

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#115: Nemesis

Von: Pickaxe
28. April 2020 um 12:53
A rulebook generates expectations, and whether and how those expectations are met or frustrated is an interesting phenomenon. Sometimes you get exactly what you want and that's a good thing--and sometimes the rules promise a set of experiences that never manifest. Over time, you start to get a better feel for what a game might be like by virtue of its rulebook, but even experienced gamers can be thrown for a loop by an unexpected mismatch. To summarize, what I'm saying here is that Nemesis is bad.

Games Played Last Week:
-Cosmic Frog 1m15s (Jim Felli, Devious Weasel Games, 2020)
-Traintopia 8m41s (Przemek Wojtkowiak, Board&Dice, 2020)
-Carolus Magnus 14m54s (Leo Colovini, Rio Grande Games, 2000)
-Wingspan 17m24s (Elizabeth Hargrave, Stonemaier Games, 2019)
-Successors 3rd ed 18m23s (Richard H. Berg, John B. Firer, & Mark Simonitch, GMT Games, 2008)
-Scythe 21m25s (Jamey Stegmaier, Stonemaier Games, 2016)
-Pax Renaissance 2nd Edition 24m58s (Phil Eklund & Matt Eklund, Ion Game Design, 2020)
-Fantastic Factories 29m49s (Joseph Z Chen & Justin Faulkner, Metafactory Games, 2019)
-Crazy Tower: Contruction/Sabotage 32m10s (Alexis Harvey, Félix Leblanc, Manuel-Lucas Bergeron Duhamel, & Mathieu Auger, Synapses Games, 2020)

News (and why it doesn't matter):
-Blokus Puzzle 34m46s
-Guards of Atlantis II 35m43s
-Your games are invalid: 40K Risk 36m48s
-Defence of Procyon III 37m47s
-Canvas 39m28s
-More on Knizia's My City 40m22s

Feature Game: Nemesis 41m27s (Adam Kwapiński, Awaken Realms, 2018)

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135: Aftermath and Design Discussion

Peter and Mike review Aftermath and have a design discussion about combining rules and theme in rules and cards. - - - - - - Check out the YouTube channel - https://www.youtube.com/channel/UCrOtGhui_jdLdoQNI7PU4Pg Join our Patreon - https://www.patreon.com/onestop Join our Slack - http://bit.ly/onestopslack Chat on Facebook - https://www.facebook.com/onestopcoopshop/

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#108: Beatdown, Madness, Chaos in the Train

24. April 2020 um 16:26

Look, I’m really sorry that I sat on the podcast intro music but what am I supposed to do, check every seat for audio files before I sit down? I know it’s a bit crushed and quiet, but if we give it enough love and care then it’ll spring back soon enough, I’m sure - and I can always do my own version of the music for the time being… Oh the podcast is meant to be out… today? I’ll see what I can do…

This podcast may contain traces of trains - perhaps more than a trace, even, as Matt and Quinns discuss both Russian Railroads and 1889: History of Shikoku Railways in the space of just one hour. I know, it’s all getting a bit exciting. Squashed between those discussions like a fun filling in a games sandwich, Tom yammers on about Calico, Pax Pamir 2e and Watergate; games that somehow all contain the same levels of tension and despair in spite of their wildly differing themes.

Have a great weekend, everybody!

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Episode 103 - Take Your Turn!

23. April 2020 um 16:00
Ambie and Crystal discuss Subtext Game, The Crew: The Quest for Planet Nine, and MegaCity: Oceania. We then talk about analysis paralysis in board gaming, and Crystal goes over the origins of the word 'analysis.' Recent Games: 0:56 Analysis Paralysis: 10:31 Board Game Etymology - 'Analysis': 23:38 Outro: 24:38 Bloopers: 25:33 Subtext Game: https://subtextgame.com/ The Crew: The Quest for Planet Nine: https://boardgamegeek.com/boardgame/284083/crew-quest-planet-nine MegaCity: Oceania: https://boardgamegeek.com/boardgame/266304/megacity-oceania

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#119: The Seven Week Itch

23. April 2020 um 11:06

Look, digital gaming is great and all, but there are some games that either don't lend themselves well to the format, or aren't available. Whatever the reason, there are lots of games that we're itching to play once the world returns to normal. It's a top five countdown! Before our heart grows fonder, we talk about Exit: The Game - Sunken Treasure, Pandemic: Rapid Response, and Stockpile.

05:27 - Eternal: Chronicles of the Throne 06:45 - Exit: The Game - Sunken Treasure 08:39 - Roll for Adventure 10:18 - Pandemic: Rapid Response 14:01 - Stockpile 22:59 - Games We're Itching to Play 25:00 - Awkward Guests 26:25 - Nusfjord 28:22 - Flotilla 29:32 - Kemet 31:13 - Insider: Black 33:16 - 1889 34:35 - Maracaibo 35:39 - Pipeline 37:00 - Brass: Birmingham 37:58 - Mansions of Madness: Second Edition 40:07 - Special Tank Appearance! 44:01 - Dune 45:09 - Cooper Island 46:21 - Eclipse: Second Dawn for the Galaxy 48:08 - Square on Sale 48:58- The Crew

Join the discussion at: https://boardgamebarrage.com/discord

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How to Turn Your Hobby into a Business with Chris van der Linden

22. April 2020 um 18:35

Chris van der Linden, founder of Loresmyth Games, discusses his journey about going full-time in the gaming industry and how he turned his passion into his profession.

It’s no small task to turn your hobby into a business, so Chris and I talk through how to make it happen, pitfalls, failure, and what the best parts are.

And be sure to check out Chris’s latest RPG supplement on Kickstarter HERE.

The post How to Turn Your Hobby into a Business with Chris van der Linden appeared first on Board Game Design Lab.

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TDT # 655 - Best of 2000 (Twenty Years Ago)

21. April 2020 um 13:14

In this show, Tom and Eric talk about Rush MD, Clip Cut Parks, Forgotten Waters, Unlock: Timeless Adventures, King of Tokyo Dark Edition, The Curious Elevator of Mr. Hincks, and Monopoly Gamer: Mario Kart. Geoff gives a tribute, we answer a pile of questions, and then we end the episode going back twenty years to see the best games of 2000!

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#114: De-salting Unplayed Games

Von: Pickaxe
21. April 2020 um 12:00
“Imagine that you are creating a fabric of human destiny with the object of making men happy in the end, giving them peace and rest at last. Imagine that you are doing this but that it is essential and inevitable to torture to death only one tiny creature...in order to found that edifice on its unavenged tears. Would you consent to be the architect on those conditions? Tell me. Tell the truth.”

― Fyodor Dostoevsky, The Brothers Karamazov

AYURIS: Gùgōng 1m22s (Andreas Steding, Game Brewer, 2018)

Games Played Last Week:
-Radiant: Offline Battle Arena 3m50s (Jack Murray, Heel Turn Games, 2019)
-Cosmic Frog 5m00s (Jim Felli, Devious Weasel Games, 2020)
-Blitzkrieg! 17m07s (Paolo Mori, PSC Games, 2019)
-World of Warcraft Miniatures Game 18m35s (Edward Fear, John Fiorillo, Justin Gary, Matt Hyra, Anthony Shaheen, & Patrick Sullivan, Upper Deck Entertainment, 2008)
-Manoeuvre 23m54s (Jeff Horger, GMT Games, 2008)
-Spyrium 26m07s (William Attia, Ystari Games, 2013)
-Innovation 31m19s (Carl Chudyk, Asmadi Games, 2010)
-Carcassonne 33m54s (Klaus-Jürgen Wrede, Hans im Gluck, 2000)

News (and why it doesn't matter):
-Shadows over (Camelot) Brooklyn 35m28s
-SVWAG Policy: Unlicensed Digital Implementations 36m28s
-Hasbro Mashups 38m44s
-Golden Geek Award Nomination 41m01s
-More Cloudspire 42m35s
-Reichbusters and Wolfenstein 42m55s

Topic: Getting Tears Stains out of Games: What to Do About Unplayed Games 44m16s

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