What could be a more important topic than importance itself? This week, we're talking about the most important board games of the last decade, and what it even means for a board game to be worthy of the label. To us, at least. Before being earnest, we talk about Prêt-à-Porter, Riff Raff, Adventure Games: The Dungeon, and Innovation: Echoes of the Past.
03:09 - Prêt-à-Porter 09:59 - Riff Raff 16:20 - Scythe 19:16 - Adventure Games: The Dungeon 28:13 - Innovation: Echoes of the Past 30:46 - Important Games of the Last Decade 36:40 - Pandemic Legacy 40:13 - Kemet 41:35 - Chaos in the Old World 43:20 - Zombicide 45:02 - Codenames 47:45 - Splendor 50:31 - Scythe 53:57 - TIME Stories and Escape Room Games
Justin Marty, accountant at Anders CPA, discusses everything you need to be thinking about when it comes to taxes and accounting as a game designer or publisher.
Whether you want to just design games on the side, run Kickstarters, or make games your full time job, we go in-depth on everything you should be thinking about to make sure you stay on the IRS’s good side.
This game is broken is a comedy hobby board game panel show and we play a lot of nonsense games, with role playing and trivia and other fun stuff which can be found at the links below.
The gang is back again for another episode of The Secret Cabal Gaming Podcast and today we talk about Steve's encounter with a backyard snake, Tony's standing desk, and take a look at a slew of games we've played including: Brook City, Street Masters, Dinogenics, The Liberation of Rietburg, Archmage, Clinic, Kitchen Rush, Race for the Galaxy and Star Trek Panic. Then we throw down a feature review of Chimera Station from Tasty Minstrel Games and a look back at Wingspan from Stonemaier Games. And finally, After Tony T's award-winning news segment, we host a short topic extravaganza including questions about games with new rounds, if we'd play games even though we're cursed to lose and the awkward moments after a game ends. Chimera Station Overview 01:07:13, Chimera Station Review 01:12:30, Wingspan Look Back 01:36:54, News with Tony T 01:41:19, Short Topic Extravaganza 02:43:10
No daunts are asked and no daunts are given this week. "I don't give a daunt" is tattooed on Walker's back, no doubt an homage to Rhett Butler's famous ending line. We needed a little breather this time--a break from two-hour epic experiences. A little palate cleanser to ease us into a purely digital gaming life; because, to be frank, in this stage of isolation, we felt a little daunted. We will plead for your indulgence, as our audio setup is once again in a state of flux as we transition to a two-studio setup.
Games Played Last Week: -Orleans 2m28s (Reiner Stockhausen, dlp Games, 2014) -The Quiet Year 3m03s (Avery Alder, Buried Without Ceremony, 2013) -Shadowrift 6m14s (Jeremy Anderson, Game Night Productions, 2012) -Spirit Island 8m17s (Eric R. Reuss, Greater Than Games, 2017) -Carolus Magnus 11m42s (Leo Colovini, Rio Grande Games, 2000) -Race for the Galaxy 17m25s (Thomas Lehmann, Rio Grande Games, 2007) -BattleCON: War of Indines 19m40s (D. Brad Talton, Jr., Level 99 Games, 2010)
News (and why it doesn't matter): -For Science! on Kickstarter now 23m29s -CMON audit woes? 25m34s
Feature Game: Undaunted: Normandy 28m20s (Trevor Benjamin & David Thompson, Osprey Games, 2019)
‘Ello ‘ello ‘ello, wot’s going on ‘ere then? Looks and sounds like there are three english men crammed inside one english cupboard talking about a series of “board games” from who knows where. That’s a recipe for disease-based disaster right there. City of the Big Shoulders? You’re certainly crammed shoulder-to-shoulder in here, though one of you is a bit smaller than the others. I’ve heard it’s as good an economic euro as any, though I, for one, prefer my commodity speculation games a little less beige. Last Bastion? I’ve heard that one’s a pretty dandy co-operative game, but personally I felt the fantasy redesign was a little lacking.
Wait, I swear on me nan’s ghost that I saw more games in here when I first burst in. Are you hiding ‘em? What’s that on there? Is that a game on your mobile device, Mr Lees? Is it Vlaada Chvatil’s classic tableau-builder, Through The Ages? You of all people should know those is contraband, as they remind people of ‘the time before’, when they could play games with their friends around their tables spreading all their germs. Not any more. You’re going to prison, but seen as we can’t go outside, I’m locking you in your own dishwasher. It’s for the best.
It's time for another "What we love, what we hate", and this time we're looking at deck builders! Its been twelve years since Dominion blew things up, and since then you don't have to look very far to see a game that uses the mechanic. We look at the highs and lows of deck building as a mechanic, and discuss some of our favourite games that use it. We also talk about Bruxelles 1897, Elysium, and Can't Stop.
01:07 - Golden Geek Award Nominations 03:46 - Bruxelles 1897 11:31 - Elysium 18:16 - Coffee Roaster 18:55 - Adventure Games: The Dungeon 19:23 - Hansa Teutonica 25:22 - Can't Stop 31:00 - What I Love, What I Hate about Deck Building 33:07 - Star Realms 34:32 - Clank! 35:05 - Dominion 35:50 - Sorcerer City 38:36 - Vikings Gone Wild 41:41 - Great Western Trail 42:20 - A Study in Emerald (Second Edition) 47:04 - The Quest for El Dorado 47:29 - Aeon's End 48:54 - Automobiles 49:58 - The North 50:15 - SPQF/Fort 51:33 - Friday