Voices From The Solitude- Elizabeth Hargrave
Support the show here
What could be a more important topic than importance itself? This week, we're talking about the most important board games of the last decade, and what it even means for a board game to be worthy of the label. To us, at least. Before being earnest, we talk about Prêt-à-Porter, Riff Raff, Adventure Games: The Dungeon, and Innovation: Echoes of the Past.
03:09 - Prêt-à-Porter 09:59 - Riff Raff 16:20 - Scythe 19:16 - Adventure Games: The Dungeon 28:13 - Innovation: Echoes of the Past 30:46 - Important Games of the Last Decade 36:40 - Pandemic Legacy 40:13 - Kemet 41:35 - Chaos in the Old World 43:20 - Zombicide 45:02 - Codenames 47:45 - Splendor 50:31 - Scythe 53:57 - TIME Stories and Escape Room Games
Join the discussion at: https://boardgamebarrage.com/discord
Justin Marty, accountant at Anders CPA, discusses everything you need to be thinking about when it comes to taxes and accounting as a game designer or publisher.
Whether you want to just design games on the side, run Kickstarters, or make games your full time job, we go in-depth on everything you should be thinking about to make sure you stay on the IRS’s good side.
The post Accounting, Taxes, and Game Design with Justin Marty appeared first on Board Game Design Lab.
Dave takes us through a show with,
Ready Set Go -
Boe Explains it all
Vanessa Parody
Wavelength
Higher or Lower
This game is broken is a comedy hobby board game panel show and we play a lot of nonsense games, with role playing and trivia and other fun stuff which can be found at the links below.
Twitter - https://twitter.com/TGiBpodcast
iTunes - https://itunes.apple.com/gb/podcast/this-game-is-broken/id1282526804?mt=2
Instagram - https://www.instagram.com/this_game_is_broken_podcast/
Facebook - https://www.facebook.com/Thisgameisbrokenpodcast/
Email - Thisgameisbrokenpodcast@gmail.com
And if you want to help us out financially... for some insane reason...
PATREON - https://www.patreon.com/thisgameisbroken
This Game is Broken - The Board Game Comedy Podcast.
With Matthew Jude, Dave Luza, Paula Deming, Nick Murphy and Mike Murphy, download it wherever you get your podcasts.
All our art was done by the fantastic Deadcatdreaming find him at deadcatdreaming.co.uk
Learn more about your ad choices. Visit podcastchoices.com/adchoices
Learn more about your ad choices. Visit podcastchoices.com/adchoices
In this brief episode, we talk about BLOCK.BLOCK, Tranquility, and Gloomy Graves. We review the new Sagrada app. And we wrap with some Q&A.
Shelley and I trek through some beautiful National Parks in
PARKS by Henry Audubon from Keymaster Games
then have fun building an Italian city while also getting resources from its countryside in
Ragusa by Fabio Lopiano from Capstone and Braincrack Games
‘Ello ‘ello ‘ello, wot’s going on ‘ere then? Looks and sounds like there are three english men crammed inside one english cupboard talking about a series of “board games” from who knows where. That’s a recipe for disease-based disaster right there. City of the Big Shoulders? You’re certainly crammed shoulder-to-shoulder in here, though one of you is a bit smaller than the others. I’ve heard it’s as good an economic euro as any, though I, for one, prefer my commodity speculation games a little less beige. Last Bastion? I’ve heard that one’s a pretty dandy co-operative game, but personally I felt the fantasy redesign was a little lacking.
Wait, I swear on me nan’s ghost that I saw more games in here when I first burst in. Are you hiding ‘em? What’s that on there? Is that a game on your mobile device, Mr Lees? Is it Vlaada Chvatil’s classic tableau-builder, Through The Ages? You of all people should know those is contraband, as they remind people of ‘the time before’, when they could play games with their friends around their tables spreading all their germs. Not any more. You’re going to prison, but seen as we can’t go outside, I’m locking you in your own dishwasher. It’s for the best.
It's time for another "What we love, what we hate", and this time we're looking at deck builders! Its been twelve years since Dominion blew things up, and since then you don't have to look very far to see a game that uses the mechanic. We look at the highs and lows of deck building as a mechanic, and discuss some of our favourite games that use it. We also talk about Bruxelles 1897, Elysium, and Can't Stop.
01:07 - Golden Geek Award Nominations 03:46 - Bruxelles 1897 11:31 - Elysium 18:16 - Coffee Roaster 18:55 - Adventure Games: The Dungeon 19:23 - Hansa Teutonica 25:22 - Can't Stop 31:00 - What I Love, What I Hate about Deck Building 33:07 - Star Realms 34:32 - Clank! 35:05 - Dominion 35:50 - Sorcerer City 38:36 - Vikings Gone Wild 41:41 - Great Western Trail 42:20 - A Study in Emerald (Second Edition) 47:04 - The Quest for El Dorado 47:29 - Aeon's End 48:54 - Automobiles 49:58 - The North 50:15 - SPQF/Fort 51:33 - Friday
Join the discussion at: https://boardgamebarrage.com/discord
Marco Pecota, designer of Legions of Steel, discusses everything that goes into designing a miniature war game.
Marco has been designing these types of games since the 90s, and we go into combat systems, movement, metal vs plastic, and everything in between.
And be sure to check out Marco’s miniatures packs on Kickstarter HERE.
The post How to Design Miniature War Games with Marco Pecota appeared first on Board Game Design Lab.