Wards of London- A 5G4D Review
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No, not that game. We're talking about the life cycles of games, how we acquire them, how we end up moving on from them. Where do we generally get our games from, and how do we typically get rid of them? Things get a little bit existential before the end. Before we, blinking, step into the sun, we also talk about Eternal: Chronicles of the Throne, 18Lilliput, and Tonari. 01:38 - Eternal: Chronicles of the Throne 10:06 - 18Lilliput 15:25 - City of the Big Shoulders 19:56 - Tonari 28:11 - The life cycle of games 29:05 - Exit: The Game 29:30 - Charterstone 35:06 - Piepmatz 35:50 - Nyctophobia 40:40 - Rising Sun 42:52 - Irish Gauge 44:17 - The Resistance: Avalon 45:07 - Pandemic Legacy: Season 1
JB Howell, designer of Flotilla, discusses the three types of creativity and how they relate to game design.
JB is an up and coming designer who I believe will be a household name by the end of this year, and we go into a lot of the ins and outs of his own creative process.
The post The Three Types of Creativity with JB Howell appeared first on Board Game Design Lab.
In episode 623, Mandi and Suzanne review Space Base The Emergence of Shy Pluto, Time Chase, Trapper Keeper, Little Town, Tales of Glory, and Watergate. They also discuss a couple of apps and answer your questions with some Q&A.
City of the Big Shoulders, Era, Ecos, Blockbuster, Letter Jam, and more 00:50 Intro06:35 Blockbuster11:49 St. Noire19:24 Second Chance22:17 Letter Jam28:57 Squirrel – Just One30:45 WoW Classic36:56 The Broken Token37:45 […]
The post RDTN Episode 180: City of the Big Shoulders, Era, Ecos, Blockbuster, Letter Jam, and more first appeared on Rolling Dice & Taking Names.
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Reviews of Ragusa, Watergate, Funkoverse, Dual Powers, Point Salad, Shipwreck Arcana. Featured review: Dead Man's Cabal by Pandasaurus Games. Board game discussion starts at 30:00. www.bluepegpinkpeg.com/ep154
The post Episode 154: Dead Man’s Cabal appeared first on Blue Peg, Pink Peg Boardgaming Podcast.
Night 1 of Meeplefest winds up with a great discussion about the Spiel des Jahres nominees, as well as the effect of both Kickstarter and the tsunami of games released has on the hobby. Joining Shelley and me once again are designers
Tom Lehmann (Race for the Galaxy, Res Arcana, Fast Food Franchise, The City and many others)
Scott Caputo (The One Hundred Torii, Whistle Stop, Volupsa, etc.)
and Joe Huber (Caravan, Scream Machine, Ice Cream)
as well as podcasters and gamers
Ric Bretschneider - The Fanboy Planet Podcast
Doug Richardson - The Spiel Podcast
Denis Begin
Look, there's only so much time in the day, so we don't get to play every game we ought to. But some of those missed games hurt more than others, in fact, some of them are downright shameful. This week we're counting down the top five games we're ashamed that we haven't played. Before we atone, we also talk about Kobayakawa, Taj Mahal, and Twilight Imperium (Fourth Edition). 02:07 - Nine Tiles Panic 03:36 - Kobayakawa 07:38 - Taj Mahal 17:47 - Twilight Imperium (Fourth Edition) 33:53 - Games we're ashamed we haven't played 34:29 - Modern Art 36:18 - Kremlin 37:44 - Nothing Personal 38:12 - Ra 39:32 - Caverna: The Cave Farmers 40:50 - Macao 41:57 - Sid Meier's Civilization: The Board Game 43:37 - Terraforming Mars 45:04 - Indonesia 46:26 - Dungeon Lords 46:26 - Dungeon Petz 47:43 - Seafarers of Catan 47:43 - Catan: Cities & Knights 49:16 - Antike II 49:51 - Trickerion: Masters of Illusion 51:48 - Cyclades 53:37 - Amun Re
In this episode, Matt, Quinns and Ben report live from a secret hideout. Matt's been breaking the rules of Gloomhaven (discussed at 26:54) while Quinns has been ignoring the laws of new, superb expansion Bunny Kingdom: In the Sky (50:12), and the cops could bust them at any moment.
The group also discuss the bizarre Undo games (02:56), the video game-inspired Super Motherload (10:05), the delightfully three-dimensional ShipShape (20:42), the wild grasping of Lords of Hellas (36:20) and the disappointment of Cerberus (48:02).
Jamey Stegmaier, designer of Tapestry, discusses how to design a civilization game.
Creating a civ game is no small task, and we get into all the ins and outs of putting one together.
The post Designing a Civilization Game with Jamey Stegmaier appeared first on Board Game Design Lab.