[BONUS] Jamey Stegmaier on How to Win the Spiel des Jahres
The post [BONUS] Jamey Stegmaier on How to Win the Spiel des Jahres appeared first on Board Game Design Lab.
Look, there's only so much time in the day, so we don't get to play every game we ought to. But some of those missed games hurt more than others, in fact, some of them are downright shameful. This week we're counting down the top five games we're ashamed that we haven't played. Before we atone, we also talk about Kobayakawa, Taj Mahal, and Twilight Imperium (Fourth Edition). 02:07 - Nine Tiles Panic 03:36 - Kobayakawa 07:38 - Taj Mahal 17:47 - Twilight Imperium (Fourth Edition) 33:53 - Games we're ashamed we haven't played 34:29 - Modern Art 36:18 - Kremlin 37:44 - Nothing Personal 38:12 - Ra 39:32 - Caverna: The Cave Farmers 40:50 - Macao 41:57 - Sid Meier's Civilization: The Board Game 43:37 - Terraforming Mars 45:04 - Indonesia 46:26 - Dungeon Lords 46:26 - Dungeon Petz 47:43 - Seafarers of Catan 47:43 - Catan: Cities & Knights 49:16 - Antike II 49:51 - Trickerion: Masters of Illusion 51:48 - Cyclades 53:37 - Amun Re
In this episode, Matt, Quinns and Ben report live from a secret hideout. Matt's been breaking the rules of Gloomhaven (discussed at 26:54) while Quinns has been ignoring the laws of new, superb expansion Bunny Kingdom: In the Sky (50:12), and the cops could bust them at any moment.
The group also discuss the bizarre Undo games (02:56), the video game-inspired Super Motherload (10:05), the delightfully three-dimensional ShipShape (20:42), the wild grasping of Lords of Hellas (36:20) and the disappointment of Cerberus (48:02).
Jamey Stegmaier, designer of Tapestry, discusses how to design a civilization game.
Creating a civ game is no small task, and we get into all the ins and outs of putting one together.
The post Designing a Civilization Game with Jamey Stegmaier appeared first on Board Game Design Lab.
In episode 51 we are joined by the wonderful Plumpy Thimble himself Daniel Robison, also many MANY geese references.
Find Plumpy Thimble here!!!
https://www.youtube.com/channel/UCiJx8DSjaPwBBlxcfSWvjHg
Here are all the places we can be found.
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Email - Thisgameisbrokenpodcast@gmail.com
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This Game is Broken - The Board Game Comedy Podcast.
With Matthew Jude, Dave Luza, Kiki Aimerito, Nick Murphy and Mike Murphy, download it wherever you get your podcasts.
All our art was done by the fantastic Deadcatdreaming find him at deadcatdreaming.co.uk
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In this show, we talk about Adventure Games: the Dungeon, Caravan, Brikks, Time Chase, Letter Jam, and the King's Dilemma. We also answer questions about retheming someone else's game, playing a game "to the death", fatherhood, and more! Finally, we end the show with our top ten games that start with the letter "G".
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Meeplefest Night 1 continues with Part 2 as the designers and gamers sit around talking more about games we have enjoyed or had some problems with, then turn specifically to the Kennerspiel des Jahres.
Joining us on the microphones are
Tom Lehmann (Race for the Galaxy, Res Arcana, 1846, Fast Food Franchise, New Frontiers, To Court the King)
Joe Huber (Caravan, Ice Cream, Scream Machine, Starship Merchants)
Scott Caputo (Kachina, The One Hundred Torii, Voluspa, Whistle Stop)
Simon Hunt (Pick & Pack, Take Stock)
Ric Bretschneider - Fanboy Planet Podcast
Doug Richardson - The Spiel Podcast
Denis Begin
Welcome from Chad, Jon and Chris
Special Guests: Melissa
Thank you to Andrew H and Dimitri J
Jon and Melissa share strange tales
Announcements and news
A Shadow in the East Card reviews
Twitter Contest revealed for 2019 Swag
Couple of GenCon stories
Farewells
Kellen's back, which some might say is too many hosts - apt, because we're an episode of extremes today. We're talking about games that are too simple, too complicated, too short, or too long, that might otherwise have been among our favourites. Before we venture outside the Goldilocks zone, we talk about Q.E., Cartographers, and City of the Big Shoulders. 02:58 - Q.E. 11:52 - Cartographers 19:36 - City of the Big Shoulders 37:25 - Games that are too long 38:36 - Citadels 38:51 - Alien Frontiers 39:04 - Cubist 40:41 - Dead of Winter 41:18 - Robo Rally 41:52 - Skull 43:19 - Mage Knight 43:52 - Forbidden Stars 45:17 - Twilight Imperium 45:51 - Las Vegas 46:17 - Time's Up! Title Recall! 46:55 - Games that are too short 46:59 - Above and Below 47:53 - Clank! 48:15 - Oink Games 49:37 - Agricola 50:15 - The Voyages of Marco Polo 51:05 - Games that are too complicated 51:19 - Burano 53:12 - Keyflower 53:39 - Nemesis 54:03 - Altiplano 54:37 - Escape Plan 55:07 - Skull King 56:36 - Games that are too simple 56:42 - Kingdomino 58:00 - Ethnos 1:02:41 - Bärenpark 1:03:30 - Betrayal at House on the Hill 1:04:56 - 3 Wishes 1:05:30 - Mint Works
Odin Phong, founder of Inkwell Games, discusses how to design a roll and write game.
The roll and write genre has exploded in popularity over the last couple of years, and we get into why people are drawn to them and how to design a good one.
And be sure to check out Odin’s roll and write anthology on Kickstarter HERE.
The post Designing a Roll and Write with Odin Phong appeared first on Board Game Design Lab.