In this episode, we take a look at Pipeline, Mystery House, Clank Legacy, Aftermath, The Taverns of Tiefenthal, and Dragoon. We also answer questions about games that we knew would be perfect, the popularity of Battletech, the disorganization of the board game industry, the "alpha pack" syndrome, and telling others when they make mistakes. Finally, we end the show with our top ten seven player games!
Note: This episode was recorded in front of a live Facebook audience. If you want to join us for our next show, tune into the Dice Tower facebook group on Thursday, August 29th, at 8:30 PM EST.
Ann Losito, Twitch streamer with Twist Gaming, discusses how to engage with media as a game designer.
In today’s world, designers and publishers are more and more having to be on top of their media game in order to be successful. Ann and I get into what that looks like.
In episode 189 we start out with a big announcement that will take the show to a new level of awesome! Then we go through our Gen Con 2019 retrospective featuring Steve's first impressions, scooters, sunlight killing mold and bacteria, and more. Then we dive deep into Matt Leacock's newest design, Era: Medieval Age. Then we have a double feature look back of both Thunderstone Quest and The Reckoners. Then Tony T gives us a tour through all of the board game media news while we chirp in the background. And finally, we host another Short Topic Extravaganza featuring the waning of our gaming enthusiasm, gaming with fictional and historical characters and gaming with designer commentary. Era Medieval Age Overview 01:34:43, Era Medieval Age Review 01:39:09, Thunderstone Quest Look Back 01:59:58, The Reckoners Look Back 02:07:30, News with Tony T 02:11:36, Short Topic Extravaganza 02:45:49
There are happy stories. Stories of social serendipity, where you like them and they like you, and all opinions are as one and there is harmony. Where no awkward conversations need be had and no unfortunate lines drawn. Where no one is annoyed, and no one is harassed, and no one must bury their preferences so as to placate another. These are not these stories.
Jon takes the lead during this GenCon episode to give folks a chance to hear about GenCon as it happened. He is joined by Chad, Aaron, Bardlee, and many members of the Lord of the Rings: The Card Game community. Thank you to all the Patrons who make the podcast possible - this special episode is on us!
Epic Intro from Morten.
Wednesday night hopes and dreams and predictions which are almost immediately proven wrong.
Special Listener Event interviews with Owen Weber, Chrisjxn, Samthemangamgee, some dude named Caleb selling some Marvel game, Nhoj263 and Verdesalice, Brosie Cotton, and Morten (spoken word only this time).
True Dungeon tales - or rather, tales from True Dungeon.
Jon interviews NATE [Morgul Dolphin]-ing FRENCH at After Dark!
Sunday morning wrap-up. You can't handle the energy.
We assemble a group of renowned designers to examine the process and protocol that goes into iterative game design. Panelists: Ted Alspach, Tom Lehmann, Justin Gary, Elizabeth Hargrave, Ben Rosset
Matt, Quinns and Ben are circling podcast #100 like talkative nerds circling a numerical drain. Quickly! Before they slip away, why not listen to them talk about the games?
On this podcast there's chat about party game We're Doomed! (02:23), classic card game For Sale (10:00), 2010 smash hit Alien Frontiers (15:40), the enigmatic Wooly Wars (23:26), hot new box Air, Land & Sea (30:03) and Kickstarter behemoth Cerebria: The Inside World (40:11). There's also a lovely reader mail this week asking which games have the best Endgame Energy
Also, if you're a geologist who would like to contribute to our discussion of sand, please do leave a comment. We're clearly idiots, and we need all the facts that we can get.
We're running components through our fingers this week, because we're ranking our favourite games that require dexterity. Whether it's flicking, stacking, or balancing, dexterity games tend to offer a respite from brain burning crunchiness, and a chance to exercise actual muscles. Before our hands tremble, we talk about The Wizard Always Wins, Genoa, and Paku Paku.
01:29 - The Wizard Always Wins 06:36 - Genoa 13:55 - Paku Paku 17:53 - Listener Mail 21:59 - Our Favourite Dexterity Games 22:53 - Riff Raff 25:14 - Flick 'em Up!: Dead of Winter 27:25 - Bugs in the Kitchen 29:31 - Junk Art 31:46 - KLASK 35:44 - Hamsterrolle 37:28 - Animal Upon Animal 38:56 - Meeple Circus 42:18 - Drop It 44:57 - PitchCar 46:42 - Safranito 51:47 - Puzzle Dungeon Fighter 56:08 - Crokinole
How can cardboard, wood, and plastic create such magic? We examine the incredible amount of time and creativity that goes into every bit and how that shapes our experience with a game. Panelists: Beth Heile, Frank Jager, Jean-Francois Gagne, Scott Hill
Dave Schultze, designer of Gridopolis, discusses how to design a game that not only spreads out on the table but also goes up.
Dave has worked for companies like Lego, Hasbro, and Mattel designing toys and games and has a ton of knowledge on how to design three-dimensional games.
The summer flu strikes again and Jesko is out of commission but the rest of the game sallies forth! First we talk about out first attempt at going back to a campaign we played 3 years ago. Then we take a question from a listener asking us what new Dungeons and Dragons class we would create. And finally in our discuss first time game masters and some tips that will help get you started on the right foot!
01:03 - Banter/Clef's Trip to Gen Con
29:54 - Chad & Richie's Recent Plays
35:16 - Kickstarter Corner
37:55 - BGG Top 100 10-1
01:03:24 - Kickstarter Draft
Music by Hooksounds
We sit down with a group of successful publishers for a wide-ranging discussion related to the challenges, lessons, advantages and pitfalls of being an independent publisher today. Panelists: Maggie Clayton, Gil Hova, Julie Ahern, Tim Fowers