Jon takes the lead during this GenCon episode to give folks a chance to hear about GenCon as it happened. He is joined by Chad, Aaron, Bardlee, and many members of the Lord of the Rings: The Card Game community. Thank you to all the Patrons who make the podcast possible - this special episode is on us!
Epic Intro from Morten.
Wednesday night hopes and dreams and predictions which are almost immediately proven wrong.
Special Listener Event interviews with Owen Weber, Chrisjxn, Samthemangamgee, some dude named Caleb selling some Marvel game, Nhoj263 and Verdesalice, Brosie Cotton, and Morten (spoken word only this time).
True Dungeon tales - or rather, tales from True Dungeon.
Jon interviews NATE [Morgul Dolphin]-ing FRENCH at After Dark!
Sunday morning wrap-up. You can't handle the energy.
We assemble a group of renowned designers to examine the process and protocol that goes into iterative game design. Panelists: Ted Alspach, Tom Lehmann, Justin Gary, Elizabeth Hargrave, Ben Rosset
Matt, Quinns and Ben are circling podcast #100 like talkative nerds circling a numerical drain. Quickly! Before they slip away, why not listen to them talk about the games?
On this podcast there's chat about party game We're Doomed! (02:23), classic card game For Sale (10:00), 2010 smash hit Alien Frontiers (15:40), the enigmatic Wooly Wars (23:26), hot new box Air, Land & Sea (30:03) and Kickstarter behemoth Cerebria: The Inside World (40:11). There's also a lovely reader mail this week asking which games have the best Endgame Energy
Also, if you're a geologist who would like to contribute to our discussion of sand, please do leave a comment. We're clearly idiots, and we need all the facts that we can get.
We're running components through our fingers this week, because we're ranking our favourite games that require dexterity. Whether it's flicking, stacking, or balancing, dexterity games tend to offer a respite from brain burning crunchiness, and a chance to exercise actual muscles. Before our hands tremble, we talk about The Wizard Always Wins, Genoa, and Paku Paku.
01:29 - The Wizard Always Wins 06:36 - Genoa 13:55 - Paku Paku 17:53 - Listener Mail 21:59 - Our Favourite Dexterity Games 22:53 - Riff Raff 25:14 - Flick 'em Up!: Dead of Winter 27:25 - Bugs in the Kitchen 29:31 - Junk Art 31:46 - KLASK 35:44 - Hamsterrolle 37:28 - Animal Upon Animal 38:56 - Meeple Circus 42:18 - Drop It 44:57 - PitchCar 46:42 - Safranito 51:47 - Puzzle Dungeon Fighter 56:08 - Crokinole
How can cardboard, wood, and plastic create such magic? We examine the incredible amount of time and creativity that goes into every bit and how that shapes our experience with a game. Panelists: Beth Heile, Frank Jager, Jean-Francois Gagne, Scott Hill
Dave Schultze, designer of Gridopolis, discusses how to design a game that not only spreads out on the table but also goes up.
Dave has worked for companies like Lego, Hasbro, and Mattel designing toys and games and has a ton of knowledge on how to design three-dimensional games.
The summer flu strikes again and Jesko is out of commission but the rest of the game sallies forth! First we talk about out first attempt at going back to a campaign we played 3 years ago. Then we take a question from a listener asking us what new Dungeons and Dragons class we would create. And finally in our discuss first time game masters and some tips that will help get you started on the right foot!
01:03 - Banter/Clef's Trip to Gen Con
29:54 - Chad & Richie's Recent Plays
35:16 - Kickstarter Corner
37:55 - BGG Top 100 10-1
01:03:24 - Kickstarter Draft
Music by Hooksounds
We sit down with a group of successful publishers for a wide-ranging discussion related to the challenges, lessons, advantages and pitfalls of being an independent publisher today. Panelists: Maggie Clayton, Gil Hova, Julie Ahern, Tim Fowers
In this episode, Mandi and Suzanne chat about some games that caught their eye at Gen Con and discuss recent games played including Abomination, Moon Base, Colors of Paris, Across The United States, Artsee, and Heul Doch Mau Mau.
So. Many. Games. Even after careful curation and surgical editing, Mark and Walker talk about thirteen different games they played last week, not even counting the feature game. It was truly a good week. New games! Old games! Co-ops, minis, dexterity, wargames! Come join us at the cornucopia of amusement that is this week's SVWAG.
Games Played Last Week: -Beasts of Balance 1m29s (George Buckenham & Alex Fleetwood, Sensible Object, 2016) -Teotihuacan: City of Gods 3m32s (Daniele Tascini, NSKN Games, 2018) -Obsession 4m19s (Dan Halladay, Kayenta Games, 2018) -Star Trek: Conflick in the Neutral Zone 6m31s (Mike Elliott, WizKids, 2019) -Pandemic: Fall of Rome 11m10s (Matt Leacock & Paolo Mori, Z-Man, 2018) -Pandemic: Rapid Response 12m25s (Kane Klenko, Z-Man Games, 2019) -Concordia 16m18s (Mac Gerdts, PD-Verlag, 2013) -Pulsar 2849 19m26s (Vladimír Suchý, CGE, 2017) -Lords of Hellas: Dark Ages Expansion 25m01s (Adam Kwapiński, Awaken Realms, 2019) -Just One 28m06s (Ludovic Roudy & Bruno Sautter, Repos Production, 2018) -Sekigahara: The Unification of Japan 28m41s (Matt Calkins, GMT, 2011) -Tannhauser Revised Edition 31m22s (Daniel Clark, J. R. Godwin, William Grosselin, & Jeff Tidball, Fantasy Flight, 2010) -Core Worlds 34m22s (Andrew Parks, Stronghold, 2011)
News (and why it doesn't matter): -https://www.patreon.com/svwag -Puerto Rico reprint 35m43s -How to earn success with Successors 36m57s -Gloomhaven digital early access 38m51s -Those without SEAL Team Flix, you have failed 39m28s -The Tiny Epic brand goes Ultra Tiny 40m21s -A Tapestry of distribution 41m01s
Feature Game: Warhammer Age of Sigmar: Warcry 42m33s (Uncredited, Games Workshop, 2019)
[table] Time,Segment 00:40,Wednesday with Joel Eddy (Drive Thru Reviews) 22:04,Miniature Market 22:45,Thursday with Rodney Smith (Watch it Played) and Dave Finkel (Hollywood Producer) 49:28,Interview with Stefan Field (Designer) 1:06:08,The Broken […]
The board game market has grown dramatically over the past two decades. We examine the market today from an industry perspective and look to see where it might be headed. Panelists: Stephen Buonocore, Shari Spiro, Kathleen Mercury, Morgan Dontanville
Reviews of Ishtar, Reavers of Midgard, Isle of Cats, Dead Reckoning, Arkham Horror: Final Hour, Copenhagen Roll & Write, Game of Wolf, Patient Zero. Featured review: Chronicles of Crime by Lucky Duck Games. Reroll Thunderstone Quest by AEG. Board game discussion starts at 50:30.
The business of games is a complex global engine. We discuss how various parts of this trade engine fit together and how tariffs can jeopardize the health of the industry as a whole. Panelists: Mike Selinker, Daniel Zayas