Nikki Valens
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Shelley and I send our ships out into the void to find new planets to settle before they are wiped out by meteors in
Cosmic Run: Regeneration by Steve Finn from Dr. Finn's Games
and then work to collect resources, capture other players' people, and build structures or the cathedral in
Architects of the West Kingdom by Shem Philips and SJ Macdonald from Renegade Game Studios
The post [BONUS] John Brieger on Re-Theming a Game appeared first on Board Game Design Lab.
Gimmicks are elements of a game that are the fundamental selling point, the core attention grabbing mechanic or experience that the game is built around. This episode, we're breaking down gimmicks in board games, figuring out if they're good or bad for the hobby, and talking about some of the most notable. Before we cave to flashy marketing, we also talk about Are You A Robot?, Jaws, and FUSE. 01:17 - Bärenpark 03:12 - Keyforge: Age of Ascension 05:25 - Are You A Robot? 09:46 - Wingspan 10:37 - Jaws 13:55 - FUSE 18:34 - I don't even know 20:23 - Games with Gimmicks 22:27 - The Adventurers 23:22 - Niagara 24:31 - Shogun 24:31 - Wallenstein 24:59 - Amerigo 25:41 - Mord im Arosa 28:14 - Camel Up 29:18 - Sheriff of Nottingham 30:34 - Via Appia 31:33 - Dice Forge 32:39 - Alchemists 33:13 - Tzolk'in: The Mayan Calendar 34:38 - Council of 4 35:11 - Mouse Trap 36:13 - Star Trek: The Next Generation - Interactive VCR Board Game - A Klingon Challenge 38:23 - The VCR Quarterback Game 42:01 - Hanabi 42:39 - Planet
John Brieger, professional freelancer, discusses what it looks like to make a living working on board games.
John is a designer, developer, editor, and more, and he’s been working on games full-time for about a year.
The post Freelancing in the Gaming Industry with John Brieger appeared first on Board Game Design Lab.
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In this episode, we talk about Atelier, In Front of the Elevator, Nine Tiles Panic, Dark Domains, Power Rangers: Heroes of the Grid, and Undo. We look back on a couple of Shelf Staples and we end with a divisive One and Done.
Reviews of Blood on the Clocktower, Star Wars: Outer Rim, Inuit, and many more. Featured review: Flip Roll & Write Suite with Lanterns Dice, Rolled West, and Cartographers. Board game discussion starts at 48:00.
The post Episode 151: Flip, Roll & Write Suite appeared first on Blue Peg, Pink Peg Boardgaming Podcast.
Shelley and I play in our respective sandboxes, using tetris-style pieces to create tile patterns in
Realm of Sand by Ji Hua Wei from EmperorS4
and then grow crops, sell them at the market, create products, then ship them abroad in
Yinzi by Rôla and Costa from Spielworxx
The post [BONUS] Joe Pilkus on Overcoming Failure appeared first on Board Game Design Lab.
This week we're talking about hidden trackable information. That is, information about the game state that could be remembered or recorded, but the game design (usually) assumes that players haven't. Is it okay to memorize or divulge this information? Before we take notes, we also talk about Papà Paolo, Oceanos, and Pax Pamir (Second Edition). 02:10 - Papà Paolo 07:25 - Oceanos 13:32 - Pax Pamir (Second Edition) 26:06 - Bonus episode! 26:30 - Hidden Trackable Information 42:13 - The Resistance 43:59 - Tigris & Euphrates 47:38 - El Grande 48:11 - I'm The Boss! 50:01 - Through the Ages 54:44 - Guards of Atlantis 56:20 - Survive: Escape from Atlantis!
Shelley and I delve more deeply into
Orleans by Reiner Stockhausen and dlp games
as we try out a number of Trade and Intrigue expansion options,
then we tackle another small-box title from Emperor S4
Discovery: The Era of Voyage
Having just arrived back from Belgium's fantastic Zomerspel tabletop convention, Matt and Quinns were inspired by Belgian chips to create this episode of our award-winning podcast. It's long, crunchy, filling and if you eat nothing except this podcast then you will probably die?
Games discussed in this episode include the fascinating Taverns of Tiefan Thal (01:51), the taut little Feld game Carpe Diem (13:48), the simple-yet-delightful Luxor (26:47), the gross-yet-charming Silk (33:13) and the simply superb Rail Pass (49:37). Matt and Quinns also discuss some of the video reviews they've been working on, including Pipeline (1:00:58) and Too Many Bones (1:06:54).
Enjoy, everybody!