[BONUS] Derek Funkhouser on Going from Freelancer to Working for a Publisher
The post [BONUS] Derek Funkhouser on Going from Freelancer to Working for a Publisher appeared first on Board Game Design Lab.
Ryan Langewisch, designer of Tasty Humans, discusses how to create and update a game quickly and efficiently.
Ryan recently won a 48-hour game jam and has gotten really good at the iteration process.
The post Rapid Iteration with Ryan Langewisch appeared first on Board Game Design Lab.
The post [BONUS] Luke Laurie on Designing Expansions appeared first on Board Game Design Lab.
Daryl Andrews discusses designing games based on licensed IPs.
Daryl has designed a TON of games based on comics, TV shows, and movies, and he goes through lots of ins and outs on how the process works.
The post Designing Games Based on a Licensed IP with Daryl Andrews appeared first on Board Game Design Lab.
The post [BONUS] Tom Butler on Organizing Game Design Time appeared first on Board Game Design Lab.
Jesse Zamora discusses modifying published games and what can be learned from the process as game designers.
The post Modifying Published Games with Jesse Zamora appeared first on Board Game Design Lab.
The post [BONUS] Noel Gussen on Workflow and Organization appeared first on Board Game Design Lab.
Jason Tagmire, founder of Button Shy Games, discusses the process of designing and publishing small games that pack a big punch.
Jason’s company specializes in 18 card games, and he’s become a master at packing a ton of game into a small package.
And check out Button Shy’s latest game on Kickstarter HERE.
The post Small Games that Pack a Big Punch with Jason Tagmire appeared first on Board Game Design Lab.
The 2nd edition will hit Kickstarter on February 19th, so be sure to check it out!
The post [BGDL+] Interviewing Reiner Knizia for the 2nd Edition of the Board Game Design Advice Book appeared first on Board Game Design Lab.
For the past 3 years, Eric Rayl has been traveling around the world interviewing some of the best designers in the world about their games, their processes, and their experiences in the industry.
Check out the documentary HERE.
The post The Game Designers Documentary with Eric Rayl appeared first on Board Game Design Lab.
Stephen and Michael Stagliano discuss designing an RPG system. They’ve been working on their own tabletop RPG game, and they run a podcast, both called Tavern of Heroes.
They’ve been playing and designing role playing games for years, and we have a lively discussion on the ins and outs of putting one together. These guys have an incredibly high charisma modifier, haha.
The post Designing a Tabletop RPG with Stephen & Michael Stagliano appeared first on Board Game Design Lab.
Jackson Pope, founder of Eurydice Games, talks about designing and putting together hand made games.
Jackson has been hand crafting and selling his games for years and has a ton of insight on the topic.
You can find the episode HERE.
The post Designing Hand Crafted Games with Jackson Pope appeared first on Board Game Design Lab.