Reviews of Betrayal Legacy, Raccoon Tycoon, Dragon Castle, Freedom: The Underground Railroad, and more. Featured review Forum Trajanum by Stronghold Games. Reroll Rising Sun by CMON. www.bluepegpinkpeg.com/ep143
Ming Dynasty China. The Emperor rules from the Imperial Palace, the Gugong. You are the head of a noble family, bribing palace officials with extravagant gifts, hoping to gain power and influence. Four days separate you from glory or disgrace.
Some games offer an experience so unique, so unlike anything else, that you can't help but take notice. It might be a bold thematic setting, or a set of mechanics that you've never seen before. This week, we're counting down our favourite games that do something ... a little bit different. Before we stand out from the crowd, we also talk about Looting London, and Chimera.
01:05 - Looting London 04:17 - Chimera 09:45 - Unique Thematic Experiences 12:12 - Food Chain Magnate 16:11 - Space Cadets: Dice Duel 18:38 - Long Shot 21:23 - Dungeons & Dragons: Rock Paper Wizard 23:16 - Dead of Winter 26:42 - Pit 28:38 - Millennium Blades 33:11 - Alchemists 36:33 - Chaosmos 40:07 - Ponzi Scheme 42:24 - Space Hulk 45:39 - Adrenaline 47:37 - Diplomacy 51:06 - Sol: Last Days of a Star 53:22 - Captain Sonar
Today the Lords start the episode by revealing the winners of the Art and Arcana books and then go into a campaign update for their current Dungeons and Dragons game. Then we announce a new contest for two cabalists who entered the Art and Arcana contest, we play the Opening Announce Game Show in which Jamie sees if the other Lords can figure out what settings the locations from the previous 24 episode's announces come from.
Currencies drive many things, perhaps most things. HATE is driven by a currency called Savagery, which I believe is floated on the international market and its exchange rate fluctuates daily. We here at So Very Wrong About Games fuel our episodes with Snark, which is pegged conveniently to the Canadian Dollar. As a consequence, when some of you might be tempted to correct Mark on the name of the 1987 Richard Halliwell design ("um, actually, it's Block Mania, not Block Panic"), you are only making them stronger.
AYURIS: Warhammer Underworlds: Shadespire (David Sanders, Games Workshop, 2017) 1m54s
Games Played Last Week: -HATE 4m34s (Raphaël Guiton, Jean-Baptiste Lullien, Alexandru Olteanu, & Nicolas Raoult, CMON, 2019) -Climb! 7m08s (Benoit Michaud, Le Scorpion Masqué, 2008) -Siege of the Citadel 9m32s (Richard Borg, Eric M. Lang, Jason Little, & Kevin Wilson, Modiphius Entertainment, 2019) -Goodcritters 11m45s (Fabian Zimmermann, Arcane Wonders, 2018) -Teotihuacan: City of Gods 14m43s (Daniele Tascini, NSKN Games, 2018) -Infinity 15m20s (Gutier Lusquiños Rodríguez, Corvus Belli, 2005) -Pax Pamir 17m25s (Phil Eklund & Cole Wehrle, Sierra Madre Games, 2015) -Obsession 21m35s (Dan Hallagan, Kayenta Games, 2018)
News (and why it doesn't matter) -The Talisman nightmare has started: Batman and Kingdom Hearts 25m34s -It, and I can't even 26m43s -Worst expansion title competition 27m30s -Judge Dredd enters the Wildlands 28m57s -Restoring Epic Duels 30m09s -Age of Steam boils over. Again. 31m49s
In this show, all four hosts are joined by Sam and Zee live at Dice Tower West 2019! We talk about five things in gaming we want to "get out of our face".
I told Marty that we should occasionally change the secret word to the Green Room. By keeping the same code, past people could show up and request to come back […]
I pushed back an interview show I have coming next* in order to open the 15th year(!) of this podcast with a solo episode. In it, I reflect a little on the podcast and (re)tell some stories about it. Then I launch into a LONG list of games I've managed to play at three recent events: EsCon 2019, SoCal Games Day #76, and an extended weekend boardgame cruise with some buddies. In those events I played a mix of old favorites, some new-to-me superfillers like I prefer, a few longer games, and some that have some hype/hotness about them. See? Even I play those trendy titles sometimes, kickstarted or not. As you'll hear, I sometimes like them! Opener: Stories about the podcast Closer: I always say, "Thanks for listening," and today I mean that more than ever. I wouldn't keep doing the podcast if not for the positive feedback I receive from my audience. You all make it worth the labor of love. -Mark * Spoiler alert! It's with David Harding, the designer/publisher behind Grail Games.