Copenhagen
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Gateway games are an often requested topic, but we wouldn't be us without a big old debate about them first. Are they important? Should you be trying to convert your friends at all? Isn't every game a gateway game if you just talk slowly enough? Before we raise the portcullis, we also talk about Targi, and Catan. 01:25 - Targi 07:19 - Catan 09:35 - Gateway games 17:11 - Forbidden Island 18:38 - Codenames 19:01 - Sushi Go! 22:23 - A Fake Artist Goes to New York 24:56 - Bärenpark 27:47 - Biblios 32:16 - Splendor 35:31 - The Quest for El Dorado 38:12 - Blue Lagoon 41:05 - Dominion 43:57 - Wingspan 47:32 - Converting non-gamers?
Joe Slack, college instructor of game design, discusses the ins and outs of teaching game design to other people.
Joe recently went full-time in the gaming industry and is focussing on helping others learn how to bring their games to life.
And be sure to check out Joe’s board game design course HERE.
The post Teaching Game Design with Joe Slack appeared first on Board Game Design Lab.
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In this episode, we talk about Kickstarters we are taking a look at, Scorpius Freighter, Crisis, HexRoller, Passing Through Petra, Cosmic Run Regneration, Vadora Gardens, Skyjo, and a Wrinkle in Time: A Daring Adventure Game. We also take a look at the classic games Keyflower and Sleuth and more!
It is time for the 4th Annual Squirrelly Awards. These are our picks from 2018 that stood out during the year for us. Just like the previous three years, our […]
The post RDTN Episode 165: Fourth Annual Squirrelly Awards first appeared on Rolling Dice & Taking Names.
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Shelley and I take on 2 titles that start with F, but vary markedly in their play and fun value!
Fuji by Wolfgang Warsch from Feuerland Spiele had us running (unsuccessfully) from Fuji's volcanic eruption...and not enjoying the experience.
and
Futuropia by Friedemann Friese from Stronghold Games has us working to create a utopian condominium experience where food and energy are provided by robots doing the work so we no longer have to! Fun planning from the guy who loves green.
It's always sad to see a game go. But sometimes it's just time to move on, to let it be free, to let someone else enjoy its esoteric rules and quirky components. Games leave our collections for many reasons, so let's take a look at some of them. Before we spark joy, we talk about Big Dig, Trains, and The River.
01:18 - Big Dig 05:00 - Trains 09:30 - The Quest for El Dorado 10:17 - The River 19:51 - Why Games Leave our Collections 27:40 - Through The Ages 27:40 - Mage Knight 29:02 - Founders of Gloomhaven 33:49 - Capital Lux 35:25 - Rapid Fire Send-offs
Patrick Rauland, designer of Fry Thief, discusses product management and how it relates to game design.
Patrick has worked as a pro product manager in the software industry, and there are tons of ways that understanding product management will make you a better designer in everything from prototyping to playtesting to running a Kickstarter.
Patrick’s game, Fry Thief, is on Kickstarter right now and is already fully funded. Check it out HERE.
The post Product Management and Game Design with Patrick Rauland appeared first on Board Game Design Lab.