Normale Ansicht
[BONUS] The Importance of Narrative in Games with Stephen & Michael Stagliano
The post [BONUS] The Importance of Narrative in Games with Stephen & Michael Stagliano appeared first on Board Game Design Lab.
Episode 67 - Comfort Games
#45: Green Letter Episode?
It's question time again! After last week's massive success, we couldn't resist the urge to have you, loyal listener, once more do all the work for us. Before we turn the microphones around, we also talk about Brass: Birmingham, Exodus: Paris Nouveau, and Werewords.
01:52 - Brass: Birmingham 05:48 - Exodus: Paris Nouveau 09:55 - Werewords 15:30 - Listener Questions 15:39 - Should I play the classics? 15:39 - Catan 15:39 - Carcassonne 20:21 - What solo games do you like? 21:08 - Coffee Roaster 21:35 - Scythe 21:45 - A Feast for Odin 21:53 - One Deck Dungeon 22:18 - Teotihuacan: City of Gods 23:35 - Onirim 24:50 - Hot Trivia Question 26:02 - Reviewing games after one play? 36:13 - Cry Havoc 37:49 - More convention showings? 39:32 - How do you pick game night games? 42:40 - YouTube?
#89: Those Unattainable Vegetables
Matt and Quinns are joined in this episode by Microsoft Powerpoint(!) to discuss their experiences with a selection of hot new board games. They're talking about the trashed monks of Heaven & Ale, the unattainable carrots of Reykholt, the questionable fishing practices of Captains of the Gulf, the bad nouns of Trapwords and the passive-aggressive parapets of Between Two Castles of Mad King Ludwig.
In a rare mailbag double-bagger, the pair then field two questions, one about the phrase "The Teach", the other about theoretical business ventures for SU&SD. Quinns wants to open a new telephone hotline and Matt wants funding for... erm... well, it's not exactly clear.
This podcast is also available as a video, which includes the 20 minute Q&A with the audience at the end.
Designing a Tabletop RPG with Stephen & Michael Stagliano
Stephen and Michael Stagliano discuss designing an RPG system. They’ve been working on their own tabletop RPG game, and they run a podcast, both called Tavern of Heroes.
They’ve been playing and designing role playing games for years, and we have a lively discussion on the ins and outs of putting one together. These guys have an incredibly high charisma modifier, haha.
The post Designing a Tabletop RPG with Stephen & Michael Stagliano appeared first on Board Game Design Lab.
Ep. 20 - Our Favorite Designers Draft
-
The Secret Cabal
- Episode 172: Arkham Horror 3rd Edition, Betrayal at Baldur's Gate and The Founder's Guide to Knowing How To Act Right
Episode 172: Arkham Horror 3rd Edition, Betrayal at Baldur's Gate and The Founder's Guide to Knowing How To Act Right
#48: Teotihuacan and How Far Is Too Far
Games Played Last Week:
-Gùgong 3m33s (Andreas Steding, Game Brewer, 2018)
-Quartermaster General: Prelude 4m05s (Ian Brody, Griggling Games, 2018)
-Triumph and Tragedy 6m18s (Craig Besinque, GMT, 2015)
-Goodcritters 14m03s (Fabian Zimmermann, Arcane Wonders, 2018)
-Heroes of Terrinoth 15m36s (Adam & Brady Sadler, Fantasy Flight, 2018)
-The Estates 18m17s (Klaus Zoch, Capstone Games, 2018)
-Gaslands 20m48s (Glenn Ford & Mike Hutchinson, Osprey Publishing, 2017)
-Hero Realms: The Ruin of Thandar Campaign Deck (Ben Cichoski, Robert Dougherty, Darwin Kastle & Daniel Mandel, White Wizard, 2018) 22m35s
News (and why it doesn't matter)
-Snake. Snake! SNAAAKE!! 24m30s
-Terra Mystica Incognita 25m27s
-Shadowrift Booms 26m41s
-What's Your Game? Well, Madeira and Zhanguo, for two 28m15s
Feature Game: Teotihuacan: City of Gods 28m53s (Daniele Tascini, NSKN Games, 2018)
Topic: How Far Is Too Far? 54m45s
Advertising Inquiries: https://redcircle.com/brands
Privacy & Opt-Out: https://redcircle.com/privacy
Learn more about your ad choices. Visit podcastchoices.com/adchoices
[BGDL+] My Kickstarter Post Mortem
Jamey Stegmaier and I discuss what went wrong with my Kickstarter campaign and what I’m doing differently for the relaunch.
Check out the relaunch of The Final Flicktier HERE.
The post [BGDL+] My Kickstarter Post Mortem appeared first on Board Game Design Lab.
TDT # 583 - PAXU 2018
In this episode, we come to you live from Pax Unplugged 2018. Not only do Mandi and Suzanne talk about the convention itself, but Tom and Eric invade the show to join in some of the segments!
Episode 136- David Waybright & Pulsar 2849
During this weeks episode: 1) The Pegs are joined by David Waybright of Man vs. Meeple as they discuss their recent gameplays including The Estates, Auztralia, […]
The post Episode 136- David Waybright & Pulsar 2849 appeared first on Blue Peg, Pink Peg Boardgaming Podcast.
Nigel Scarfe
Become a supporter of this podcast: https://www.spreaker.com/podcast/five-games-for-doomsday--5631121/support.
Support the show here
Episode #307 - The Mind
Garrett's Games 648 - 1906 San Francisco and Crown of Emara
Shelley and I get rolling BIG time on two fantastic Essen releases. The first is a small-box game with a BIG box feel
1906 San Francisco by Perepau Llistosella from Looping Games
followed by a double rondel card management game
Crown of Emara by Benjamin Schwer from Pegasus Spiele
61: Chronicles of Crime review and Design Discussion
[BONUS] Aron West on Building a Fanbase
The post [BONUS] Aron West on Building a Fanbase appeared first on Board Game Design Lab.
#44: Red Letter Episode
It's your time to shine! We field questions from you, our adoring fans, in our first ever Q&A episode. You sent us the important topical issues you've been yearning for our take on, and takes ye shall receive. Before we line up in front of the mic, we also talk about Blokus, Brass: Lancashire, and Teotihucan: City of Gods.
01:42 - Blokus 06:16 - Brass: Lancashire 12:40 - Teotihuacan: City of Gods 19:20 - World Chess Championship 21:51 - Listener Questions 22:10 - Does Kalen hate co-ops? 22:50 - Pandemic 23:24 - Spirit Island 24:23 - Has Kalen played more Spirit Island? 28:16 - Best "bang for your buck" board games? 32:10 - Castles of Burgundy 32:47 - Azul 33:15 - Splendor 33:46 - Taj Mahal 34:40 - Cthulhu Wars 37:27 - Archipelago 39:11 - How are you still friends? 41:23 - Rising Sun 44:36 - Giveaway! (Azul: Stained Glass of Sintra)
Designing Dexterity Games with Aron West
Aron West, designer of Catacombs, discusses the art and challenges in designing dexterity games with depth. He’s been designing and publishing these types of games for years and has a ton of insight on the topic.
And be sure to check out the latest version of Catacombs HERE.
The post Designing Dexterity Games with Aron West appeared first on Board Game Design Lab.