Normale Ansicht

Designing Light Games with Carla Kopp

17. Oktober 2018 um 14:46

Carla Kopp, founder of Weird Giraffe Games, talks about designing light (or filler) games.

Carla’s company focuses on this type of games, and she’s designed several herself, so she definitely understands the topic well.

The post Designing Light Games with Carla Kopp appeared first on Board Game Design Lab.

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Balancing a Game with Isaac Vega

03. Oktober 2018 um 19:53

Isaac Vega, designer of Dead of Winter, Ashes, and many others, talks about how to balance a game.

Isaac has designed some of the best games in the world and has really figured out how to make sure a game feels balanced to its players.

The post Balancing a Game with Isaac Vega appeared first on Board Game Design Lab.

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Designing Expansions with Sami Laakso

05. September 2018 um 14:30

Sami Laakso, designer of Dale of Merchants, talks about designing expansions.

Sami recently put together a pretty substantial expansion for his own game and has a good bit of insight on the topic.

And be sure to check out Sami’s game and expansion on Kickstarter HERE.

The post Designing Expansions with Sami Laakso appeared first on Board Game Design Lab.

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The Cathartic Power of Game Design with Marilia Poggiali

22. August 2018 um 14:33

Marilia Poggiali, designer of San Francisco vs Fog, talks about the personal tragedies she’s experienced and how game design and starting a publishing company have helped her overcome pain and find catharsis.

And be sure to check out San Francisco vs Fog on Kickstarter HERE.

The post The Cathartic Power of Game Design with Marilia Poggiali appeared first on Board Game Design Lab.

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3D Printing and Game Design with Kirk Dennison

11. Juli 2018 um 18:29

Kirk Dennison of Piecekeeper Games is back on the show, and we’re talking about the various uses of 3D printing in game design.

Kirk got into the world of 3D printing a while back and has found a lot of ways to put it to good use in his designs and for his company.

And check out Kirk’s latest game, Rurik: Dawn of Kiev, which is on Kickstarter now. It’s got some really cool minis.

Notes from the show:

– Free 3D models: https://www.thingiverse.com/
– The affordable ($200) 3D printer I use, Monoprice Select Mini 3D v2: https://www.amazon.com/dp/B01FL49VZE/ref=twister_B07515FG7P?_encoding=UTF8&psc=1
– If you buy the Select Mini, you should really upgrade to a glass bed. Details here: https://www.mpselectmini.com/glass_bed
– If you buy the Select Mini, FB support group here: https://www.facebook.com/groups/710952782398723/
– The really premium ($3.5k or $5k) 3D printer often recommended: https://formlabs.com/store/us/form-2/buy-printer/

The post 3D Printing and Game Design with Kirk Dennison appeared first on Board Game Design Lab.

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Eric Lang’s Best Advice

06. Juli 2018 um 13:56

Coming to you from Dice Tower Con 2018, Eric Lang had a free 20 minutes and agreed to answer some questions, so we found a not so quiet side room to chat.

Eric gives his best advice on several design topics, and he provides incredible insight that all designers need to pay attention to.

The post Eric Lang’s Best Advice appeared first on Board Game Design Lab.

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Hacking Creativity to Become the Best in the World with Gabe Barrett

04. Juli 2018 um 13:24

BGDL founder, Gabe Barrett, talks about many of the really cool and helpful creativity/productivity hacks he’s been learning about recently.

He discusses some rather interesting findings that have come from researching some of the best in the world in different fields. There are also a lot of things that you’ll hopefully find encouraging.

The end of this episode has an exciting announcement in which Gabe talks about the new BGDL Patreon page. Please check out the page and consider supporting it HERE.​

The post Hacking Creativity to Become the Best in the World with Gabe Barrett appeared first on Board Game Design Lab.

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The Indie Game Alliance with Matt Holden

16. Mai 2018 um 14:23

Matt Holden discusses the Indie Game Alliance.

Matt started the IGA four years ago to help small publishers and designers get their games demoed at conventions and game stores, and it’s grown into a robust organization that offers quite a few services.

The post The Indie Game Alliance with Matt Holden appeared first on Board Game Design Lab.

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