[BGDL+] When Gatekeepers Say No, Creating Must-Have Components, and Using Video in Design
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Carla Kopp, founder of Weird Giraffe Games, talks about designing light (or filler) games.
Carla’s company focuses on this type of games, and she’s designed several herself, so she definitely understands the topic well.
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Isaac Vega, designer of Dead of Winter, Ashes, and many others, talks about how to balance a game.
Isaac has designed some of the best games in the world and has really figured out how to make sure a game feels balanced to its players.
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Sami Laakso, designer of Dale of Merchants, talks about designing expansions.
Sami recently put together a pretty substantial expansion for his own game and has a good bit of insight on the topic.
And be sure to check out Sami’s game and expansion on Kickstarter HERE.
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Marilia Poggiali, designer of San Francisco vs Fog, talks about the personal tragedies she’s experienced and how game design and starting a publishing company have helped her overcome pain and find catharsis.
And be sure to check out San Francisco vs Fog on Kickstarter HERE.
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Corry Damey, designer of Seasons of Rice and winner of the BGDL Design Challenge, discusses how he’s managed to win 3 design competitions.
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Kirk Dennison of Piecekeeper Games is back on the show, and we’re talking about the various uses of 3D printing in game design.
Kirk got into the world of 3D printing a while back and has found a lot of ways to put it to good use in his designs and for his company.
And check out Kirk’s latest game, Rurik: Dawn of Kiev, which is on Kickstarter now. It’s got some really cool minis.
Notes from the show:
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Coming to you from Dice Tower Con 2018, Eric Lang had a free 20 minutes and agreed to answer some questions, so we found a not so quiet side room to chat.
Eric gives his best advice on several design topics, and he provides incredible insight that all designers need to pay attention to.
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BGDL founder, Gabe Barrett, talks about many of the really cool and helpful creativity/productivity hacks he’s been learning about recently.
He discusses some rather interesting findings that have come from researching some of the best in the world in different fields. There are also a lot of things that you’ll hopefully find encouraging.
The end of this episode has an exciting announcement in which Gabe talks about the new BGDL Patreon page. Please check out the page and consider supporting it HERE.
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Matt Holden discusses the Indie Game Alliance.
Matt started the IGA four years ago to help small publishers and designers get their games demoed at conventions and game stores, and it’s grown into a robust organization that offers quite a few services.
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