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#36: Your Unfulfilled Potential

04. Oktober 2018 um 11:00

What's your white whale? The one game you've been itching to get to the table for ages, but for whatever reason, just never have? Well, call me Ishmael, 'cause we're counting down not just one, not five, but ten games each that we haven't played, but really want to. Maybe this'll be the kick in the pants we need … but probably not. Before we dust off our shelves of shame, we talk about CIV: Carta Impera Victoria, Raxxon, and Scythe: The Rise of Fenris.

01:36 - Carta Impera Victoria 04:49 - Raxxon 09:28 - Scythe: The Rise of Fenris 15:18 - Games we Want to Play 16:56 - Fog of Love 17:38 - Spirit Island 18:47 - Dungeon Petz 20:16 - Mini Rails 20:45 - Pax Porfiriana 21:42 - Keyflower 23:12 - Dogs of War 24:09 - Clockwork Wars 24:37 - Anachrony 25:24 - Lisboa 26:17 - Three Kingdoms Redux 26:59 - Sid Meier's Civilization: The Board Game 27:55 - ?!!? 28:50 - The Gallerist 29:36 - The Voyages of Marco Polo 30:13 - Diplomacy 30:58 - For-Ex 31:46 - Project: ELITE 32:40 - War of the Ring 33:23 - Roads & Boats 34:12 - Tammany Hall 35:04 - Fury of Dracula 35:51 - 1880: China 36:45 - Spartacus: A Game of Blood & Treachery 37:41 - Arkham Horror: The Card Game 38:36 - Crokinole 39:32 - An Infamous Traffic 40:38 - Chaos in the Old World 42:11 - Great Western Trail 43:06 - Dune 44:40 - Pandemic Legacy: Season 1

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Balancing a Game with Isaac Vega

03. Oktober 2018 um 19:53

Isaac Vega, designer of Dead of Winter, Ashes, and many others, talks about how to balance a game.

Isaac has designed some of the best games in the world and has really figured out how to make sure a game feels balanced to its players.

The post Balancing a Game with Isaac Vega appeared first on Board Game Design Lab.

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Episode 168: Too Many Bones, Viral and Weight, Complexity, Brainburn and Stress

03. Oktober 2018 um 07:55
Hey Now! Today the gang talks about Village Attacks, Everdell, Dwar7s Winter, Coimbra, The Island of El Dorado, Festival of 1000 cats, Blood Rage and Court of Medici. Then the gang reviews Too Many Bones from Chip Theory Games and Looks back at Viral from Arcane Wonders. And of course Tony T goes bananas with all the news coming from around the gaming industry. Then the Founders finish off the game by discussing Weight, Complexity, Brainburn and Stress in board gaming.

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Episode 29: Big Ass Flightless Bird

Von: Pickaxe
03. Oktober 2018 um 02:30

In episode twenty nine of our comedy board gaming quiz show we play:

  • Theme Chase 
  • Well Actually
  • A Host of Problems 
  • Scream if you Want to go Faster 
  • Higher or Lower

If you would like to financially support the show or even join the audience for one of our episodes you can do so on our brand new PodPledge Page

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This Game is Broken is released every two weeks and features Matthew Jude, Dave Luza, Christina Aimerito and Nick and  Mike Murphy. 

The show is devised by the whole gang and is produced and edited by Matthew Jude.  If you would like Matthew to help you edit your podcast then contact him at: Matthewjudecooper@gmail.com 

Art by our secretive sixth member Gary.  If you would like to commission Gary then email him at: Graphics@deadcatdreaming.co.uk

Email: thisgameisbrokenpodcast@gmail.com

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Despite the cast's close ties to the Dice Tower This Game is Broken is not affiliated to the Dice Tower Network.    

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#40: Gaslands and The Perils of Collecting

Von: Pickaxe
02. Oktober 2018 um 16:33
We're always wondering about what comes next, always on the lookout for the next big thing--both in games and broadcasting. That's why we're open to being elevated to the judiciary, so the next time there's a search committee feel free to add Mark and Walker to the ol' shortlist. We're open to traveling, so it doesn't have to be any particular country. We hear The Hague is nice?

Games Played Last Week:
-Mystic Vale 2m02s (John D. Clair, AEG, 2016)
-Sentinels of the Multiverse 6m27s (Christopher Badell, Paul Bender, & Adam Rebottaro, Greater Than Games, 2011)
-Istanbul 10m34s (Rudiger Dorn, Pegasus Spiele, 2014)
-Vengeance 11m49s (Gordon Calleja, Mighty Boards, 2018)
-XenoShyft: Onslaught 13m30s (Keren Philosophales & Michael Shinall, CMON, 2015)
-51st State: Master Set 15m46s (Ignacy Trzewiczek, Portal, 2016)
-War Chest 17m46s (Trevor Benjamin & David Thompson, AEG, 2018)
-Menara 21m41s (Oliver Richtberg, Zoch Verlag, 2018)

News (and why it doesn't matter)
-Food Chain Magnate catches up to condiments 22m07s
-Takla's bridge to nowhere 23m28s
-The Boldest, a Wagnerian epic 24m22s
-The city published once in a Blue Moon 25m36s

Feature Game: Gaslands 27m42s (Glenn Ford & Mike Hutchinson, Osprey Publishing, 2017)

Topic: The Perils of Collecting 54m58s

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RDTN Episode 154: War Chest, Criss Cross, Warhammer:Nightvault, Toy Hall of Fame

Von: Pickaxe
02. Oktober 2018 um 13:00
Tony McRee

Episode 154 has an extended discussion on the new game from AEG called War Chest. We really enjoy abstract games and this one was no exception. The rules are straight […]

The post RDTN Episode 154: War Chest, Criss Cross, Warhammer:Nightvault, Toy Hall of Fame first appeared on Rolling Dice & Taking Names.

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51: Seal Team Flix Interview

01. Oktober 2018 um 08:15
This weeks episode Elijah and Steve interview Mark Thomas and Pete Ruth, designers of Seal Team Flix. Check YouTube for playthroughs and reviews - https://www.youtube.com/channel/UCrOtGhui_jdLdoQNI7PU4Pg Join our Slack - Slack - http://bit.ly/onestopslack Follow us at Facebook - https://www.facebook.com/onestopcoopshop Donate to the channel - https://www.paypal.me/ColinDegnan Contact us - mvpboardgames@gmail.com

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Garrett's Games 639 - Let's Make A Bus Route, Broadhorns, and Kreta

30. September 2018 um 23:48

Shelley and I have a wonderful time making bus routes, then a less than wonderful time sailing down part of the Mississippi, and end with a reflection on a great area majority under-appreciated classic.

Let's Make a Bus Route by Saashi from Saashi & Saashi

Broadhorns: Early Trade on the Mississippi by Jim Harmon from Rio Grande

and

Kreta by Stefan Dora from Goldsieber - a classic that would be a solid choice for re-publication

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Dungeon Masters Ludus 07: Creating A Moment

28. September 2018 um 08:05
Today Bender and Jamie talk about developing moments in your campaign. Moments that will provide players with memorable situations that will enrich your campaigns. Empowering players and making them feel badass, creating the pivotal moments when they may be set down a path of character evolution and putting players into situations when they have to make a choice. Sometimes a moral choice and others a sadistic choice.

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Episode 62 - The Learning Curve

27. September 2018 um 16:00
Ambie and Crystal discuss Gloomhaven and Tiny Epic Zombies. We then talk about teaching board games, and Crystal goes over the origins of the word "teach." Recent Games: 0:47 Teaching Games: 13:38 Board Game Etymology - 'Teach': 28:54 Outro: 31:33 Bloopers: 32:55 Gloomhaven: https://boardgamegeek.com/boardgame/174430/gloomhaven Tiny Epic Zombies: https://boardgamegeek.com/boardgame/244536/tiny-epic-zombies

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#35: The Power of Balance

27. September 2018 um 11:00

Asymmetry is a powerful tool for game design, if done right. There's a lot of replayability right out of the box, and finding a playstyle that works for you can be very satisfying. But this dark alchemy has a darker byproduct: imbalance. When so much is different between each player, how do you ensure that things stay fair? Before we nerf plz, we discuss Container, and more Root.

01:40 - Container 12:28 - Root 18:08 - Scoreboard Update 20:04 - Balancing Asymmetry 26:49 - Vast: The Crystal Caverns 27:26 - Cosmic Encounter 30:05 - Scythe 30:55 - Terra Mystica 33:20 - Cry Havoc 40:08 - Cthulhu Wars 44:14 - The Voyages of Marco Polo 45:27 - Rising Sun 47:55 - Sidereal Confluence 49:57 - Diplomacy

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Augmented Reality and Board Games with Alex Maklai

26. September 2018 um 14:24

Alex Macklai, designer of Sea of Nadiatalks about augmented reality and board games.

Alex has been working on an AR-centric game for 2 years and has some interesting insight on the topic.

For more info: www.maclaysgames.com

The post Augmented Reality and Board Games with Alex Maklai appeared first on Board Game Design Lab.

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#86: Doctor, My Dice Are Bleeding

26. September 2018 um 13:33

You dice are bleeding, you say? Not to worry! It's nothing a podcast won't fix.

Matt and Quinns kick this one off with a big, hairy discussion of Ultimate Werewolf Legacy, which segues into a discussion of legacy games in general. The expected "era of legacy games" is failing to materialise, and they offer some theories as to why.

Next up they chat about the smooth operations of V-Commandos, which is about to be re-implemented as an official Assassin's Creed board game. After that they discuss their time spent nursing cubes back to health in the disturbing (and entertaining!) facilities of Dice Hospital, which was a fun surprise for them both. Finally, they consider the carefully orchestrated fish feasts of Uwe Rosenberg's Nusfjord.

Oh, your dice are still bleeding? Oh dear. Well, try to not get it on the carpet. That's our advice.

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