Shelley and I have a wonderful time making bus routes, then a less than wonderful time sailing down part of the Mississippi, and end with a reflection on a great area majority under-appreciated classic.
Let's Make a Bus Route by Saashi from Saashi & Saashi
Broadhorns: Early Trade on the Mississippi by Jim Harmon from Rio Grande
and
Kreta by Stefan Dora from Goldsieber - a classic that would be a solid choice for re-publication
Today Bender and Jamie talk about developing moments in your campaign. Moments that will provide players with memorable situations that will enrich your campaigns. Empowering players and making them feel badass, creating the pivotal moments when they may be set down a path of character evolution and putting players into situations when they have to make a choice. Sometimes a moral choice and others a sadistic choice.
Asymmetry is a powerful tool for game design, if done right. There's a lot of replayability right out of the box, and finding a playstyle that works for you can be very satisfying. But this dark alchemy has a darker byproduct: imbalance. When so much is different between each player, how do you ensure that things stay fair? Before we nerf plz, we discuss Container, and more Root.
01:40 - Container 12:28 - Root 18:08 - Scoreboard Update 20:04 - Balancing Asymmetry 26:49 - Vast: The Crystal Caverns 27:26 - Cosmic Encounter 30:05 - Scythe 30:55 - Terra Mystica 33:20 - Cry Havoc 40:08 - Cthulhu Wars 44:14 - The Voyages of Marco Polo 45:27 - Rising Sun 47:55 - Sidereal Confluence 49:57 - Diplomacy
You dice are bleeding, you say? Not to worry! It's nothing a podcast won't fix.
Matt and Quinns kick this one off with a big, hairy discussion of Ultimate Werewolf Legacy, which segues into a discussion of legacy games in general. The expected "era of legacy games" is failing to materialise, and they offer some theories as to why.
Next up they chat about the smooth operations of V-Commandos, which is about to be re-implemented as an official Assassin's Creed board game. After that they discuss their time spent nursing cubes back to health in the disturbing (and entertaining!) facilities of Dice Hospital, which was a fun surprise for them both. Finally, they consider the carefully orchestrated fish feasts of Uwe Rosenberg's Nusfjord.
Oh, your dice are still bleeding? Oh dear. Well, try to not get it on the carpet. That's our advice.
We would like to apologize for the poorer audio quality of this episode. The editor (Mark) would dearly like to attribute it somehow to Walker's illness-induced stupor, but try as he might he can't seem to blame the victim on this one. The microphone has let us all down, dear listeners, and all we can do is vow not to repeat the twin errors--the one being the reduced audio quality, the other in Mark not being able to scapegoat the victim.
Games Played Last Week: -Street Masters: Redemption 1m30s (Brady Sadler & Adam Sadler, Blacklist Games, 2018) -Sentinels of the Multiverse 3m35s (Christopher Badell, Paul Bender, & Adam Rebottaro, Greater Than Games, 2011) -SEAL Team Flix 7m34s (Pete Ruth & Mark Thomas, WizKids, 2018) -Mystic Vale 10m57s (John D. Clair, AEG, 2016) -Vengeance 13m10s (Gordon Calleja, Mighty Boards, 2018) -Isle of Skye: From Chieftain to King 16m26s (Andreas Pelikan & Alexander Pfister, Lookout Games, 2015)
News (and why it doesn't matter) -Mississippi Queen: too many reprints? 17m00s -The Key series Flows on 20m21s -Pretzel Games puts Men at Work 21m31s -Neuroshima Hex! gets fantastical in Monolith Arena 22m31s
Welcome to the Dice Tower! In this show, we talk about New Found Land, Teotihuacan, Henhouse Havoc, Spirits of the Wild, and Scarabaya, Roll to the Top. We also learn about mana from Geoff, answer questions about designing games and running events, and end the episode with our top ten relaxing games!
In this week's episode Ben welcomes publisher and all round gaming titan Zev Shlasinger into the cabin. They talk about how he got started, bringing Pandemic into the world and how he is transforming Wizkids...but which games did he choose?
A great way to end the Meeplefest episodes!: Analysis Paralysis, should BGG have an ability to rate other gamers? Denis gets in a rant or two, and then games we loathe and love.
Welcome from Chad, Jon, and Chris! Swag contest with Card Talk: Correctly guess the card Chad talked about on an upcoming episode to be entered to win the CotR 2018 swag!
Board game rules, unlike other rules, were not made to be broken. They're to be strictly adhered to, trust me, this is going to be totally fun, there's just a few more things to go over and then we can start. Sometimes remembering and teaching rules can feel like a burden, so where's the line? Before we explain the turn structure, we discuss Dairyman, Riff Raff, and Lords of Hellas.
03:30 - Dairyman 07:12 - Blue Lagoon 09:00 - Riff Raff 10:49 - Lords of Hellas 20:24 - Board Game Rules 25:57 - Warhammer 40,000: Kill Team 32:38 - Gloomhaven 37:40 - Mage Knight 39:52 - Root 42:26 - Decrypto