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Episode 62 - The Learning Curve

27. September 2018 um 16:00
Ambie and Crystal discuss Gloomhaven and Tiny Epic Zombies. We then talk about teaching board games, and Crystal goes over the origins of the word "teach." Recent Games: 0:47 Teaching Games: 13:38 Board Game Etymology - 'Teach': 28:54 Outro: 31:33 Bloopers: 32:55 Gloomhaven: https://boardgamegeek.com/boardgame/174430/gloomhaven Tiny Epic Zombies: https://boardgamegeek.com/boardgame/244536/tiny-epic-zombies

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#35: The Power of Balance

27. September 2018 um 11:00

Asymmetry is a powerful tool for game design, if done right. There's a lot of replayability right out of the box, and finding a playstyle that works for you can be very satisfying. But this dark alchemy has a darker byproduct: imbalance. When so much is different between each player, how do you ensure that things stay fair? Before we nerf plz, we discuss Container, and more Root.

01:40 - Container 12:28 - Root 18:08 - Scoreboard Update 20:04 - Balancing Asymmetry 26:49 - Vast: The Crystal Caverns 27:26 - Cosmic Encounter 30:05 - Scythe 30:55 - Terra Mystica 33:20 - Cry Havoc 40:08 - Cthulhu Wars 44:14 - The Voyages of Marco Polo 45:27 - Rising Sun 47:55 - Sidereal Confluence 49:57 - Diplomacy

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Augmented Reality and Board Games with Alex Maklai

26. September 2018 um 14:24

Alex Macklai, designer of Sea of Nadiatalks about augmented reality and board games.

Alex has been working on an AR-centric game for 2 years and has some interesting insight on the topic.

For more info: www.maclaysgames.com

The post Augmented Reality and Board Games with Alex Maklai appeared first on Board Game Design Lab.

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#86: Doctor, My Dice Are Bleeding

26. September 2018 um 13:33

You dice are bleeding, you say? Not to worry! It's nothing a podcast won't fix.

Matt and Quinns kick this one off with a big, hairy discussion of Ultimate Werewolf Legacy, which segues into a discussion of legacy games in general. The expected "era of legacy games" is failing to materialise, and they offer some theories as to why.

Next up they chat about the smooth operations of V-Commandos, which is about to be re-implemented as an official Assassin's Creed board game. After that they discuss their time spent nursing cubes back to health in the disturbing (and entertaining!) facilities of Dice Hospital, which was a fun surprise for them both. Finally, they consider the carefully orchestrated fish feasts of Uwe Rosenberg's Nusfjord.

Oh, your dice are still bleeding? Oh dear. Well, try to not get it on the carpet. That's our advice.

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#39: BattleCON and Catch-up Mechanics

Von: Pickaxe
25. September 2018 um 18:07
We would like to apologize for the poorer audio quality of this episode. The editor (Mark) would dearly like to attribute it somehow to Walker's illness-induced stupor, but try as he might he can't seem to blame the victim on this one. The microphone has let us all down, dear listeners, and all we can do is vow not to repeat the twin errors--the one being the reduced audio quality, the other in Mark not being able to scapegoat the victim.


Games Played Last Week: -Street Masters: Redemption 1m30s (Brady Sadler & Adam Sadler, Blacklist Games, 2018)
-Sentinels of the Multiverse 3m35s (Christopher Badell, Paul Bender, & Adam Rebottaro, Greater Than Games, 2011)
-SEAL Team Flix 7m34s (Pete Ruth & Mark Thomas, WizKids, 2018)
-Mystic Vale 10m57s (John D. Clair, AEG, 2016)
-Vengeance 13m10s (Gordon Calleja, Mighty Boards, 2018)
-Isle of Skye: From Chieftain to King 16m26s (Andreas Pelikan & Alexander Pfister, Lookout Games, 2015)

News (and why it doesn't matter)
-Mississippi Queen: too many reprints? 17m00s
-The Key series Flows on 20m21s
-Pretzel Games puts Men at Work 21m31s
-Neuroshima Hex! gets fantastical in Monolith Arena 22m31s

Feature Game: BattleCON 23m54s (Brad D. Talton, Level 99 Games, 2010)

Topic: Catch-up Mechanics 53m31s

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Episode 131- Detective

http://traffic.libsyn.com/bluepegpinkpeg/BPPP_Detective_mixdown.output.mp3 During this weeks episode: 1) The Pegs discuss their recent gameplays including Paper Tales, Reef, and number of children’s games, and more; 2) All the […]

The post Episode 131- Detective appeared first on Blue Peg, Pink Peg Boardgaming Podcast.

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Zev Shlasinger

24. September 2018 um 12:00
In this week's episode Ben welcomes publisher and all round gaming titan Zev Shlasinger into the cabin. They talk about how he got started, bringing Pandemic into the world and how he is transforming Wizkids...but which games did he choose?

Become a supporter of this podcast: https://www.spreaker.com/podcast/five-games-for-doomsday--5631121/support.

Support the show here

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50: Top 20 CoOps of All Time

23. September 2018 um 09:22
This week the 4 hosts of CoOp Cast discuss their top 20 CoOp Games of all time. Where do they agree? Where are there some fights? Check YouTube for playthroughs and reviews - https://www.youtube.com/channel/UCrOtGhui_jdLdoQNI7PU4Pg Join our Slack - Slack - http://bit.ly/onestopslack Follow us at Facebook - https://www.facebook.com/onestopcoopshop Donate to the channel - https://www.paypal.me/ColinDegnan Contact us - mvpboardgames@gmail.com

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Episode 137: Seastan's Choice

Welcome from Chad, Jon, and Chris! Swag contest with Card Talk: Correctly guess the card Chad talked about on an upcoming episode to be entered to win the CotR 2018 swag!

Guess Chad's Card Contest News: Fellowship event update Limited Collector's Edition discussion Digital Card Game Early Access discussion Digital Deck Builder: https://digital.ringsdb.com/ Digital cards added to Hall of Beorn: http://hallofbeorn.com/Digital Farewell's Artist (sans cranberry juice): Magali Villeneuve

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#34: You Know the Rules and So Do I

20. September 2018 um 12:11

Board game rules, unlike other rules, were not made to be broken. They're to be strictly adhered to, trust me, this is going to be totally fun, there's just a few more things to go over and then we can start. Sometimes remembering and teaching rules can feel like a burden, so where's the line? Before we explain the turn structure, we discuss Dairyman, Riff Raff, and Lords of Hellas.

03:30 - Dairyman 07:12 - Blue Lagoon 09:00 - Riff Raff 10:49 - Lords of Hellas 20:24 - Board Game Rules 25:57 - Warhammer 40,000: Kill Team 32:38 - Gloomhaven 37:40 - Mage Knight 39:52 - Root 42:26 - Decrypto

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Take That Games with Curt Covert

19. September 2018 um 14:21

Curt Covert, designer of Tower of Madness and owner of Smirk & Dagger Games, talks about take-that games.

Curt has been designing back-stabby games for years and is a wealth of information and insight on the topic. And he’s a ton of fun to talk to!

The post Take That Games with Curt Covert appeared first on Board Game Design Lab.

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Episode 167: War Chest, Massive Darkness and A Short Topic Extravaganza

19. September 2018 um 07:55
Tony was visiting home for a week and we got to have a big game day in which we played tons of games and Chris and Tony get into a tussle over explaining rules. Then Tony, Steve and Jamie give an overview and review of War Chest from AEG and Look back at Massive Darkness from CMON one year later. Then Tony T gives us the rundown of all the hot gaming news from around the industry. Then we wrap up with a short topic extravaganza in which we further discuss Unique Games and hear two sides of the argument, how we feel about overproduction and where we buy our games.

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