Normale Ansicht
#35: The Power of Balance
Asymmetry is a powerful tool for game design, if done right. There's a lot of replayability right out of the box, and finding a playstyle that works for you can be very satisfying. But this dark alchemy has a darker byproduct: imbalance. When so much is different between each player, how do you ensure that things stay fair? Before we nerf plz, we discuss Container, and more Root.
01:40 - Container 12:28 - Root 18:08 - Scoreboard Update 20:04 - Balancing Asymmetry 26:49 - Vast: The Crystal Caverns 27:26 - Cosmic Encounter 30:05 - Scythe 30:55 - Terra Mystica 33:20 - Cry Havoc 40:08 - Cthulhu Wars 44:14 - The Voyages of Marco Polo 45:27 - Rising Sun 47:55 - Sidereal Confluence 49:57 - Diplomacy
Augmented Reality and Board Games with Alex Maklai
Alex Macklai, designer of Sea of Nadia, talks about augmented reality and board games.
Alex has been working on an AR-centric game for 2 years and has some interesting insight on the topic.
For more info: www.maclaysgames.com
The post Augmented Reality and Board Games with Alex Maklai appeared first on Board Game Design Lab.
#86: Doctor, My Dice Are Bleeding
You dice are bleeding, you say? Not to worry! It's nothing a podcast won't fix.
Matt and Quinns kick this one off with a big, hairy discussion of Ultimate Werewolf Legacy, which segues into a discussion of legacy games in general. The expected "era of legacy games" is failing to materialise, and they offer some theories as to why.
Next up they chat about the smooth operations of V-Commandos, which is about to be re-implemented as an official Assassin's Creed board game. After that they discuss their time spent nursing cubes back to health in the disturbing (and entertaining!) facilities of Dice Hospital, which was a fun surprise for them both. Finally, they consider the carefully orchestrated fish feasts of Uwe Rosenberg's Nusfjord.
Oh, your dice are still bleeding? Oh dear. Well, try to not get it on the carpet. That's our advice.
Ep. 15 - Our Top 10 Favorite Games of All Time!
#39: BattleCON and Catch-up Mechanics
Games Played Last Week: -Street Masters: Redemption 1m30s (Brady Sadler & Adam Sadler, Blacklist Games, 2018)
-Sentinels of the Multiverse 3m35s (Christopher Badell, Paul Bender, & Adam Rebottaro, Greater Than Games, 2011)
-SEAL Team Flix 7m34s (Pete Ruth & Mark Thomas, WizKids, 2018)
-Mystic Vale 10m57s (John D. Clair, AEG, 2016)
-Vengeance 13m10s (Gordon Calleja, Mighty Boards, 2018)
-Isle of Skye: From Chieftain to King 16m26s (Andreas Pelikan & Alexander Pfister, Lookout Games, 2015)
News (and why it doesn't matter)
-Mississippi Queen: too many reprints? 17m00s
-The Key series Flows on 20m21s
-Pretzel Games puts Men at Work 21m31s
-Neuroshima Hex! gets fantastical in Monolith Arena 22m31s
Feature Game: BattleCON 23m54s (Brad D. Talton, Level 99 Games, 2010)
Topic: Catch-up Mechanics 53m31s
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TDT # 574 - Top 10 Relaxing Games
Welcome to the Dice Tower! In this show, we talk about New Found Land, Teotihuacan, Henhouse Havoc, Spirits of the Wild, and Scarabaya, Roll to the Top. We also learn about mana from Geoff, answer questions about designing games and running events, and end the episode with our top ten relaxing games!
Episode #303 - Drop It
Episode 131- Detective
http://traffic.libsyn.com/bluepegpinkpeg/BPPP_Detective_mixdown.output.mp3 During this weeks episode: 1) The Pegs discuss their recent gameplays including Paper Tales, Reef, and number of children’s games, and more; 2) All the […]
The post Episode 131- Detective appeared first on Blue Peg, Pink Peg Boardgaming Podcast.
Zev Shlasinger
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Support the show here
Garrett's Games 638 - Final Meeplefest 2018 Episode
A great way to end the Meeplefest episodes!: Analysis Paralysis, should BGG have an ability to rate other gamers? Denis gets in a rant or two, and then games we loathe and love.
50: Top 20 CoOps of All Time
[BONUS] Curt Covert’s Best Advice after 15 Years in the Industry
The post [BONUS] Curt Covert’s Best Advice after 15 Years in the Industry appeared first on Board Game Design Lab.
[ANNOUNCEMENT] Ignite Conference 2018
For all the details about Ignite, check out boardgamedesignlab.com/ignite/.
The post [ANNOUNCEMENT] Ignite Conference 2018 appeared first on Board Game Design Lab.
Episode 137: Seastan's Choice
Welcome from Chad, Jon, and Chris! Swag contest with Card Talk: Correctly guess the card Chad talked about on an upcoming episode to be entered to win the CotR 2018 swag!
Guess Chad's Card Contest News: Fellowship event update Limited Collector's Edition discussion Digital Card Game Early Access discussion Digital Deck Builder: https://digital.ringsdb.com/ Digital cards added to Hall of Beorn: http://hallofbeorn.com/Digital Farewell's Artist (sans cranberry juice): Magali Villeneuve
#34: You Know the Rules and So Do I
Board game rules, unlike other rules, were not made to be broken. They're to be strictly adhered to, trust me, this is going to be totally fun, there's just a few more things to go over and then we can start. Sometimes remembering and teaching rules can feel like a burden, so where's the line? Before we explain the turn structure, we discuss Dairyman, Riff Raff, and Lords of Hellas.
03:30 - Dairyman 07:12 - Blue Lagoon 09:00 - Riff Raff 10:49 - Lords of Hellas 20:24 - Board Game Rules 25:57 - Warhammer 40,000: Kill Team 32:38 - Gloomhaven 37:40 - Mage Knight 39:52 - Root 42:26 - Decrypto
Take That Games with Curt Covert
Curt Covert, designer of Tower of Madness and owner of Smirk & Dagger Games, talks about take-that games.
Curt has been designing back-stabby games for years and is a wealth of information and insight on the topic. And he’s a ton of fun to talk to!
The post Take That Games with Curt Covert appeared first on Board Game Design Lab.
Episode 167: War Chest, Massive Darkness and A Short Topic Extravaganza
Episode #302 - Ya Blew It!
TDT # 573 - Live from Grand Con 2018
Recorded at Grand Con 2018, in Grand Rapids Michigan - Eric and Mandi join forces to bring you our latest podcast!