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40: Harry Potter: Hogwarts Battle review and Design Discussion

This week Peter and Mike discuss Harry Potter Hogwarts Battle, we also have a design discussion about games that slowly increase complexity over the course of several games. Join our Slack - Slack - http://bit.ly/onestopslack Follow us at Facebook - https://www.facebook.com/onestopcoopshop Donate to the channel - https://www.paypal.me/ColinDegnan Contact us - mvpboardgames@gmail.com

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#81: Our Irradiated Pastries

06. Juli 2018 um 14:35

Hot damn! We've got some smokin' exclusives for you today. In this podcast we chat about our playtest of Reef, the next game in the series that brought us Azul. We gossip about Newspeak, a great-looking code-cracking game that will be arriving on Kickstarter imminently. We offer our thoughts on the fabulous labour of love Museum, which has yet to make its way to Kickstarter backers. Matt lays out his controversial verdict on Fantasy Flight's Fallout board game!

As temperatures continue to rise, the boys discuss their secret pastry playtest from Jenn Sandercock's Edible Games Cookbook, and talk about what to do when busy board game conventions become too hot to handle.

Finally, we approach a fiery finale where... oh dear. It seems the temperature of this podcast is reaching dangerous levels. Please, whatever you do, don't click play! Podcast burns are NO JOKE

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Eric Lang’s Best Advice

06. Juli 2018 um 13:56

Coming to you from Dice Tower Con 2018, Eric Lang had a free 20 minutes and agreed to answer some questions, so we found a not so quiet side room to chat.

Eric gives his best advice on several design topics, and he provides incredible insight that all designers need to pay attention to.

The post Eric Lang’s Best Advice appeared first on Board Game Design Lab.

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Episode 56 - Kickstarter: Here to Stay?

05. Juli 2018 um 16:00
Ambie and Crystal discuss 1834, Southern Pacific, Ganz schön clever, and Near and Far: Amber Mines. We then talk about Kickstarter board games, and Crystal goes over the origins of the word "turn." Announcements: 0:55 Recent Games: 3:26 Kickstarter: 16:00 Board Game Etymology - 'Turn': 29:07 Outro: 30:09 Bloopers: 31:13 1834: https://boardgamegeek.com/boardgame/253320/1834 Southern Pacific: https://boardgamegeek.com/boardgame/253319/southern-pacific Ganz schön clever: https://boardgamegeek.com/boardgame/244522/ganz-schon-clever Near and Far: Amber Mines: https://boardgamegeek.com/boardgame/236667/near-and-far-amber-mines

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#21: The Beautiful Game

05. Juli 2018 um 10:59

World Cup fever sweeps the podcast, as we consider the analogies between board gaming and sport. We also talk about Harvest, Caylus, Exit: The Game, and Trajan.

2:07 - Harvest 4:27 - Caylus 9:45 - Exit: The Game 13:39 - Trajan 14:48 - Board Games and Sport 19:45 - Balderdash 26:52 - Rising Sun 29:24 - Archipelago 33:24 - Care Bear Eurogame 36:22 - Diplomacy

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Hacking Creativity to Become the Best in the World with Gabe Barrett

04. Juli 2018 um 13:24

BGDL founder, Gabe Barrett, talks about many of the really cool and helpful creativity/productivity hacks he’s been learning about recently.

He discusses some rather interesting findings that have come from researching some of the best in the world in different fields. There are also a lot of things that you’ll hopefully find encouraging.

The end of this episode has an exciting announcement in which Gabe talks about the new BGDL Patreon page. Please check out the page and consider supporting it HERE.​

The post Hacking Creativity to Become the Best in the World with Gabe Barrett appeared first on Board Game Design Lab.

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Episode 162: Dinosaur Island, Age of Thieves and a Short Topic Extravaganza

04. Juli 2018 um 07:55
We're back from Origins and have a few tales of gaming and shenanigans to tell plus all the games we played while in Columbus Ohio for nearly a week. Then we do a feature review of Dinosaur Island and a look back at Age of Thieves. Tony T gives us the rundown of all the important news from the tabletop gaming universe while the rest of us quack in the background. Then finally we host another short topic extravaganza in which we talk about the price of boards games, how the Satanic Panic affected gaming and whether board games artwork is actually artwork or not.

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Max Davie

02. Juli 2018 um 12:00
In this episode Ben talks to prominent physician Max Davie. They discuss cutting up dead bodies, how much time your children should REALLY spend in front of the T.V. and what a well respected doctor is doing in the murky world of board game media...but which games did he choose?

Become a supporter of this podcast: https://www.spreaker.com/podcast/five-games-for-doomsday--5631121/support.

Support the show here

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#20: Harder, Better, Faster, Stronger

28. Juni 2018 um 12:10

We're counting down games that replace other games in our collections! We also talk about Chimera Station.

01:31 - Chimera Station 05:16 - Games That Replaced Others 06:49 - Queendomino 08:28 - San Juan 09:56 - The Thing: Infection at Outpost 31 13:55 - Space Base 16:36 - Cthulhu Wars 17:52 - Android: Netrunner 21:01 - Azul 23:49 - Cockroach Poker 25:56 - Watson & Holmes 29:31 - Pictomania 33:15 - Splendor 36:59 - A Feast for Odin 42:22 - Alchemists 44:45 - What Replaces Biblios? 45:44 - Deception: Murder in Hong Kong 50:48 - Aeon's End: War Eternal

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How to Work with Artists with Adrienne Ezell

27. Juni 2018 um 13:00

Adrienne Ezell, professional board game artist and art director, discusses how to work effectively with artists.

Adrienne has been a pro artist for 15 years and now works full time in the board game industry. We talk communication, contracts, timelines, costs, and everything in between.

Link to the 3d box maker we discussed: https://www.boxshot.com/

 

 

The post How to Work with Artists with Adrienne Ezell appeared first on Board Game Design Lab.

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