Shelley and I work to help characters of fables and legends fulfill their quests, then become citizens of the ancient city of Palmyra and work to build monuments, get rare goods, and fulfill the ruler's missions.
Ambie and Crystal discuss Container and Istanbul: The Dice Game. We then talk about gaming as an introvert or extrovert, and Crystal goes over the origins of the word "crowd."
Announcements: 0:48
Recent Games: 4:46
Personalities: 14:28
Board Game Etymology - 'Crowd': 28:57
Outro: 30:14
Bloopers: 31:18
Container: https://boardgamegeek.com/boardgame/26990/container
Istanbul: The Dice Game: https://boardgamegeek.com/boardgame/235488/istanbul-dice-game
What would a board game be without components? Just rules and a box, I guess. Before we pick up our pieces, we talk about Wildcatters, Bärenpark, Chimera, Star Cartel, and Council of 4.
01:20 - Wildcatters 06:33 - Bärenpark 09:00 - Chimera 11:50 - Star Cartel 14:42 - Council of 4 20:38 - Components and Production 23:55 - Archipelago 27:02 - Splendor 27:52 - El Grande 29:03 - Cthulhu Wars 30:12 - Scythe 31:55 - Terraforming Mars 33:58 - Zombicide 34:56 - Twilight Imperium 38:47 - Viticulture
Ted Alspach, designerSuburbiaof and founder ofBezier Games, discusses city building games.
Suburbia is ranked 94th on Board Game Geek and is easily on the Mount Rushmore of city building games, so Ted really knows what he’s talking about when it comes to designing one of these types of games.
It is important to stay flexible, and follow the ways of those who practise judo and jiu-jitsu. That is why we choke people as often as we can. Wait, that's not right. Rather, it is important to be supple and adaptable. We had intended to be on time and talking about different things, but sundry unrelated crises have changed both of those plans. We apologize for the delay, but we are confident our new plans are much better. We adapt. We choke. It is a good thing no one reads these, or these comments might be construed as an admission of assault.
Games Played Last Week: -LOAD: League of Ancient Defenders 1m43s (Archon Studio, 2016) -The 7th Continent 3m42s (Ludovic Roudy & Bruno Sautter, Serious Poulp Games, 2017) -Heroes of Air, Land, & Sea 6m34s (Scott Almes, Gamelyn Games, 2018) -John Company 11m38s (Cole Wehrle, Sierra Madre, 2017) -Shards of Infinity 12m34s (Gary Arant & Justin Gary, Stone Blade Entertainment, 2018) -Grimslingers: The Northern Territory 15m30s (Stephen Gibson, Greenbrier Games, 2018)
News (and why it doesn't matter) -Netrunner Runs No More? 18m00s -Kung Fu Panda...? 18m41s -Monolith: A New Mold for Kickstarter? 19m07s -Summer Hours at SVWAG? 23m02s
Oho, this episode of the award-winning Shut Up & Sit Down podcast has more scoops than sweet shop, and is just as sweet.
We found out that learning geography CAN be fun in the tense game of Destination X. We learned that Lowlands is the best Uwe Rosenberg game since A Feast for Odin, and it isn't even designed by Uwe Rosenberg. We learned that the amazing-looking Starship Samurai is, perhaps, not as good as we were hoping. And we learned that Quantified - an upcoming game you've definitely never heard of - is a thought-provoking co-op game about surveillance and big data.
We also found out that the vikings that hang around outside the UK Games Expo are not to be trifled with, as Matt narrowly escapes being skewered by an actual spear. Finally, we implemented the OMEGA PROTOCOL: A quick-fire round of questions that were tweeted to us by the audience, right then and there. Huge thanks to everybody who came down and contributed to the veritable cyclone of questions that followed.
Tony T is back from Europe and talks about some of the crazy things he's gotten into, the gang talks about a bunch of older games they've been getting into lately. Then the Founders review A Feast for Odin and look back at Railroad Revolution. The Tony T is back in the new anchor chair and the gang chatters in the background. The finally, the guys discuss FOMO, The Fear of Missing Out.
So it's our annual live Origins show. (as a side note, we're stuck with their audio system, so that's why things are they way they are.)
We talk about games we played at the convention, including Coimbra and Reef, talk about the convention as a whole, have a game show with Sam Healey and Zee Garcia, and end the show answering a bunch of weird and crazy questions!
This week Ben talks to the legend that is Reiner Knizia. They discuss the the importance of mathematics, how to be prolific and why he doesn't play other people's games, but which games did he choose?
Skill and experience should be important parts of determining the winner of a game, but what about new players? Accessibility is important too, so, where's the balance? We also talk about High Society, Rising 5: Runes of Asteros, The Tea Dragon Society Card Game, and Inkognito.
03:42 - High Society 07:16 - For Sale 08:20 - Rising 5: Runes of Asteros 12:17 - The Tea Dragon Society Card Game 14:36 - Inkognito 19:17 - Rewarding Experience versus Accessibility 20:53 - Food Chain Magnate 23:40 - Chess 28:27 - Power Grid 32:38 - Arboretum 33:45 - Through the Ages 39:35 - Innovation 41:37 - Guards of Atlantis
In Heaven & Ale, you are the master brewer at a German monastery in the Middle Ages. Gather hops, water, barley, and yeast and recruit monks to build your brewery. Each decision leads to an innovative scoring system that packs a great cerebral punch.
The Gang is on the way to Origins Game Fair but the show must go on! Today we talk about our new Dungeons and Dragons Forgotten Realms campaign and the characters we'll be playing. Then we take a question from a listener who asks how we handle players knowing more about a setting than the Game Master. Finally the Lords have a round table table discussion about things they could improve upon in their own roleplaying and game mastering.