[BONUS] Ted Alspach on Tile Placement Games
The post [BONUS] Ted Alspach on Tile Placement Games appeared first on Board Game Design Lab.
The post [BONUS] Ted Alspach on Tile Placement Games appeared first on Board Game Design Lab.
What would a board game be without components? Just rules and a box, I guess. Before we pick up our pieces, we talk about Wildcatters, Bärenpark, Chimera, Star Cartel, and Council of 4.
01:20 - Wildcatters 06:33 - Bärenpark 09:00 - Chimera 11:50 - Star Cartel 14:42 - Council of 4 20:38 - Components and Production 23:55 - Archipelago 27:02 - Splendor 27:52 - El Grande 29:03 - Cthulhu Wars 30:12 - Scythe 31:55 - Terraforming Mars 33:58 - Zombicide 34:56 - Twilight Imperium 38:47 - Viticulture
Ted Alspach, designer Suburbia of and founder of Bezier Games, discusses city building games.
Suburbia is ranked 94th on Board Game Geek and is easily on the Mount Rushmore of city building games, so Ted really knows what he’s talking about when it comes to designing one of these types of games.
The post City Building Games with Ted Alspach appeared first on Board Game Design Lab.
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Oho, this episode of the award-winning Shut Up & Sit Down podcast has more scoops than sweet shop, and is just as sweet.
We found out that learning geography CAN be fun in the tense game of Destination X. We learned that Lowlands is the best Uwe Rosenberg game since A Feast for Odin, and it isn't even designed by Uwe Rosenberg. We learned that the amazing-looking Starship Samurai is, perhaps, not as good as we were hoping. And we learned that Quantified - an upcoming game you've definitely never heard of - is a thought-provoking co-op game about surveillance and big data.
We also found out that the vikings that hang around outside the UK Games Expo are not to be trifled with, as Matt narrowly escapes being skewered by an actual spear. Finally, we implemented the OMEGA PROTOCOL: A quick-fire round of questions that were tweeted to us by the audience, right then and there. Huge thanks to everybody who came down and contributed to the veritable cyclone of questions that followed.
So it's our annual live Origins show. (as a side note, we're stuck with their audio system, so that's why things are they way they are.)
We talk about games we played at the convention, including Coimbra and Reef, talk about the convention as a whole, have a game show with Sam Healey and Zee Garcia, and end the show answering a bunch of weird and crazy questions!
Shelley and I hire then raid villages, then get respect for spending money and somehow keeping what we spend!
Raiders of the North Sea by Shem Phillips from Renegade Games
and
Mercado by Rudiger Dorn from Kosmos
Skill and experience should be important parts of determining the winner of a game, but what about new players? Accessibility is important too, so, where's the balance? We also talk about High Society, Rising 5: Runes of Asteros, The Tea Dragon Society Card Game, and Inkognito.
03:42 - High Society 07:16 - For Sale 08:20 - Rising 5: Runes of Asteros 12:17 - The Tea Dragon Society Card Game 14:36 - Inkognito 19:17 - Rewarding Experience versus Accessibility 20:53 - Food Chain Magnate 23:40 - Chess 28:27 - Power Grid 32:38 - Arboretum 33:45 - Through the Ages 39:35 - Innovation 41:37 - Guards of Atlantis
Nolan Nasser, illustrator and founder of Deep Water Games, discusses art direction in board games.
Nolan has a ton of experience in directing art for well known games and shares a great deal of what he’s learned over the years.
The post Art Direction in Games with Nolan Nasser appeared first on Board Game Design Lab.
– Welcome from Chad, Jon, Mark, Matt, and Aaron
– Special guest Peace and Thought
– News
– CotR Quiz Show
– Farewell's
Thank you Quiz: https://goo.gl/forms/z0ER7YwvoEImndCa2
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In 1991, Avalon Hill published the game History of the World. Looking back at pictures of this game, you can just imagine what people thought of it. You have this […]
The post RDTN Episode 146: History of the World, Dragon Castle, Gorus Maximus first appeared on Rolling Dice & Taking Names.
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