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Normale Ansicht

Rise of a Remnant.

19. Februar 2018 um 12:00
Based on the board game, City of Remnants, Rise of a Remnant charts the rise, through the criminal underworld, of a young hungry "rem". The City of Remnants is a city populated by alien refugees that have been captured by the cruel overlords of the galaxy, The Yugi. If you're not big enough to work in the mines or strong enough to fight at the front you are thrown in to The City of Remnants to struggle for the meagre life that can be found there. This is a short story written and performed by Ben Maddox. 

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Episode 46 - Birds of a Feather Blitz Together

15. Februar 2018 um 16:00
Ambie and Crystal discuss 18CLE and Keyper. We then talk all about cooperative games, and Crystal goes over the origins of the word "cooperation." Blitz Con: 0:48 Recent Games: 2:19 Cooperative Games: 13:44 Board Game Etymology - 'Cooperation': 30:01 Outro: 30:49 Bloopers: 31:54 18CLE: https://boardgamegeek.com/boardgame/202617/18cle Keyper: https://boardgamegeek.com/boardgame/212516/keyper

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#1: I'm Not Upset, I'm Just Disappointed

15. Februar 2018 um 04:15

We each talk about a game we liked from 2017, a game that let us down, and what we're looking forward to in 2018, including When I Dream, Gloomhaven, Charterstone, Battle For Rokugan, and more.

Games discussed:

01:55 – When I Dream 04:16 – Charterstone 07:38 – Bob Ross: Art of Chill 09:45 – Battle for Rokugan 14:45 – Gloomhaven 18:01 – The Thing: Infection at Outpost 31 21:27 – Tiny Epic Quest 24:01 – Sagrada 27:11 – Photosynthesis

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Designing Micro Games with Greg Loring-Albright

14. Februar 2018 um 13:21

Greg Loring-Albright, designer of Leviathan, discusses the ins, outs, and what-have-yous of micro games. He brings up some great points about designing small games that carry a big experience.

The post Designing Micro Games with Greg Loring-Albright appeared first on Board Game Design Lab.

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Lords of the Dungeon 12: Using Combat Descriptions and Planned Character Evolution

14. Februar 2018 um 07:05
The gang's got Dungeons and Dragons fever again! We're still sticking with our Dark Earth 1899 campaign, but Dungeons and Dragons always keep creeping back into their minds. After they get that out of their systems the Lords talk about using combat descriptions and how it enhances the experience for the group. They announce a new contest in which you could with a Dungeons and Dragons starter kit. And finally they talk about planned character evolution.

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#12: Deception: Murder in Hong Kong and Hidden Game States

Von: Pickaxe
13. Februar 2018 um 18:30
Mark has a bit of an identity crisis, but his devotion to his listeners will see him through. Walker, as is his wont, merely patiently rolls his eyes-especially when Mark almost tries to get him to review a game they've only played once. The insolence!

Games Played Last Week:
-Rising Sun 2m14s (Eric Lang, CMON, 2018)
-Sid Meier's Civilization: A New Dawn 11m31s (James Kniffen, Fantasy Flight, 2017)
-Domaine 13m27s (Klaus Teuber, KOSMOS, 2003)
-Tigris & Euphrates 14m56s (Reiner Knizia, Hans im Gluck, 1997)
-Codenames 15m34s (Vlaada Chvatil, CGE, 2015)
-Star Trek: Ascendancy 16m19s (Aaron Dill, John Kovaleski & Sean Sweigart, Gale Force Nine, 2016)
-One Deck Dungeon 17m30s (Chris Cieslik, Asmadi Games, 2016)

News (and why it doesn't matter):
-Asmodee Buys Something Important 20m18s
-Walker at Cons 23m15s
-A Wrinkle in Time License 24m02s
-Games Workshop Tolerates File Submissions on BGG 25m12s

Feature Game: Deception: Murder in Hong Kong (Tobey Ho, Grey Fox, 2014) and Deception: Undercover Allies (2018)

Topic: Hidden Game States 55m31s

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TDT # 542 - Best Monster Games

13. Februar 2018 um 14:48

In this episode, we talk about Zombie Tower 3D, Rising Sun!, Vampires & Unicorns, Clank in Space, and Biotix. Eric talks about games to take to a church game day, Geoff talks about counterfeiting, and we invited Jeff Tidball from Atlas Games to talk about the current state of the hobby! Finally, we end the show talking about our favorite games with monsters in them!

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Episode 116- Raiders of the North Sea & Expansions

http://traffic.libsyn.com/bluepegpinkpeg/BPPP_Ep_116_Raiders_of_the_North_Sea_mixdown.output.mp3 In this week’s episode: 1) The Pegs discuss their recent game plays including Rising Sun, Manhattan, Muse, and many more; 2) Review the worker placement […]

The post Episode 116- Raiders of the North Sea & Expansions appeared first on Blue Peg, Pink Peg Boardgaming Podcast.

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Gil Hova

09. Februar 2018 um 17:29
In this episode I speak to owner of Formal Ferret Games and the designer of The Networks, Gil Hova. He tells me why he was dysfunctional as child, what the guy from Paizo did to him and the future for Formal Ferret Games but what games will he choose?

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Support the show here

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#72: Climbing Mount London

09. Februar 2018 um 17:14

IS THIS THE END FOR OUR HEROES?!

Matt, Paul and Quinns were last seen launching an expedition to get to the top of the Shut Up & Sit Down review stack. They talked about wanting to scale games like Mountaineers, A Tale of Pirates, The Climbers, the second edition of London and the Munchkin Collectible Card Game (which actually sounded... quite good?).

They were also talking about getting to the bottom of a thought-provoking reader mail. It's rumoured that it questioned whether pirating board games became an ethical grey area in some countries.

Today we found this recording. It's the only evidence we could find that they're still alive. Come home safe, boys.

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2018 Design Challenge

Von: gabe
08. Februar 2018 um 17:11

Because we hit this stretch goal during the crowdfunding campaign, the BGDL will be sponsoring a board game design competition that will run from late April to mid July.

The goal of the contest is to give designers the opportunity to grow and improve at the process that the gaming industry follows. (And to give you a chance to be recognized and win, of course.)

When you approach a publisher about your game, the order of events is typically: pitch, sell sheet, rulebook, prototype.

So, the contest will consist of 4 rounds:

Round 1) Create and submit an elevator pitch for the best game you’re designing. The best pitches will move on to the next round.

Round 2) Create and submit a sell sheet for your game. The best sell sheets will move on to the next round.

Round 3) Create and submit a polished rulebook for your game. The best rulebooks will move on to the next round.

Round 4) Create and submit a prototype of your game. The games will be played, and winners will be decided.

1st Place–$100*
2nd Place–$75*
3rd Place–$50*

(*these numbers are subject to change)

Participants in each round will receive feedback from board game professionals on what they did well and what needs to improve.

And assuming a later stretch goal gets unlocked, all finalists will receive an automatic berth in a second BGDL sponsored design challenge we’re currently calling “BGDL Design Star” that will happen in late 2018.

The post 2018 Design Challenge appeared first on Board Game Design Lab.

Themes that Sell with Jon Gilmour

07. Februar 2018 um 14:05

Jon Gilmour, designer of Dead of Winter, discusses how to design the experiences and themes that people can’t wait to get their hands on. Jon just seems to have an innate ability to design games that go hand in hand with what people are excited about, and he gives me a tour behind the curtain on how he does it.

Jon also goes into a great deal of general design advice. We talk about working on lots of games at the same time, co-designers, going full time in the industry, and more. We cover a lot in this one.

The post Themes that Sell with Jon Gilmour appeared first on Board Game Design Lab.

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Episode 152: Merlin, City of Iron, DOOM and a Short Topic Extravaganza

07. Februar 2018 um 06:55
Wow, it's been three weeks since our last full episode and we're making up for it by giving you an oversized, mega jammed packed show! First off Chris gives you another gaming movie review, we announce a new contest and run down all the games we've been playing. Then we do a deep dive discussion of Merlin by Stefan Feld. Since we were dumb and missed the look back last time, we're giving you a Look Back doubleheader, City of Iron Second Edition and DOOM! Then after Tony T goes bananas hooking you up with all the news of the past three weeks, we do another sport topic extravaganza including why we pick the Kickstarters we do, how many add-ons are too many add-ons, what are our gamer pet peeves and what party games we like to break out with our adult friends.

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