Rise of a Remnant.
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Shelley and I get two excellent Stronghold Games to the table!
Pit Crew from Geoff Engelstein
and
Terraforming Mars, both the Hellas & Elysium board expansion and Venus Next expansion by Jacob Fryxelius
We each talk about a game we liked from 2017, a game that let us down, and what we're looking forward to in 2018, including When I Dream, Gloomhaven, Charterstone, Battle For Rokugan, and more.
Games discussed:
01:55 – When I Dream 04:16 – Charterstone 07:38 – Bob Ross: Art of Chill 09:45 – Battle for Rokugan 14:45 – Gloomhaven 18:01 – The Thing: Infection at Outpost 31 21:27 – Tiny Epic Quest 24:01 – Sagrada 27:11 – Photosynthesis
Greg Loring-Albright, designer of Leviathan, discusses the ins, outs, and what-have-yous of micro games. He brings up some great points about designing small games that carry a big experience.
The post Designing Micro Games with Greg Loring-Albright appeared first on Board Game Design Lab.
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In this episode, we talk about Zombie Tower 3D, Rising Sun!, Vampires & Unicorns, Clank in Space, and Biotix. Eric talks about games to take to a church game day, Geoff talks about counterfeiting, and we invited Jeff Tidball from Atlas Games to talk about the current state of the hobby! Finally, we end the show talking about our favorite games with monsters in them!
http://traffic.libsyn.com/bluepegpinkpeg/BPPP_Ep_116_Raiders_of_the_North_Sea_mixdown.output.mp3 In this week’s episode: 1) The Pegs discuss their recent game plays including Rising Sun, Manhattan, Muse, and many more; 2) Review the worker placement […]
The post Episode 116- Raiders of the North Sea & Expansions appeared first on Blue Peg, Pink Peg Boardgaming Podcast.
Shelley and I enjoy a co-op, then grit our teeth to get through a game so you won't have to!
Rescue Polar Bears: Data & Temperature by Jog Kung and Huang Yi Ming from TWOPLUS Games
and
Feuville by Udo Peise from Huch!
IS THIS THE END FOR OUR HEROES?!
Matt, Paul and Quinns were last seen launching an expedition to get to the top of the Shut Up & Sit Down review stack. They talked about wanting to scale games like Mountaineers, A Tale of Pirates, The Climbers, the second edition of London and the Munchkin Collectible Card Game (which actually sounded... quite good?).
They were also talking about getting to the bottom of a thought-provoking reader mail. It's rumoured that it questioned whether pirating board games became an ethical grey area in some countries.
Today we found this recording. It's the only evidence we could find that they're still alive. Come home safe, boys.
The post [BONUS] Jon Gilmour on Post-Apocalyptic Games appeared first on Board Game Design Lab.
Because we hit this stretch goal during the crowdfunding campaign, the BGDL will be sponsoring a board game design competition that will run from late April to mid July.
The goal of the contest is to give designers the opportunity to grow and improve at the process that the gaming industry follows. (And to give you a chance to be recognized and win, of course.)
When you approach a publisher about your game, the order of events is typically: pitch, sell sheet, rulebook, prototype.
So, the contest will consist of 4 rounds:
Round 1) Create and submit an elevator pitch for the best game you’re designing. The best pitches will move on to the next round.
Round 2) Create and submit a sell sheet for your game. The best sell sheets will move on to the next round.
Round 3) Create and submit a polished rulebook for your game. The best rulebooks will move on to the next round.
Round 4) Create and submit a prototype of your game. The games will be played, and winners will be decided.
1st Place–$100*
2nd Place–$75*
3rd Place–$50*
(*these numbers are subject to change)
Participants in each round will receive feedback from board game professionals on what they did well and what needs to improve.
And assuming a later stretch goal gets unlocked, all finalists will receive an automatic berth in a second BGDL sponsored design challenge we’re currently calling “BGDL Design Star” that will happen in late 2018.
The post 2018 Design Challenge appeared first on Board Game Design Lab.
Jon Gilmour, designer of Dead of Winter, discusses how to design the experiences and themes that people can’t wait to get their hands on. Jon just seems to have an innate ability to design games that go hand in hand with what people are excited about, and he gives me a tour behind the curtain on how he does it.
Jon also goes into a great deal of general design advice. We talk about working on lots of games at the same time, co-designers, going full time in the industry, and more. We cover a lot in this one.
The post Themes that Sell with Jon Gilmour appeared first on Board Game Design Lab.