TDT # 535 - The Next Teneration
In this show, we talk about our numbers 11-20 of 2017! What games were amazing, but just missed out on the top ten! Our last show from 2017, see you next year!
In this show, we talk about our numbers 11-20 of 2017! What games were amazing, but just missed out on the top ten! Our last show from 2017, see you next year!
Shelley and I FINALLY get a finished copy of Palace of Mad King Ludwig to the table after playing a much different prototype version about 9 months ago, then get a chance to send our divers into the depths with Otys!
Palace of Mad King Ludwig by Ted Alspach from Bezier Games
and
Otys by Claude Lucchini
Thanks to everyone for listening - we made it to 600!!! - and if you can sponsor the podcast, please do so at www.patreon.com/garrettsgames
Who's feeling cosy? In this final, festive podcast of 2017 Matt and Quinns tuck themselves beneath the Christmas tree before cutting it down for victory points.
That was an oblique reference to the first game the pair discuss, the noble Photosynthesis. The boys then get far too excited about cubes and the possibilities thereof in the absurd game Sidereal Confluence: Trading and Negotiation in the Elysian Quadrant. They then discuss Warhammer Underworlds: Shadespire, the new Games Workshop board game showcasing beefy people hitting one another with hammers.
Finally, we read out a heartwarming love letter to the Play By Forum section of the SU&SD forum, and read out our last ever Folk Game of the Month, with a little discussion about depictions of mental health in fiction. Best wishes to everyone who has trouble at this time of year.
Merry Christmas to those listening on the day this drops!
Shelley and I become goods smugglers this week, then head back in time to brew some beer in our monasteries!
Star Cartel by Martin Boisselle from Osprey Games
and
Heaven and Ale by Michael Kiesling and Andreas Schmidt
Matt Leacock, designer of a little game called Pandemic, discusses how to craft the player experience.
Matt is one of the most well-known designers in the world, and he’s learned how to finely tune a game to give players the desired experience. Previously, he worked for companies like Apple and Yahoo developing UX for various products, and he’s been able to bring those ideas into the board game space.
The post Crafting the Player Experience with Matt Leacock appeared first on Board Game Design Lab.
Welcome!
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Joined by Suzanne, we delve into the year 2017! First we spend some time talking about the different trends of the year, then we jump into our biggest surprise and disappointment, favorite art and components, most innovative game, strangest game, biggest brainburner, best family and party game, and more! Finally, we end the show talking about the top ten games of 2017.
We can hardly believe it has been 5 years since we started the podcast. There have been many great moments, many not so great moments, but one thing is for […]
The post RDTN Episode 134: 5th Anniversary Show, Pie Town, and Fog of Love first appeared on Rolling Dice & Taking Names.
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http://traffic.libsyn.com/bluepegpinkpeg/BPPP_Ep_113_Stuffed_Fablesbeep.output.mp3 In this week’s episode: 1) The Pegs are joined by the board game treasure Rodney Smith of Watch it Played as they discuss their recent […]
The post Episode 113- Stuffed Fables with Rodney Smith appeared first on Blue Peg, Pink Peg Boardgaming Podcast.
Shelley and I put on our conquistador helmets, then head into the library to do some shelving.
Santa Maria by Eilif Svensson and Kristian Amundsen Ostby from Aporta Games
and
Ex Libris by Adam P. McIver from Renegade Game Studios
Seth Grier, vice president of Quartermaster Logistics, discusses the ins and outs of shipping, fulfillment, and fulfillment services.
Whether you’re looking to ship games out of your garage or hire a service to do it for you, this episode is for you as Seth goes into the nuts and bolts of things to be aware of when shipping board games.
The post Shipping, Fulfillment, and Fulfillment Services with Seth Grier appeared first on Board Game Design Lab.
In episode eight of our comedy board gaming quiz show we are joined by the Dice Tower's Eric Summerer and Actualol himself - Jon Purkis. This week the teams play:
You can find more from Eric on the Dice Tower podcast here: http://www.dicetower.com/game-podcast/dice-tower
You can find more from Jon on his YouTube channel here: https://www.youtube.com/channel/UCO-hn9MJOu7pOUdGSabKGvA
If you enjoy the show please tell your friends! And don't forget to check out our YouTube channel
This Game is Broken is released every two weeks and is hosted by Dan Hughes and features Matthew Jude, Dave Luza, Nick Murphy and Mike Murphy.
The show is devised and produced by Dan Hughes and edited by Matthew Jude. If you would like Matthew to help you edit your podcast then contact him at:mathewjudcooper@gmail.com
Art by our secretive sixth member Gary. If you would like to commission Gary then email him at: Graphics@deadcatdreaming.co.uk
Additional production support from Mike Poole, Simon Brass, Max Davie, and Gary Pope.
Email: thisgameisbrokenpodcast@gmail.com
Facebook: https://www.facebook.com/Thisgameisbrokenpodcast
Twitter: @TGIBpodcast YouTube: https://goo.gl/CPTVj9
You can see more from Dave Luza on his board gaming YouTube channel - The Happy Luza. He also talks about tabletop games every week on the Dice Tower's Board Game Breakfast doing his Playing the News segment.
The Brother's Murph also have there own gaming Youtube channel The Brother's Murph. You can find them on the Dice Tower's board Game Breakfast show too talking about Thrift Store Throwbacks. Dan Hughes and Matthew Jude also have segments on Board Game Breakfast on the Dice Tower. Dan reviews children's Tabletop games alongside his daughter on "Dan and Cora". And Mathew talks about board and card games on "Dead Last". Despite the cast's close ties to the Dice Tower This Game is Broken is not affiliated to the Dice Tower Network. Or to the Shut Up Sit Down Network, the Rhado Runs Through it Network, or the Watch it Played Network. Mostly because those networks don't even exist.
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