[BONUS] Hermann Luttmann on Designing a Zombie Game that Stands out from the Crowd
The post [BONUS] Hermann Luttmann on Designing a Zombie Game that Stands out from the Crowd appeared first on Board Game Design Lab.
Hermann Luttmann, designer of Dawn of the Zeds, talks about how to design a solo game.
Hermann has created numerous games meant for only one player and offers a ton of interesting insight on how to craft the solitaire experience.
The post How to Design a Solo Game with Hermann Luttmann appeared first on Board Game Design Lab.
In this show, we talk about Near and Far, Terraforming Mars: Hellas and Elysium, Pit Crew, Logic Cards, Ghosts Love Candy, Wordsy, Dice Forge, and Saboteur: the Duel. We also discuss the megagame we played at Dice Tower convention 2017, and our thoughts on megagames and whether or not we'll play another one!
http://traffic.libsyn.com/bluepegpinkpeg/BPPP_Ep_104_Sentient_and_GenCon2017_mixdown.output.mp3 In this week’s episode: 1) The Pegs discuss recent news and a recent game plays including Founders of Gloomhaven, Lorenzo il Magnifico, Sidereal Confluence, Raxxon, […]
The post Episode 104- Sentient and GenCon 2017 Preview appeared first on Blue Peg, Pink Peg Boardgaming Podcast.
Shelley and I spend a few minutes talking about the winners of the SdJ and KedJ awards, then delve into a couple of games that WE could have done without.
Pyramid's Deadline by Jun Sasaki from Oink Games
and
Lignum by Alexander Huemer from Mücke Spiele
Denny Weston, designer of Kingdoms Lawn Game, discusses the ins, outs, and challenges of creating a game meant to be played in the great outdoors.
And check out the Kingdoms Lawn Game Kickstarter here.
The post Designing Outdoor Games with Denny Weston appeared first on Board Game Design Lab.
In this show, joined by Jamie from the Secret Cabal, we talk about Too Many Bones, Star Traders, and Spirit Island. We also hear a wonderful tale of Amazement, and then it's headfirst into GenCon! We answer questions about GenCon from those who haven't gone before, and talk about the ten games we are most looking forward to from the convention itself!
Episode of epic proportions is upon us. Isaac Vega returns to the show after being sent away to an island to contemplate what is next for Plaid Hat Games. In […]
The post RDTN Episode 124: Summit – The Board Game, Skyward, Isaac Vega, and The Scurry Report first appeared on Rolling Dice & Taking Names.
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Two great cities, but only one great game in this week's episode!
Shelley and I get a classic that we continue to love to the table, as well as a less-than-classic game that we will be ridding ourselves of as quickly as possible.
Paris Paris by Michael Schacht from Rio Grande and others
and
Barcelona: The Rose of Fire by Marco Maggi and Francesco Nepitello from Devir
James Hudson, owner of Druid City Games, talks about how to create a game that families love to play.
James works full time in the gaming industry, and his company focuses specifically on family games. We talk about what makes a game appealing to families and how to get noticed on Kickstarter.
The post How to Design a Great Family Game with James Hudson appeared first on Board Game Design Lab.
In this show, we are joined by Sam Healey and Zee Garcia and a host of other Dice Tower contributors to talk about board games, play in a live game show with folks from the audience, and then answer questions from the same audience. All done live at Origins Game Fair 2017!
http://traffic.libsyn.com/bluepegpinkpeg/BPPP_WEDS_EP_103_mixdown.output.mp3 In this week’s episode: 1) The Pegs discuss recent news and a recent game plays including Armageddon, Century: Spice Road, Unlock!; and 2) Review the pick […]
The post Episode 103- Wasteland Express Delivery Service appeared first on Blue Peg, Pink Peg Boardgaming Podcast.