[BONUS] Denny Weston on Designing Games that Can Be Played on the Road
The post [BONUS] Denny Weston on Designing Games that Can Be Played on the Road appeared first on Board Game Design Lab.
Denny Weston, designer of Kingdoms Lawn Game, discusses the ins, outs, and challenges of creating a game meant to be played in the great outdoors.
And check out the Kingdoms Lawn Game Kickstarter here.
The post Designing Outdoor Games with Denny Weston appeared first on Board Game Design Lab.
In this show, joined by Jamie from the Secret Cabal, we talk about Too Many Bones, Star Traders, and Spirit Island. We also hear a wonderful tale of Amazement, and then it's headfirst into GenCon! We answer questions about GenCon from those who haven't gone before, and talk about the ten games we are most looking forward to from the convention itself!
Episode of epic proportions is upon us. Isaac Vega returns to the show after being sent away to an island to contemplate what is next for Plaid Hat Games. In […]
The post RDTN Episode 124: Summit – The Board Game, Skyward, Isaac Vega, and The Scurry Report first appeared on Rolling Dice & Taking Names.
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Two great cities, but only one great game in this week's episode!
Shelley and I get a classic that we continue to love to the table, as well as a less-than-classic game that we will be ridding ourselves of as quickly as possible.
Paris Paris by Michael Schacht from Rio Grande and others
and
Barcelona: The Rose of Fire by Marco Maggi and Francesco Nepitello from Devir
James Hudson, owner of Druid City Games, talks about how to create a game that families love to play.
James works full time in the gaming industry, and his company focuses specifically on family games. We talk about what makes a game appealing to families and how to get noticed on Kickstarter.
The post How to Design a Great Family Game with James Hudson appeared first on Board Game Design Lab.
In this show, we are joined by Sam Healey and Zee Garcia and a host of other Dice Tower contributors to talk about board games, play in a live game show with folks from the audience, and then answer questions from the same audience. All done live at Origins Game Fair 2017!
http://traffic.libsyn.com/bluepegpinkpeg/BPPP_WEDS_EP_103_mixdown.output.mp3 In this week’s episode: 1) The Pegs discuss recent news and a recent game plays including Armageddon, Century: Spice Road, Unlock!; and 2) Review the pick […]
The post Episode 103- Wasteland Express Delivery Service appeared first on Blue Peg, Pink Peg Boardgaming Podcast.
Shelley and I check out two games that some were predicting would make the SdJ/KedJ nominations, but few a bit short. Find out what we thought of them!
Die Garten von Versailles by Lena and Gunter Burkhardt from Schmidt
and
Valletta by Stefan Dora from Hans im Gluck
Daryl Andrews, designer of Sagrada, discusses how to work on a bunch of designs at the same time.
Daryl has designed around 100 games that are either in stores, in production, or have been signed and are waiting to move forward, so he has a TON of knowledge on the subject.
The post How to Work on Multiple Games at the Same Time with Daryl Andrews appeared first on Board Game Design Lab.
In this show, co-hosted by Tony McRee from Rolling Dice and Taking Names, we talk about Thunderstone Quest, Monopoly Gamer, Indulgence, Deckscape: Test Time, Downforce, and Lignum. Geoff talkes about the Yips, we hear a tale of Horror, and answer a pile of questions from one listener! Finally, we end the show talking about our top ten games that work well with five players.
Episode 123 is just full of the latest and greatest games to hit your shelves. We spend a lot of time talking about a very deep Euro called Lignum that […]
The post RDTN Episode 123: Lignum, Downforce, Indulgence, and The Lost Expedition first appeared on Rolling Dice & Taking Names.
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