Normale Ansicht

Designing Outdoor Games with Denny Weston

02. August 2017 um 18:08

Denny Weston, designer of Kingdoms Lawn Game, discusses the ins, outs, and challenges of creating a game meant to be played in the great outdoors.

And check out the Kingdoms Lawn Game Kickstarter here.

The post Designing Outdoor Games with Denny Weston appeared first on Board Game Design Lab.

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Episode 140: The Godfather Corleone's Empire, Mare Nostrum Empires and The Secret Cabal Playlists

02. August 2017 um 07:55
This week the founders crack out the new Eric Lang game from CMON, THe Godfather: Coreleone's Empire for the feature overview and review. Then we take a look back at Mare Nostrum Empires one year later. And of course, after Tony T pins the wild meter in the red with his award winning news segment, the Founders give their go back to an old segment that we havent dont in awhile, The Secret Cabal Playlists in which we talk about games that are currently on our minds for whatever reason.

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TDT # 516 - Gen Con 2017 Preview (with Jamie Keagy)

01. August 2017 um 13:01

In this show, joined by Jamie from the Secret Cabal, we talk about Too Many Bones, Star Traders, and Spirit Island. We also hear a wonderful tale of Amazement, and then it's headfirst into GenCon! We answer questions about GenCon from those who haven't gone before, and talk about the ten games we are most looking forward to from the convention itself!

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RDTN Episode 124: Summit – The Board Game, Skyward, Isaac Vega, and The Scurry Report

Von: Pickaxe
01. August 2017 um 13:00
Tony McRee

Episode of epic proportions is upon us. Isaac Vega returns to the show after being sent away to an island to contemplate what is next for Plaid Hat Games. In […]

The post RDTN Episode 124: Summit – The Board Game, Skyward, Isaac Vega, and The Scurry Report first appeared on Rolling Dice & Taking Names.

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Garrett's Games 578 - Barcelona: The Rose of Fire and Paris Paris

31. Juli 2017 um 02:31

Two great cities, but only one great game in this week's episode!

Shelley and I get a classic that we continue to love to the table, as well as a less-than-classic game that we will be ridding ourselves of as quickly as possible.

Paris Paris by Michael Schacht from Rio Grande and others

and

Barcelona: The Rose of Fire by Marco Maggi and Francesco Nepitello from Devir

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How to Design a Great Family Game with James Hudson

26. Juli 2017 um 13:16

James Hudson, owner of Druid City Games, talks about how to create a game that families love to play.

James works full time in the gaming industry, and his company focuses specifically on family games. We talk about what makes a game appealing to families and how to get noticed on Kickstarter.

The post How to Design a Great Family Game with James Hudson appeared first on Board Game Design Lab.

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Episode 103- Wasteland Express Delivery Service

http://traffic.libsyn.com/bluepegpinkpeg/BPPP_WEDS_EP_103_mixdown.output.mp3 In this week’s episode: 1) The Pegs discuss recent news and a recent game plays including Armageddon, Century: Spice Road, Unlock!; and 2) Review the pick […]

The post Episode 103- Wasteland Express Delivery Service appeared first on Blue Peg, Pink Peg Boardgaming Podcast.

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How to Work on Multiple Games at the Same Time with Daryl Andrews

19. Juli 2017 um 14:48

Daryl Andrews, designer of Sagrada, discusses how to work on a bunch of designs at the same time.

Daryl has designed around 100 games that are either in stores, in production, or have been signed and are waiting to move forward, so he has a TON of knowledge on the subject.

The post How to Work on Multiple Games at the Same Time with Daryl Andrews appeared first on Board Game Design Lab.

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Episode 139: Nemo's War, Warhammer Quest Silver Tower and a Short Topic Extravaganza

19. Juli 2017 um 07:55
Gen Con is right around the corner which means our meetup is also right around the corner and today the Founders are joined by Honorary Founder Stephen Buonocore of Stronghold Games to name their beer! Then the gang reviews their first solo game, Nemo's War and look back at Warhammer Quest Silver Tower one year later. And after Tony T goes bananas with a news roundup the guys host another Short Topic Extravaganza including teaching board game rules, how important is replayability and more.

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TDT # 514 - Five Player Games (with Tony McRee)

18. Juli 2017 um 13:33

In this show, co-hosted by Tony McRee from Rolling Dice and Taking Names, we talk about Thunderstone Quest, Monopoly Gamer, Indulgence, Deckscape: Test Time, Downforce, and Lignum. Geoff talkes about the Yips, we hear a tale of Horror, and answer a pile of questions from one listener! Finally, we end the show talking about our top ten games that work well with five players.

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RDTN Episode 123: Lignum, Downforce, Indulgence, and The Lost Expedition

Von: Pickaxe
18. Juli 2017 um 13:19
Tony McRee

Episode 123 is just full of the latest and greatest games to hit your shelves. We spend a lot of time talking about a very deep Euro called Lignum that […]

The post RDTN Episode 123: Lignum, Downforce, Indulgence, and The Lost Expedition first appeared on Rolling Dice & Taking Names.

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#63: A Bag of Glass and Cheese

14. Juli 2017 um 16:53

You know what doesn't get enough kudos? Bags. Big ones, small ones, soft ones, leathery ones. Where would we be without bags? Walking home from the shops, clutching cucumbers to our chest with onions in our armpits, that's where.

Our 63rd podcast is all about great games with some great bags. Paul's been building (and cursing at) stained glass windows in Sagrada, Quinns has been carelessly eroding his car in the amazing Automobiles (see our review of that one here), and this time we remember to have the chat about Orleans that was meant to go the previous episode. Inspired by these three titles, Shut Up & Sit Down's campaign for More Bags In Games begins next week. Please send money now.

Could you give two figs about bags? Are they "Not your bag"? Not a problem! Paul and Quinns also provide some early impressions of the ludicrously pretty Wasteland Express Delivery Service, and answer a reader mail about why long games lead to a special kind of exhaustion.

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