This week the founders crack out the new Eric Lang game from CMON, THe Godfather: Coreleone's Empire for the feature overview and review. Then we take a look back at Mare Nostrum Empires one year later. And of course, after Tony T pins the wild meter in the red with his award winning news segment, the Founders give their go back to an old segment that we havent dont in awhile, The Secret Cabal Playlists in which we talk about games that are currently on our minds for whatever reason.
In this show, joined by Jamie from the Secret Cabal, we talk about Too Many Bones, Star Traders, and Spirit Island. We also hear a wonderful tale of Amazement, and then it's headfirst into GenCon! We answer questions about GenCon from those who haven't gone before, and talk about the ten games we are most looking forward to from the convention itself!
Episode of epic proportions is upon us. Isaac Vega returns to the show after being sent away to an island to contemplate what is next for Plaid Hat Games. In […]
Cottage Garden is a tile laying game that plays like an interactive puzzle. Your goal is to paint with peonies and petunias, planting and arranging the right mix of flower and foliage to create a relaxing and glorious garden in the limited space you have.
Two great cities, but only one great game in this week's episode!
Shelley and I get a classic that we continue to love to the table, as well as a less-than-classic game that we will be ridding ourselves of as quickly as possible.
Paris Paris by Michael Schacht from Rio Grande and others
and
Barcelona: The Rose of Fire by Marco Maggi and Francesco Nepitello from Devir
James Hudson, owner of Druid City Games, talks about how to create a game that families love to play.
James works full time in the gaming industry, and his company focuses specifically on family games. We talk about what makes a game appealing to families and how to get noticed on Kickstarter.
In this show, we are joined by Sam Healey and Zee Garcia and a host of other Dice Tower contributors to talk about board games, play in a live game show with folks from the audience, and then answer questions from the same audience. All done live at Origins Game Fair 2017!
Shelley and I check out two games that some were predicting would make the SdJ/KedJ nominations, but few a bit short. Find out what we thought of them!
Die Garten von Versailles by Lena and Gunter Burkhardt from Schmidt
Daryl Andrews, designer of Sagrada, discusses how to work on a bunch of designs at the same time.
Daryl has designed around 100 games that are either in stores, in production, or have been signed and are waiting to move forward, so he has a TON of knowledge on the subject.
Gen Con is right around the corner which means our meetup is also right around the corner and today the Founders are joined by Honorary Founder Stephen Buonocore of Stronghold Games to name their beer! Then the gang reviews their first solo game, Nemo's War and look back at Warhammer Quest Silver Tower one year later. And after Tony T goes bananas with a news roundup the guys host another Short Topic Extravaganza including teaching board game rules, how important is replayability and more.
In this show, co-hosted by Tony McRee from Rolling Dice and Taking Names, we talk about Thunderstone Quest, Monopoly Gamer, Indulgence, Deckscape: Test Time, Downforce, and Lignum. Geoff talkes about the Yips, we hear a tale of Horror, and answer a pile of questions from one listener! Finally, we end the show talking about our top ten games that work well with five players.
Episode 123 is just full of the latest and greatest games to hit your shelves. We spend a lot of time talking about a very deep Euro called Lignum that […]
Shelley and I enjoy two disparate games this week, building Spires through drafting and bidding, as well as building decks and exploring a dungeon while trying not to make too much noise!
You know what doesn't get enough kudos? Bags. Big ones, small ones, soft ones, leathery ones. Where would we be without bags? Walking home from the shops, clutching cucumbers to our chest with onions in our armpits, that's where.
Our 63rd podcast is all about great games with some great bags. Paul's been building (and cursing at) stained glass windows in Sagrada, Quinns has been carelessly eroding his car in the amazing Automobiles (see our review of that one here), and this time we remember to have the chat about Orleans that was meant to go the previous episode. Inspired by these three titles, Shut Up & Sit Down's campaign for More Bags In Games begins next week. Please send money now.
Could you give two figs about bags? Are they "Not your bag"? Not a problem! Paul and Quinns also provide some early impressions of the ludicrously pretty Wasteland Express Delivery Service, and answer a reader mail about why long games lead to a special kind of exhaustion.