Normale Ansicht
How to Work on Multiple Games at the Same Time with Daryl Andrews
Daryl Andrews, designer of Sagrada, discusses how to work on a bunch of designs at the same time.
Daryl has designed around 100 games that are either in stores, in production, or have been signed and are waiting to move forward, so he has a TON of knowledge on the subject.
The post How to Work on Multiple Games at the Same Time with Daryl Andrews appeared first on Board Game Design Lab.
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The Secret Cabal
- Episode 139: Nemo's War, Warhammer Quest Silver Tower and a Short Topic Extravaganza
Episode 139: Nemo's War, Warhammer Quest Silver Tower and a Short Topic Extravaganza
TDT # 514 - Five Player Games (with Tony McRee)
In this show, co-hosted by Tony McRee from Rolling Dice and Taking Names, we talk about Thunderstone Quest, Monopoly Gamer, Indulgence, Deckscape: Test Time, Downforce, and Lignum. Geoff talkes about the Yips, we hear a tale of Horror, and answer a pile of questions from one listener! Finally, we end the show talking about our top ten games that work well with five players.
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Rolling Dice and Taking Names
- RDTN Episode 123: Lignum, Downforce, Indulgence, and The Lost Expedition
RDTN Episode 123: Lignum, Downforce, Indulgence, and The Lost Expedition
Episode 123 is just full of the latest and greatest games to hit your shelves. We spend a lot of time talking about a very deep Euro called Lignum that […]
The post RDTN Episode 123: Lignum, Downforce, Indulgence, and The Lost Expedition first appeared on Rolling Dice & Taking Names.
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Garrett's Games 576 - Spires and Clank!
Shelley and I enjoy two disparate games this week, building Spires through drafting and bidding, as well as building decks and exploring a dungeon while trying not to make too much noise!
Spires by T.C. Petty III from Nevermore Games
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Clank by Paul Dennen from Dire Wolf and Renegade
#63: A Bag of Glass and Cheese
You know what doesn't get enough kudos? Bags. Big ones, small ones, soft ones, leathery ones. Where would we be without bags? Walking home from the shops, clutching cucumbers to our chest with onions in our armpits, that's where.
Our 63rd podcast is all about great games with some great bags. Paul's been building (and cursing at) stained glass windows in Sagrada, Quinns has been carelessly eroding his car in the amazing Automobiles (see our review of that one here), and this time we remember to have the chat about Orleans that was meant to go the previous episode. Inspired by these three titles, Shut Up & Sit Down's campaign for More Bags In Games begins next week. Please send money now.
Could you give two figs about bags? Are they "Not your bag"? Not a problem! Paul and Quinns also provide some early impressions of the ludicrously pretty Wasteland Express Delivery Service, and answer a reader mail about why long games lead to a special kind of exhaustion.
[BONUS] Alex Hall & Gin Yu on Creating High Quality Videos
The post [BONUS] Alex Hall & Gin Yu on Creating High Quality Videos appeared first on Board Game Design Lab.
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Board Game Design Lab
- Lessons Learned from Following Game Designers Around with Alex Hall and Gin Yu
Lessons Learned from Following Game Designers Around with Alex Hall and Gin Yu
Gin Yu and Alex Hall, filmmakers with Gin and Tonic Films, discuss their new web series Getting on Board.
Gin and Alex have been interviewing and following game designers around for a while and filming their different processes.
I had a ton of fun with this episode, and I think you’ll get a kick out of it as well.
Find them on Facebook here. And Twitter here.
The post Lessons Learned from Following Game Designers Around with Alex Hall and Gin Yu appeared first on Board Game Design Lab.
Lords of the Dungeon 5: Death and Consequences
TDT # 513 - Dice Tower Awards
Joined by a host of contributors, we hand out the Dice Tower Awards for the best games of 2016. From best small publisher game to most innovative to game of the year, join us and out network as we choose the winners! Afterwards, Sam, Tom, Zee, and Eric answer questions from the audience at Dice Tower Con 2017.
Episode 102: Barenpark
http://traffic.libsyn.com/bluepegpinkpeg/BPPP_Ep_102_BPark.output.mp3 In this week’s episode: 1) The Pegs discuss recent news and a recent game plays including Cockroach Poker, Stroop, Near and Far, and more; and 2) Review […]
The post Episode 102: Barenpark appeared first on Blue Peg, Pink Peg Boardgaming Podcast.
Garrett's Games 575 - Medici: The Card Game and Kerala
Shelley and I enjoy a new Knizia title from Grail Games, and a great new title-laying game from KOSMOS.
Medici: The Card Game by Reiner Knizia from Grail Games
and
Kerala by Kirsten Hiese from KOSMOS
Episode 31 - On the Road Again
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The Secret Cabal
- Episode 138: Near and Far, My Village, Origins 2017 and Technology in Tabletop Gaming
Episode 138: Near and Far, My Village, Origins 2017 and Technology in Tabletop Gaming
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Rolling Dice and Taking Names
- RDTN Episode 122: Near and Far, Sentient, Lovecraft Letter, and Pit Crew
RDTN Episode 122: Near and Far, Sentient, Lovecraft Letter, and Pit Crew
We are well rested after our recent vacations and back at the mics. Because of the vacations, we have a backlog of games, so we have four for you in […]
The post RDTN Episode 122: Near and Far, Sentient, Lovecraft Letter, and Pit Crew first appeared on Rolling Dice & Taking Names.
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TDT # 512 - Spiel des Jahres 2017
In this show, we talk about Unearth, STROOP, They Who Were, Godfather: Corleone, Arena: of the Gods, and Paradox. We then discuss the Spiel des Jahres nominees for 2017, and talk about which we think will win and should win.
Garrett's Games 574 - Targi + Expansion and Bohnanza The Duel
Shelley and I have fun with the extensive expansion to one of our favorite 2-player-only games, then try out the latest iteration of a classic German card game.
Targi + its expansion by Andreas Steiger from Kosmos
and
Bohnanza The Duel by Uwe Rosenberg from Amigo and Rio Grande
#62: Bruises in Bruges
OH MY GOODNESS our 62nd podcast ever is here! This episode is all about older games, so why not join Paul, Matt and Quinns as they creep across the board game scene like a pack of daring botanists through primeval jungle, jealously cataloguing and scrutinising all that they find.
Paul's been inspecting the darling buds of Bruges, a Stefan Feld classic that we're expecting a reprint of any day now. After that, Matt and Quinns continue their analysis of the bloomin' brilliant Tigris & Euphrates, chat about their time with the somewhat-toxic Zombicide: Black Plague and run through a field of Railways of the World.
Returning home after this educational hike, the boys read an email about ghosts and answer another email asking why we haven't reviewed the excellent Game of Thrones: The Card Game (second edition). Finally, we discuss a folk game sent in anonymously by an ambulance crew. What could possibly go wrong?
[BONUS] Seth Jaffee on the Value of Playing a Game Multiple Times
The post [BONUS] Seth Jaffee on the Value of Playing a Game Multiple Times appeared first on Board Game Design Lab.