Ambie, Cassadi, and Crystal discuss Fourth Age, 1817, Kitten Klash, and Barenpark. We talk about playing games while traveling or on vacation, and Crystal goes over the origins of the word "score."
The Founders are back from Origins and give you a recap of the weekend and the games we played. Then we give Near and Far the feature review treatment and a look back at My Village one year later. After Tony T gives his professional news broadcast the gang discuses technology and the future of tabletop gaming.
We are well rested after our recent vacations and back at the mics. Because of the vacations, we have a backlog of games, so we have four for you in […]
In this show, we talk about Unearth, STROOP, They Who Were, Godfather: Corleone, Arena: of the Gods, and Paradox. We then discuss the Spiel des Jahres nominees for 2017, and talk about which we think will win and should win.
Shelley and I have fun with the extensive expansion to one of our favorite 2-player-only games, then try out the latest iteration of a classic German card game.
Targi + its expansion by Andreas Steiger from Kosmos
and
Bohnanza The Duel by Uwe Rosenberg from Amigo and Rio Grande
OH MY GOODNESS our 62ndpodcast ever is here! This episode is all about older games, so why not join Paul, Matt and Quinns as they creep across the board game scene like a pack of daring botanists through primeval jungle, jealously cataloguing and scrutinising all that they find.
Paul's been inspecting the darling buds of Bruges, a Stefan Feld classic that we're expecting a reprint of any day now. After that, Matt and Quinns continue their analysis of the bloomin' brilliant Tigris & Euphrates, chat about their time with the somewhat-toxic Zombicide: Black Plague and run through a field of Railways of the World.
Returning home after this educational hike, the boys read an email about ghosts and answer another email asking why we haven't reviewed the excellent Game of Thrones: The Card Game (second edition). Finally, we discuss a folk game sent in anonymously by an ambulance crew. What could possibly go wrong?
Seth Jaffee, designer of Eminent Domain, discusses how to tackle that last 10% of game design that takes a game from merely good to that next level of great.
In this episode, we talk about Viral, Stop Thief, Immortals, Completto, the Play Dirty Expansion for Steam Park, and Startups. Geoff talks about crystals, we hear a tale of horror, and answer questions about talking about jobs and an anti-Dice Tower faction. Finally, we end the show discussing our favorite puzzle games.
A review of Beasts of Balance written by Stephen Conway. Beasts of Balance is a playful hybrid of analog and digital games. It combines the simple act of stacking with technological elements that enhance and expand gameplay in fun and unexpected ways.
Ambie, Cassadi, and Crystal discuss 1817, 1880: China, 1857, Between Two Cities, and Mint Works. We talk about being a good sport whether you win or lose, and Crystal goes over the origins of the word "tie."
As part of the Tabletop Showcase series, Eric Lang returns to RDTN for a discussion on his newest game from CMON, The Godfather: Corleone’s Empire. Eric goes over the design […]
In episode 137 Steve and Jamie take a look at a super fun game about stealing the emperor's jewel, Age of Thieves! Then they look back at Moonga Invaders one year later. Steve steps in for Tony as the newsman while Tony is galavanting off to a Tool concert and finally the Founders take four more short topics from the listeners.
In this episode, we talk about Mechs vs. Minions, Balloon Pop, Quartz, Arena For the Gods!, Champions of Midgard Expansions, and LYNGK. Then, Eric and Tom talk about how to teach board games to others, mistakes to avoid, and more!