[BONUS] Seth Jaffee on the Value of Playing a Game Multiple Times
The post [BONUS] Seth Jaffee on the Value of Playing a Game Multiple Times appeared first on Board Game Design Lab.
Seth Jaffee, designer of Eminent Domain, discusses how to tackle that last 10% of game design that takes a game from merely good to that next level of great.
And be sure to check out the BGDL inspired t-shirt project over at IndieGoGo. Shirts are only available for a very limited time.
The post Taking a Design from Good to Great with Seth Jaffee appeared first on Board Game Design Lab.
In this episode, we talk about Viral, Stop Thief, Immortals, Completto, the Play Dirty Expansion for Steam Park, and Startups. Geoff talks about crystals, we hear a tale of horror, and answer questions about talking about jobs and an anti-Dice Tower faction. Finally, we end the show discussing our favorite puzzle games.
http://traffic.libsyn.com/bluepegpinkpeg/BPPP_Ep_101_Origins_2017_mixdown.output.mp3 During this week’s episode we: 1) Provide a summary of our Origins 2017 experiences, including discussion of the awesome PegHeads we met and the incredible […]
The post Episode 101: Origins 2017 and Sara and Lincoln Hot Seat appeared first on Blue Peg, Pink Peg Boardgaming Podcast.
Shelley and I try out two recent releases that are on the lighter side of the spectrum this week - and that many are currently thinking about buying:
Century: Spice Road by Emerson Matsuuchi from PlanB Games
and
Barenpark by Phil Walker-Harding from Mayfair/Lookout
As part of the Tabletop Showcase series, Eric Lang returns to RDTN for a discussion on his newest game from CMON, The Godfather: Corleone’s Empire. Eric goes over the design […]
The post RDTN Episode 121: Tabletop Showcase – Interview with Eric Lang, Designer of The Godfather first appeared on Rolling Dice & Taking Names.
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Richard Launius, designer of Arkham Horror, shares great, veteran advice on how to design an AI system for both co-op and non co-op games.
The post Designing a Good AI System with Richard Launius appeared first on Board Game Design Lab.
In this episode, we talk about Mechs vs. Minions, Balloon Pop, Quartz, Arena For the Gods!, Champions of Midgard Expansions, and LYNGK. Then, Eric and Tom talk about how to teach board games to others, mistakes to avoid, and more!
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Shelley and I get a chance to roll dice and create stained glass windows, then build our cards in different ways while employing leaders to help our cause!
Sagrada by Adrian Adamescu and Daryl Andrews from Floodgate Games
and
Mystic Vale: Vale of the Wild by John D. Clair and from AEG
Who's hungry? The 61st ever SU&SD podcast is here, and it's an uncomplicated buffet of board games. Do you like it when we talk about board games? Then this is the podcast for you!
You can start by letting Matt, Pip and Quinns whet your appetite with talk of the questionable New York Slice and the evocative chaos of Kitchen Rush, and afterwards they can spill the beans on the excellent Secrets, the spicy NMBR 9, and the first expansion for Not Alone. For the cheese course, you can listen to them discuss the beauty of Lazer Ryderz and the silliness of Four Elements.
But I hope you left room for dessert, because the gang also played the new game from Vlaada Chvátil. It's called That's a Question, and (dare we say it?) it's his most divisive game yet, and not always in a good way...
You told us the three games that you were most excited about at the UK Games Expo, and we listened. Now it's time for you to listen as Matt, Pip and Quinns discuss their early impressions of all three: The Godfather: Corleone's Empire, First Martians: Adventures on the Red Planet and Barenpark.
But that's not all! Straining the very limits of what can be squeezed into 60 minutes of chat such that this podcast threatens to split open like an overstuffed sausage, you'll also find discussions of Catch the Moon and Costa Rica, as well as the world's first "actual play" of The Champion of the Wild. If you too would like to joust on the back of a kangaroo or nudge an otter up Mt. Everest, that game will be coming to Kickstarter later this year.
Sorry about the imperfect audio quality on this one! By way of apology, we're uploading our 61st podcast in just a few hours. It's an audiostravaganza!
Tony Miller, attendee of double digit design conventions, discusses why it’s so important to attend design cons and what you need to take with you to get the most out of your experience.
The post Getting the Most out of a Design Convention with Tony Miller appeared first on Board Game Design Lab.