Normale Ansicht
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Rolling Dice and Taking Names
- RDTN Episode 121: Tabletop Showcase – Interview with Eric Lang, Designer of The Godfather
RDTN Episode 121: Tabletop Showcase – Interview with Eric Lang, Designer of The Godfather
As part of the Tabletop Showcase series, Eric Lang returns to RDTN for a discussion on his newest game from CMON, The Godfather: Corleone’s Empire. Eric goes over the design […]
The post RDTN Episode 121: Tabletop Showcase – Interview with Eric Lang, Designer of The Godfather first appeared on Rolling Dice & Taking Names.
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Episode 137: Age of Thieves, Moonga Invaders and A Short Topic Extravaganza
Designing a Good AI System with Richard Launius
Richard Launius, designer of Arkham Horror, shares great, veteran advice on how to design an AI system for both co-op and non co-op games.
The post Designing a Good AI System with Richard Launius appeared first on Board Game Design Lab.
TDT # 510 - Teaching Games
In this episode, we talk about Mechs vs. Minions, Balloon Pop, Quartz, Arena For the Gods!, Champions of Midgard Expansions, and LYNGK. Then, Eric and Tom talk about how to teach board games to others, mistakes to avoid, and more!
Episode 118: Doug T Ranger
– Welcome!
– C&C Announcement Factory
– Beneath the Sands Player Card Review
– LotR Family Feuuuuuuuuuuuuud!
– Sign off
Contact Us
http://www.facebook.com/cardboardoftherings
Episode 117: Kermit the Frog
– Welcome!
– Big CotR news…. The Ending of the First Age!
– FFG News
– Themurdered 2: Legend of the Theme Weavers
– Patreon pledge drive, any amount helps!! https://www.patreon.com/cotr
– Sign off
Contact Us
http://www.facebook.com/cardboardoftherings
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Garrett's Games and Geekiness
- Garrett's Games 572 - Sagrada and Mystic Vale: Vale of the Wild Expansion
Garrett's Games 572 - Sagrada and Mystic Vale: Vale of the Wild Expansion
Shelley and I get a chance to roll dice and create stained glass windows, then build our cards in different ways while employing leaders to help our cause!
Sagrada by Adrian Adamescu and Daryl Andrews from Floodgate Games
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Mystic Vale: Vale of the Wild by John D. Clair and from AEG
[BONUS] Tony Miller on Finding Time for Game Design
The post [BONUS] Tony Miller on Finding Time for Game Design appeared first on Board Game Design Lab.
#61: Lazer Pizza from Mars
Who's hungry? The 61st ever SU&SD podcast is here, and it's an uncomplicated buffet of board games. Do you like it when we talk about board games? Then this is the podcast for you!
You can start by letting Matt, Pip and Quinns whet your appetite with talk of the questionable New York Slice and the evocative chaos of Kitchen Rush, and afterwards they can spill the beans on the excellent Secrets, the spicy NMBR 9, and the first expansion for Not Alone. For the cheese course, you can listen to them discuss the beauty of Lazer Ryderz and the silliness of Four Elements.
But I hope you left room for dessert, because the gang also played the new game from Vlaada Chvátil. It's called That's a Question, and (dare we say it?) it's his most divisive game yet, and not always in a good way...
#60: The Godfather's Animal Champion
You told us the three games that you were most excited about at the UK Games Expo, and we listened. Now it's time for you to listen as Matt, Pip and Quinns discuss their early impressions of all three: The Godfather: Corleone's Empire, First Martians: Adventures on the Red Planet and Barenpark.
But that's not all! Straining the very limits of what can be squeezed into 60 minutes of chat such that this podcast threatens to split open like an overstuffed sausage, you'll also find discussions of Catch the Moon and Costa Rica, as well as the world's first "actual play" of The Champion of the Wild. If you too would like to joust on the back of a kangaroo or nudge an otter up Mt. Everest, that game will be coming to Kickstarter later this year.
Sorry about the imperfect audio quality on this one! By way of apology, we're uploading our 61st podcast in just a few hours. It's an audiostravaganza!
Getting the Most out of a Design Convention with Tony Miller
Tony Miller, attendee of double digit design conventions, discusses why it’s so important to attend design cons and what you need to take with you to get the most out of your experience.
The post Getting the Most out of a Design Convention with Tony Miller appeared first on Board Game Design Lab.
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The Secret Cabal
- Express 26: The Lords of the Dungeon talk Board Games, CCGs, Miniatures and LARPing
Express 26: The Lords of the Dungeon talk Board Games, CCGs, Miniatures and LARPing
Episode #265 - Tricky Trunks is Major Fun
TDT # 509 - Games best with 3 Players (with Rich Sommer)
In this show, we talk about Near and Far, This War of Mine, Flatline, Mole Rats in Space, Don't Mess With Cthulhu, and Ethnos. We also answer a pile of questions, talk about drinking games, and end the show with our top ten games that are best with three players. Rich Sommer is the guest third host.
Episode 100
http://traffic.libsyn.com/bluepegpinkpeg/BPPP_100th.output.mp3 During this, our 100th Episode, we look back at some of the highlights of the past 100 episodes. We re-visit momentous events, explore the origins […]
The post Episode 100 appeared first on Blue Peg, Pink Peg Boardgaming Podcast.
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Garrett's Games and Geekiness
- Garrett's Games 571 - Mondrian the Dice Game and Wettlauf nach El Dorado
Garrett's Games 571 - Mondrian the Dice Game and Wettlauf nach El Dorado
Shelley and I finally get that dice game that Tony Boydell of Surprised Stare fame was raving about back on Episode 562, and enjoy an SdJ nominee before we knew it was nominated.
Mondrian The Dice Game by Israel Cendrero and Sheila Santos from Tranjis Games
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Wettlauf nach El Dorado by Reiner Knizia from Ravensberger
[BONUS] Gil Hova on Why Drafting Is Such a Great Mechanic
The post [BONUS] Gil Hova on Why Drafting Is Such a Great Mechanic appeared first on Board Game Design Lab.
Episode 29 - Escape Escapades
Keeping a Design from Getting out of Hand with Gil Hova
Gil Hova, designer of The Networks, discusses how to manage a game’s scope and not allow it to get out of hand. We also go into a good bit of detail on abstraction and how vital it is for keeping a game’s scope where it needs to be.
The post Keeping a Design from Getting out of Hand with Gil Hova appeared first on Board Game Design Lab.