Shelley and I finally get that dice game that Tony Boydell of Surprised Stare fame was raving about back on Episode 562, and enjoy an SdJ nominee before we knew it was nominated.
Mondrian The Dice Game by Israel Cendrero and Sheila Santos from Tranjis Games
and
Wettlauf nach El Dorado by Reiner Knizia from Ravensberger
Ambie, Cassadi, and Crystal discuss Brass: Lancashire, Paperback, and Clank!: Sunken Treasures. We talk about board games that trap you or that you have to escape, and Crystal goes over the origins of the word "escape."
Gil Hova, designer of The Networks, discusses how to manage a game’s scope and not allow it to get out of hand. We also go into a good bit of detail on abstraction and how vital it is for keeping a game’s scope where it needs to be.
What better way to kick off summer than with another episode of The Secret Cabal? I cant think of a single way. Today we have a railroad double headers as we review Railroad Revolution from What's Your Game and then look back at one of our favorite games, Railways of the World. Then after Tony regales us with this amazing newscast, we host yet another short topic extravaganza!
In this jam packed episode we spend time on the new CMON game called Lorenzo il Magnifico. To say it was a unique experience might be putting it somewhat mildly. […]
In this show, we talk about Kerala, Alien Frontiers App, RISK: Star Wars Edition, Excape, Booo!, Ghostel, Ghostbusters 2, and Toilet Trouble. Finally, we discuss playing horror games with children.
In this shellshocked edition of the SU&SD podcast, Matt, Paul and Quinns crawl out from their writing-trenches to discuss the mammoth feature we published this week: SU&SD Take On The BoardGameGeek Top 100. As a postscript, they discuss the dozens of phenomenal games that are cruelly, criminally absent from BGG's fabled list.
Are you disinterested in crimes against arbitrary inventories? Not to worry. Matt also chats about his tiny dice in Star Wars: Dice-Tiny, Paul discusses the impractical politics of Imperial 2030, Quinns has finally rolled around in Roll for the Galaxy and, for some reason, there's also there's a discussion of Ghostbusters: The Board Game II and whether ghosts can move through other ghosts. Ugh.
Do you have any thoughts on ghosts you'd like to share? Please, leave a comment and feed Paul's growing mania.
Every adventurer has a story. In Roll Player, you craft a hero for the ages, one die roll at a time. Part puzzle, part press your luck, Roll Player offers fun decisions even if you can't tell an orc from an elf or a scimitar from a Bohemian earspoon!
Daniel Zayas, a member of the Kickstarter Expert program, discusses what the program is and how it works. He also gives some really great advice on how to run a successful Kickstarter campaign.
In this episode, Tom and Eric are joined by Mandi Hutchinson to discuss Word Slam, Honshu, Wizards of the Wild, City of Zombies, The Lost Expedition, and Yokohama, and Geoff talks about the pros and cons of tiebreakers. We also present a karmic Tale of Gaming, answer some questions from the mailbag, and complete the set by presenting our Top Ten Set Collection Games.
Opener: Aton I'm back in California now, since my work in France is done. All told, we were there about nine months. That's a little shorter than the year originally planned, but clearly we enjoyed a wonderful experience. I was there for my job, and the job changed a bit (for the better), which is why we came home "early." All of that time was spent in Paris. It was the move to Toulouse that didn't happen. As my wife Candy says, we'll just have to go there on vacation some day. Before we left France, however, we recorded a podcast with our good friends Melissa & Olivier. They were the first people who responded to my invitation for a Light/Short group. Not only did they become our most reliable boardgamers in the group, they also became our best friends in France. It was difficult to say goodbye, but I'm confident we'll see them again. As you'll hear, they're new to the hobby, very enthusiastic, and are starting to attend big events in the hobby. They'll return to the UK Games Expo at the end of this week, may go to Essen later, and will no doubt start attending the game events in France. If their careers bring them back to New York, then I expect we'll see them at the American game events, too. I enjoy hearing how my friends got into the hobby, and this interview has the added benefit of Olivier's international perspective. Anyone who wishes their spouse played more boardgames will be green with envy when you hear how these two enjoy the hobby together. Wow!
It's back to normal during this week’s episode where:
1) The Pegs discuss recent news and a recent game plays including Gloomhaven, Santorini, Sharazad, and more; and
2) Review the cooperative deck builder, Aeon's End. Click here for game play photos and show notes. To access the direct download, click here.
Certain of the aforementioned reviews derive from a copy of the reviewed game which was provided by the publisher, free of charge.
A review of Ninja Camp written by Stephen Conway. Whether you’re a hamster, a sloth or a platypus, Sensei Saru can teach you to master the arts of the shadow warrior. Enter the card arena for a grand melee and score the most to win the Sensei's favor.
It's our one year anniversary! In this special off-format episode, Ambie, Cassadi, and Crystal reminisce over the past year, share a project they've been working on for over a year, and play the first ever game of Battle of Blitz!
Gabe Barrett, founder of the BGDL, discusses why this hobby of ours matters and why game design is much more than just a fun, little activity. He also shares some stories that relate to design and talks about where the BGDL is headed in the future.