Normale Ansicht
Keeping a Design from Getting out of Hand with Gil Hova
Gil Hova, designer of The Networks, discusses how to manage a game’s scope and not allow it to get out of hand. We also go into a good bit of detail on abstraction and how vital it is for keeping a game’s scope where it needs to be.
The post Keeping a Design from Getting out of Hand with Gil Hova appeared first on Board Game Design Lab.
-
The Secret Cabal
- Episode 136: Railroad Revolution, Railways of the World and a Short Topic Extravaganza
Episode 136: Railroad Revolution, Railways of the World and a Short Topic Extravaganza
-
Rolling Dice and Taking Names
- RDTN Episode 120: Lorenzo il Magnifico, Emerson Matsuuchi (Century), Honshu, Element
RDTN Episode 120: Lorenzo il Magnifico, Emerson Matsuuchi (Century), Honshu, Element
In this jam packed episode we spend time on the new CMON game called Lorenzo il Magnifico. To say it was a unique experience might be putting it somewhat mildly. […]
The post RDTN Episode 120: Lorenzo il Magnifico, Emerson Matsuuchi (Century), Honshu, Element first appeared on Rolling Dice & Taking Names.
Learn more about your ad choices. Visit podcastchoices.com/adchoices
TDT # 508 - Ghooooosts!
In this show, we talk about Kerala, Alien Frontiers App, RISK: Star Wars Edition, Excape, Booo!, Ghostel, Ghostbusters 2, and Toilet Trouble. Finally, we discuss playing horror games with children.
Garrett's Games 570 - Strike and Dice Stars
Shelley and I had some fun with a couple of dice games that Belgian friends Surya and Miriam brought with them on a California visit.
Strike by Dieter Nüßle from Ravensberger
and
Dice Stars by Bruno Cathala and Ludovic Maublanc from Matagot and Wizkids
[BONUS] Daniel Zayas on Kickstarter Features He Wants to See
The post [BONUS] Daniel Zayas on Kickstarter Features He Wants to See appeared first on Board Game Design Lab.
#59: The Ghost of BoardGameGeek's Top 100
In this shellshocked edition of the SU&SD podcast, Matt, Paul and Quinns crawl out from their writing-trenches to discuss the mammoth feature we published this week: SU&SD Take On The BoardGameGeek Top 100. As a postscript, they discuss the dozens of phenomenal games that are cruelly, criminally absent from BGG's fabled list.
Are you disinterested in crimes against arbitrary inventories? Not to worry. Matt also chats about his tiny dice in Star Wars: Dice-Tiny, Paul discusses the impractical politics of Imperial 2030, Quinns has finally rolled around in Roll for the Galaxy and, for some reason, there's also there's a discussion of Ghostbusters: The Board Game II and whether ghosts can move through other ghosts. Ugh.
Do you have any thoughts on ghosts you'd like to share? Please, leave a comment and feed Paul's growing mania.
Episode #264 - The Spiel on Roll Player
Advice from a Kickstarter Expert with Daniel Zayas
Daniel Zayas, a member of the Kickstarter Expert program, discusses what the program is and how it works. He also gives some really great advice on how to run a successful Kickstarter campaign.
The post Advice from a Kickstarter Expert with Daniel Zayas appeared first on Board Game Design Lab.
TDT # 507 - Set Collection Games (with Mandi Hutchinson)
In this episode, Tom and Eric are joined by Mandi Hutchinson to discuss Word Slam, Honshu, Wizards of the Wild, City of Zombies, The Lost Expedition, and Yokohama, and Geoff talks about the pros and cons of tiebreakers. We also present a karmic Tale of Gaming, answer some questions from the mailbag, and complete the set by presenting our Top Ten Set Collection Games.
Boardgames To Go 176 - Nos Amis à Paris (with Melissa, Olivier, and Candy)
Opener: Aton I'm back in California now, since my work in France is done. All told, we were there about nine months. That's a little shorter than the year originally planned, but clearly we enjoyed a wonderful experience. I was there for my job, and the job changed a bit (for the better), which is why we came home "early." All of that time was spent in Paris. It was the move to Toulouse that didn't happen. As my wife Candy says, we'll just have to go there on vacation some day. Before we left France, however, we recorded a podcast with our good friends Melissa & Olivier. They were the first people who responded to my invitation for a Light/Short group. Not only did they become our most reliable boardgamers in the group, they also became our best friends in France. It was difficult to say goodbye, but I'm confident we'll see them again. As you'll hear, they're new to the hobby, very enthusiastic, and are starting to attend big events in the hobby. They'll return to the UK Games Expo at the end of this week, may go to Essen later, and will no doubt start attending the game events in France. If their careers bring them back to New York, then I expect we'll see them at the American game events, too. I enjoy hearing how my friends got into the hobby, and this interview has the added benefit of Olivier's international perspective. Anyone who wishes their spouse played more boardgames will be green with envy when you hear how these two enjoy the hobby together. Wow!
Other mentions: New York 1901 with its artwork like bande dessinée London Notre Dame Risk (which originated as the French game, La Conquête du Monde) Ticket to Ride: USA, Europe, and UK Paris Connection TransEuropa (Polish edition) First Class: All Aboard the Orient Express! French game groups & meeting places: English Speaking Boardgamers of Paris Cafe Meisia Anticafé Beaubourg Joueurs Anonymes
Say hi to Melissa & Olivier if you see them at the UK Games ExpoCloser: Our international hobby -Mark
Episode 99- Aeon's End
It's back to normal during this week’s episode where:
1) The Pegs discuss recent news and a recent game plays including Gloomhaven, Santorini, Sharazad, and more; and
2) Review the cooperative deck builder, Aeon's End.
Click here for game play photos and show notes.
To access the direct download, click here.
Certain of the aforementioned reviews derive from a copy of the reviewed game which was provided by the publisher, free of charge.
The post Episode 99- Aeon's End appeared first on Blue Peg, Pink Peg Boardgaming Podcast.
-
Garrett's Games and Geekiness
- Garrett's Games 569 - 2017 Spiel des Jahres and Kennerspiel des Jahres Nominees and Recommendations
Garrett's Games 569 - 2017 Spiel des Jahres and Kennerspiel des Jahres Nominees and Recommendations
Shelley and I spend this episode going through the Spiel des Jahres and Kennerspiel des Jahres nominees and recommendations with our initial thoughts.
Spiel des Jahres Nominees:
Kingdomino by Bruno Cathala from BlueOrange and Pegasus
Magic Maze by Kasper Lapp from Pegasus and Sit Down!
Wettlauf nach El Dorado by Reiner Knizia from Ravensburger
SdJ Recommended:
Deja Vu by Heinz Meister from Amigo
Dodelido by Jacques Zeimet from Drei Magier
Fabled Fruit by Friedemann Friese from 2-F Spiele and Stronghold
Klask by Mikkel Bertelsen from Competo and Game Factory
Shiftago by Frank Warneke and Robert Witter from WiWa Spiele
Tempel des Schreckens by Yusuke Sato from Schmidt
Word Slam by Inka and Markus Brand from KOSMOS
Kennerspiel des Jahres Nominees:
Exit: The Game by Inka and Markus Brand from KOSMOS
Raiders of the North Sea by Shem Phillips from Garphill Games
Terraforming Mars by Jacob Fryxelius from Stronghold
Kennerspiel des Jahres Recommended:
Captain Sonar by Roberto Fraga and Yohan Lemonnier from Matagot and Pegasus
Big Book of Madness by Maxime Rambourg from Iello and Heidelberger
Great Western Trail by Alexander Pfister from Stronghold, Eggertspiele and Pegasus
The Grizzled by Fabien Riffaud and Juan Rodriguez from CMON
[BONUS] Gabe Barrett on Using the Right Tools for the Job
The post [BONUS] Gabe Barrett on Using the Right Tools for the Job appeared first on Board Game Design Lab.
Episode #263 - Ninja Camp is Major Fun
Episode 28 - One Year Anniversary Special
Why Game Design Is Important with Gabe Barrett
Gabe Barrett, founder of the BGDL, discusses why this hobby of ours matters and why game design is much more than just a fun, little activity. He also shares some stories that relate to design and talks about where the BGDL is headed in the future.
The post Why Game Design Is Important with Gabe Barrett appeared first on Board Game Design Lab.
Lords of the Dungeon 4: Uncomfortable Situations
-
Rolling Dice and Taking Names
- RDTN Episode 119: 13 Days – Cuban Missile Crisis and Pax Unplugged Interview
RDTN Episode 119: 13 Days – Cuban Missile Crisis and Pax Unplugged Interview
Conventions are upon us and it is all being kicked off by International Table Top Day. We hope you had a good experience and played a few games on April […]
The post RDTN Episode 119: 13 Days – Cuban Missile Crisis and Pax Unplugged Interview first appeared on Rolling Dice & Taking Names.
Learn more about your ad choices. Visit podcastchoices.com/adchoices