Normale Ansicht

Why Game Design Is Important with Gabe Barrett

24. Mai 2017 um 16:46

Gabe Barrett, founder of the BGDL, discusses why this hobby of ours matters and why game design is much more than just a fun, little activity. He also shares some stories that relate to design and talks about where the BGDL is headed in the future.

The post Why Game Design Is Important with Gabe Barrett appeared first on Board Game Design Lab.

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Lords of the Dungeon 4: Uncomfortable Situations

24. Mai 2017 um 08:05
Today Bender and Jess talk about their Masque of the Red Death Pirate campaign and Jamie continues to lament how jealous he is. Then the gang takes a question from a listener regarding homebrew vs established campaign settings. After we check back in on the Dark Times Star War campign, we dive into a heavy discussion about dealing with uncomfortable situations in your games.

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RDTN Episode 119: 13 Days – Cuban Missile Crisis and Pax Unplugged Interview

Von: Pickaxe
23. Mai 2017 um 13:00
Tony McRee

Conventions are upon us and it is all being kicked off by International Table Top Day. We hope you had a good experience and played a few games on April […]

The post RDTN Episode 119: 13 Days – Cuban Missile Crisis and Pax Unplugged Interview first appeared on Rolling Dice & Taking Names.

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Bonus Episode 1: Board Game Backstories

During this, our first Patreon supported bonus episode, we explore the untold "backstories" of many of the hobby's most popular games. Each of the Pegs pick a game and tell the beginning of a ridiculous and entirely fictitious story about the events that inspired the creation of four favorite board games. The other Pegs then pick up the thread and improvise the remainder of the story.

The post Bonus Episode 1: Board Game Backstories appeared first on Blue Peg, Pink Peg Boardgaming Podcast.

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Lessons Learned from Blind Playtesting with Mike Mihealsick

17. Mai 2017 um 15:07

Mike Mihealsick, from Coalition Games, discusses all the lessons and insights he’s learned after facilitating hundreds of blind playtests. Blind playtesting is the purifying fire in which we truly get to find out what our games are made of, and Mike offers a ton of advice on how to navigate the process well.

The post Lessons Learned from Blind Playtesting with Mike Mihealsick appeared first on Board Game Design Lab.

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Episode 135: Watson and Holmes, Star Wars Rebellion and Playing to Your Potential

17. Mai 2017 um 07:55
This week the gang gives you a deep dive review of the mystery deduction game Watson and Holmes and a look back at Star Wars Rebellion one year later. We give you a little update on whats going on around the Secret Cabal studios post Kickstarter. Tony T goes through all the big news from around the gaming industry. Then finally, we discuss playing games to your potential.

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TDT # 505 - Trick Taking Games (with Sara Erickson)

16. Mai 2017 um 13:16

Sara from Renegade Games joins us as co-host when we discuss Problem Picnic Attack of the Ants, Flip City: Wilderness, Great Western Trail, and prototypes! We also hear from Geoff, a tale of gaming, and answer questions about demoing games at conventions and musical gamers. Finally, we end the show talking about our top ten trick-taking games!

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Episode 98- Yokohama

During this week’s episode:
1) The Pegs discuss recent news and a recent game plays including Hop, Onirim, Ahead in the Clouds, and more; and
2) Review the worker placement game Yokohama.
Click here for game play photos and show notes.
To access the direct download, click here.
Certain of the aforementioned reviews derive from a copy of the reviewed game which was provided by the publisher, free of charge.

The post Episode 98- Yokohama appeared first on Blue Peg, Pink Peg Boardgaming Podcast.

#58: A Field of Marbles

12. Mai 2017 um 14:54

Here's a question for you. What contains Fields of Arle, Spoils of War, Conflict of Heroes and Lost Valley of the Dinosaurs?

That's right! The answer is "A fistfight over an archaeological dig site in Northern Germany." But another valid answer would be the 58th ever SU&SD podcast, wherein Paul and Quinns discuss all of these games. What's more, Quinns reveals the results of his months-long experiment using the BG Stats app.

After all of that excitement the boys relax by dipping into the mailbag for a question on why board games seem to be getting more expensive, and close the podcast by talking about the noble art of marble racing. Enjoy, everybody!

(Thanks to BGG User Steph Hodge for this podcast's header image!)

Spoils of War, Fields of Arle, Conflict of Heroes, Conflict of Heroes: Guadalcanal, marbles

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Cthulhu Themed Games with Chris Kirkman

10. Mai 2017 um 16:06

Chris Kirkman, designer of Fate of the Elder Gods, discusses Cthulhu themed games and what makes them so popular. There’s just something about Cthulhu that continues to intrigue people, and even with all the Cthulhu games that have come out, there’s still a great deal left to be explored.

The post Cthulhu Themed Games with Chris Kirkman appeared first on Board Game Design Lab.

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RDTN Episode 118: 2017 Summer Movie Preview

Von: Pickaxe
09. Mai 2017 um 13:00
Tony McRee

Coming back for its forth year, our annual summer movie preview show. This is our break from board gaming to explore our second favorite hobby, watching movies. The episode is […]

The post RDTN Episode 118: 2017 Summer Movie Preview first appeared on Rolling Dice & Taking Names.

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