[BONUS] Mike Mihealsick on Why Euro Games Are Awesome
The post [BONUS] Mike Mihealsick on Why Euro Games Are Awesome appeared first on Board Game Design Lab.
Mike Mihealsick, from Coalition Games, discusses all the lessons and insights he’s learned after facilitating hundreds of blind playtests. Blind playtesting is the purifying fire in which we truly get to find out what our games are made of, and Mike offers a ton of advice on how to navigate the process well.
The post Lessons Learned from Blind Playtesting with Mike Mihealsick appeared first on Board Game Design Lab.
Sara from Renegade Games joins us as co-host when we discuss Problem Picnic Attack of the Ants, Flip City: Wilderness, Great Western Trail, and prototypes! We also hear from Geoff, a tale of gaming, and answer questions about demoing games at conventions and musical gamers. Finally, we end the show talking about our top ten trick-taking games!
During this week’s episode:
1) The Pegs discuss recent news and a recent game plays including Hop, Onirim, Ahead in the Clouds, and more; and
2) Review the worker placement game Yokohama.
Click here for game play photos and show notes.
To access the direct download, click here.
Certain of the aforementioned reviews derive from a copy of the reviewed game which was provided by the publisher, free of charge.
The post Episode 98- Yokohama appeared first on Blue Peg, Pink Peg Boardgaming Podcast.
Shelley and I take advantage of some great deals on Queen Games and let you know if they're worth the VERY low price of admission:
High Tide by Dirk Henn
and
London Markets by Michael Schacht
Here's a question for you. What contains Fields of Arle, Spoils of War, Conflict of Heroes and Lost Valley of the Dinosaurs?
That's right! The answer is "A fistfight over an archaeological dig site in Northern Germany." But another valid answer would be the 58th ever SU&SD podcast, wherein Paul and Quinns discuss all of these games. What's more, Quinns reveals the results of his months-long experiment using the BG Stats app.
After all of that excitement the boys relax by dipping into the mailbag for a question on why board games seem to be getting more expensive, and close the podcast by talking about the noble art of marble racing. Enjoy, everybody!
(Thanks to BGG User Steph Hodge for this podcast's header image!)
Spoils of War, Fields of Arle, Conflict of Heroes, Conflict of Heroes: Guadalcanal, marbles
Chris Kirkman, designer of Fate of the Elder Gods, discusses Cthulhu themed games and what makes them so popular. There’s just something about Cthulhu that continues to intrigue people, and even with all the Cthulhu games that have come out, there’s still a great deal left to be explored.
The post Cthulhu Themed Games with Chris Kirkman appeared first on Board Game Design Lab.
Coming back for its forth year, our annual summer movie preview show. This is our break from board gaming to explore our second favorite hobby, watching movies. The episode is […]
The post RDTN Episode 118: 2017 Summer Movie Preview first appeared on Rolling Dice & Taking Names.
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Tom is out AGAIN. Anyway, Eric talks about some games and then gives us some puns.
Shelley and I jump back into Orleans, a game we enjoyed from a couple of years ago to try out a couple of the first expansion's modules (and talk about the base game a bit more), then check out a very green card game from Stronghold Games!
Orleans + Orleans Invasion by Reiner Stockhausen, Inka Brand and Markus Brand from Tasty Minstrel Games
and
Fuji Flush by Friedemann Friese from Stronghold Games
Morten Pedersen, designer behind the solo modes for games such as Scythe and Viticulture, discusses how to scale a game down to one player and create a great solo experience.
Morten has his own design company that focuses on creating single player systems for games and has even won awards for it. For more, check out Morten’s blog here.
The post Creating a Great Solo Variant with Morten Pedersen appeared first on Board Game Design Lab.
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