Normale Ansicht
Designing an Asymmetrical Game with Patrick Leder
Patrick Leder, designer of Vast, discusses what all goes into designing an asymmetrical game. In Vast, each player takes on an incredibly different role with different actions, different win conditions, and different ways to play. And creating a game of this scope is no small task.
The post Designing an Asymmetrical Game with Patrick Leder appeared first on Board Game Design Lab.
Express 25: The Three Amigos play The This or That Game
TDT # 503 -Conflict Resolution (with Richard Ham)
In this show, Tom is missing, but Richard Ham (Rahdo) steps in, and he and Eric talk about Math Fluxx, Disney World gaming (Sorcerers of the Magic Kingdom, Agent P's Secret Mission, A Pirate's Adventure), The Goonies Adventure Card Game, and Rhodes. They also answer questions, hear another Tale of gaming, and end with their top ten conflict resolutions in games.
RDTN Episode 117: Ethnos, Unfair, and The Captain is Dead
The three games in this episode created different reactions for us. One of them will be a jewel in our collection. One did not get the love that others have […]
The post RDTN Episode 117: Ethnos, Unfair, and The Captain is Dead first appeared on Rolling Dice & Taking Names.
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Episode #260 - The Great Dinosaur Rush is Major Fun
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Garrett's Games and Geekiness
- Garrett's Games 564 - Vignobles and Mystic Vale: Vale of Magic Expansion
Garrett's Games 564 - Vignobles and Mystic Vale: Vale of Magic Expansion
Shelley and I check out a game on wine making, then see how well the first Mystic Vale expansion works, especially given Shel's love of the original.
Vignobles by Fabrice Arcas and Guillaume Peccoz from Ludocom
and
Mystic Vale: Vale of Magic by John D. Clair from AEG
Enjoy!
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Board Game Design Lab
- [BONUS] Chris Rowlands on What RPG Elements He’d Like to See More of in Board Games
[BONUS] Chris Rowlands on What RPG Elements He’d Like to See More of in Board Games
The post [BONUS] Chris Rowlands on What RPG Elements He’d Like to See More of in Board Games appeared first on Board Game Design Lab.
Content as Marketing with Chris Rowlands
Chris Rowlands, designer of Last Garden and host of NPC-Cast, discusses creating awesome content that helps people as much as possible and also builds up goodwill toward you and your games.
The board game community is incredible, and there are tons of opportunities to help fellow designers and add value to what they’re trying to create. And in doing so, you build relationships that will likely lead to people wanting to help you when the opportunity arises.
The post Content as Marketing with Chris Rowlands appeared first on Board Game Design Lab.
Episode 133: 51st State, Mombasa and So Many Favorites
TDT # 502 - Short and What?
Suzanne joins us for a quick episode, in which we talk about Avenue, Maze Racers, Escape Room The Game: Welcome to Funland, Rocky Road a la Mode, Braintopia, Hounded, Fugitive, Moons, and Nautilion.
Episode 96- Railroad Revolution
Railroad Revolution (click on the text to the left to listen) During this week’s episode: 1) The Pegs discuss recent news and a recent game plays […]
The post Episode 96- Railroad Revolution appeared first on Blue Peg, Pink Peg Boardgaming Podcast.
Episode #259 - Kingdomino is Major Fun
Garrett's Games 563 - Freaky and Da Yunhe
Shelley and I try out two games that it turns out she didn't like at all.
Freaky by Leo Colovini from Amigo
and
Da Yunhe Der Grosse Kaisercanal by Bjoern Mueller-Maetzig from Müller-Mätzig Spiele
Enjoy!
[BONUS] Rob Daviau on What Themes Need a Legacy Version
The post [BONUS] Rob Daviau on What Themes Need a Legacy Version appeared first on Board Game Design Lab.
#56: Three Tough Guys and a Yamatai
The stakes have never been higher! In this, the one and only 56th episode of the SU&SD podcast, renowned street warriors Matt, Paul and Quinns take a break from their usual areas of discussion (inner-city brawls, knife fights, how to stare down a local tough from sixty yards) to chat about board games, of all things!
Quinns has played new Days of Wonder beautypiece Yamatai, the group chat some more about the excellent Flamme Rouge, and inspired by Paul's Mythos Tales review there's a discussion on the future of mystery-solving games. We also answer the question on everyone's lips: Is Lego crap? Finally, we answer a reader mail about how to get the most out of a convention. Basically just make sure you have a friend to drag you out of the fight if you get knocked unconscious.
In other words, we're going mad. How many more episodes of this can we possibly do?
The answer: AS MANY AS IT TAKES.
Yamatai, flamme rouge, Mythos Tales, Lego
Episode 24 - Board Game Burnout
How to Playtest like a Pro with Rob Daviau
Rob Daviau, designer of Pandemic Legacy, and I discuss how to run playtests like an absolute pro.
Rob started designing games for Hasbro before moving into the designer game space, and he has a TON of insight on how to playtest your way to an amazing game.
The post How to Playtest like a Pro with Rob Daviau appeared first on Board Game Design Lab.
Episode 115: Half Way There
– Welcome!
– News…..
– Ent Moot
– Common (and uncommon!) player pitfalls!
– Sign off
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