Normale Ansicht

Designing an Asymmetrical Game with Patrick Leder

26. April 2017 um 15:48

Patrick Leder, designer of Vast, discusses what all goes into designing an asymmetrical game. In Vast, each player takes on an incredibly different role with different actions, different win conditions, and different ways to play. And creating a game of this scope is no small task.

The post Designing an Asymmetrical Game with Patrick Leder appeared first on Board Game Design Lab.

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TDT # 503 -Conflict Resolution (with Richard Ham)

25. April 2017 um 17:25

In this show, Tom is missing, but Richard Ham (Rahdo) steps in, and he and Eric talk about Math Fluxx, Disney World gaming (Sorcerers of the Magic Kingdom, Agent P's Secret Mission, A Pirate's Adventure), The Goonies Adventure Card Game, and Rhodes. They also answer questions, hear another Tale of gaming, and end with their top ten conflict resolutions in games.

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RDTN Episode 117: Ethnos, Unfair, and The Captain is Dead

Von: Pickaxe
25. April 2017 um 13:00
Tony McRee

The three games in this episode created different reactions for us. One of them will be a jewel in our collection. One did not get the love that others have […]

The post RDTN Episode 117: Ethnos, Unfair, and The Captain is Dead first appeared on Rolling Dice & Taking Names.

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Content as Marketing with Chris Rowlands

19. April 2017 um 16:01

Chris Rowlands, designer of Last Garden and host of NPC-Cast, discusses creating awesome content that helps people as much as possible and also builds up goodwill toward you and your games.

The board game community is incredible, and there are tons of opportunities to help fellow designers and add value to what they’re trying to create. And in doing so, you build relationships that will likely lead to people wanting to help you when the opportunity arises.

The post Content as Marketing with Chris Rowlands appeared first on Board Game Design Lab.

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Episode 133: 51st State, Mombasa and So Many Favorites

19. April 2017 um 07:55
We're in the mood for celebration! Our Kickstarter is a resounding success and the founders are going bananas! Today we take a look at the new edition of 51st State the Master Set and give it a in depth review. Then we take a look back at Mombasa one year later. Tony T hooks us up with all the important gaming news while the rest of the gang heckles him. Then finally the founders discuss their favorite things within a series of categories.

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#56: Three Tough Guys and a Yamatai

14. April 2017 um 12:12

The stakes have never been higher! In this, the one and only 56th episode of the SU&SD podcast, renowned street warriors Matt, Paul and Quinns take a break from their usual areas of discussion (inner-city brawls, knife fights, how to stare down a local tough from sixty yards) to chat about board games, of all things!

Quinns has played new Days of Wonder beautypiece Yamatai, the group chat some more about the excellent Flamme Rouge, and inspired by Paul's Mythos Tales review there's a discussion on the future of mystery-solving games. We also answer the question on everyone's lips: Is Lego crap? Finally, we answer a reader mail about how to get the most out of a convention. Basically just make sure you have a friend to drag you out of the fight if you get knocked unconscious.

In other words, we're going mad. How many more episodes of this can we possibly do?

The answer: AS MANY AS IT TAKES.

Yamatai, flamme rouge, Mythos Tales, Lego

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How to Playtest like a Pro with Rob Daviau

12. April 2017 um 16:52

Rob Daviau, designer of Pandemic Legacy, and I discuss how to run playtests like an absolute pro.

Rob started designing games for Hasbro before moving into the designer game space, and he has a TON of insight on how to playtest your way to an amazing game.

The post How to Playtest like a Pro with Rob Daviau appeared first on Board Game Design Lab.

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