[BONUS] Brent Kinney on Underutilized Printing Opportunities in Games
The post [BONUS] Brent Kinney on Underutilized Printing Opportunities in Games appeared first on Board Game Design Lab.
Brent Kinney, vice president at Panda Game Manufacturing, discusses the details and nuances of getting your game printed. We talk typical setbacks, what the different phases in the process look like, ways to make the process easier, and much more. Panda GM is one of the major manufacturers of board games in the world, and Brent brings a ton of experience and insight to the discussion.
The post The Ins & Outs of Printing with a Vice President from Panda Game Manufacturing, Brent Kinney appeared first on Board Game Design Lab.
Sam Healey and Joe Steadman join us for this retrospective look at the Dice Tower over the last 500 episodes! Recorded live at GAMA 2017, the quartet talk about some games they saw at the trade show. We also listen to plenty of Eric's puns, Tom's idiotic statements, segments sent in from all the contributors and several listeners, and catch up on what Sam and Joe are doing now! Finally, we end the show with our top ten favorite moments of the Dice Tower.
Oh, and maybe a song or two.
BPPP RobbCon 2017 (click on the text to the left to listen) During this week’s episode, the guys do a deep, deep dive into the events […]
The post Episode 95- RobbCon 2017 appeared first on Blue Peg, Pink Peg Boardgaming Podcast.
Shelley and I tackle the fantastic BIG game from Stronghold, and then a mini game from OSTIA Spiele:
Terraforming Mars by Jacob Fryxelius from Stronghold Games
and
Visby by Stefan Risthaus from OSTIA Spiele
Tom Vasel, founder of the Dice Tower, discusses some of the many things he’s learned after playing an astronomical number of games. We talk themes, mechanics, Kickstarter, publishing, trends, and tons of other stuff.
Tom has played and reviewed thousands upon thousands of games which has led to some interesting insight on what makes a great game.
The post Lessons Learned from Playing 5000+ Games with Tom Vasel appeared first on Board Game Design Lab.
It is no secret that we like games that have some type of asymmetrical component to it and VAST: The Crystal Caverns has this. The fact that each individual has […]
The post RDTN Episode 115: VAST, Imperial Settlers-Aztecs, Balloon Pop, and Interview with Justin Jacobson first appeared on Rolling Dice & Taking Names.
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In this episode, Tom and Eric recount their recent journeys to PAX East, The GAMA Trade Show, MeepleCon and ConnCon, including discussions of The Captain Is Dead, First Martians, Dozen's Donuts, Toilet Trouble, The Colonists, Flamme Rouge, and SPY. Plus, Bringing Up the Meeples talks about Morals, Itai Perez discusses a French gaming influence, and Eric runs through his Top 10 new games he saw at GAMA.
Shelley and I talk about the latest from Stefan Feld, then delve into another heavier Essen release from a Taiwanese publisher.
Oracle of Delphi from Pegasus and Tasty Minstrel by Stefan Feld
and
Round House from EmperorS4 and designed by Eros Lin and Zonh-Hua Yang
You guys love podcasts! We literally know how to do them! With episode #55 of the SU&SD podcast we're committing to getting these bad babies out twice a month. If you like what you hear please do share it among your friends!
So what's in this one? Ooh, only Quinns discussing the electrifying yet accessible escape rooms of Unlock! (which has a free demo available online), the insanity of Magic Maze (which also has a free print-n-play version) and the challenging slumbers of When I Dream, while Paul outlines his pathetic enjoyment of Kingdomino and his struggling TV station in The Networks.
We close with Quinns talking about Snakes & Ladders after discovering an astonishing article on its history, and finish with a Christian folk game that leaves the pair even more speechless than usual. Let's just say that teenagers should never be given power, but especially not iron age judicial power. Enjoy, everybody!
Kingdomino, The Networks, Unlock!, Magic Maze, When I Dream
Sen-Foong Lim, designer of Belfort and Junk Art, discusses the many things a good game design space needs and ways to organize it all.
Here are links to some of the resources mentioned in the show:
The post How to Organize a Design Space with Sen-Foong Lim appeared first on Board Game Design Lab.
In this show, we talk about Jeju Island, Oh My Goods, Naturally Disastrous, the Kingsport Card Game, Cthulhu KoT, Coal Baron Card Game, and Mole Rats in Space. We also hear a tale of Horror, answer questions, hear from a gaggle of contributors, and end the show talking about the games we'd like to play with each other.