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Lessons Learned from Playing 5000+ Games with Tom Vasel

29. März 2017 um 15:20

Tom Vasel, founder of the Dice Tower, discusses some of the many things he’s learned after playing an astronomical number of games. We talk themes, mechanics, Kickstarter, publishing, trends, and tons of other stuff.

Tom has played and reviewed thousands upon thousands of games which has led to some interesting insight on what makes a great game.

The post Lessons Learned from Playing 5000+ Games with Tom Vasel appeared first on Board Game Design Lab.

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RDTN Episode 115: VAST, Imperial Settlers-Aztecs, Balloon Pop, and Interview with Justin Jacobson

Von: Pickaxe
28. März 2017 um 13:54
Tony McRee

It is no secret that we like games that have some type of asymmetrical component to it and VAST: The Crystal Caverns has this. The fact that each individual has […]

The post RDTN Episode 115: VAST, Imperial Settlers-Aztecs, Balloon Pop, and Interview with Justin Jacobson first appeared on Rolling Dice & Taking Names.

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TDT # 499 - Movin' Right Along

28. März 2017 um 13:00

In this episode, Tom and Eric recount their recent journeys to PAX East, The GAMA Trade Show, MeepleCon and ConnCon, including discussions of The Captain Is Dead, First Martians, Dozen's Donuts, Toilet Trouble, The Colonists, Flamme Rouge, and SPY. Plus, Bringing Up the Meeples talks about Morals, Itai Perez discusses a French gaming influence, and Eric runs through his Top 10 new games he saw at GAMA.

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#55: Teenage Monstrous Roman Soldiers

23. März 2017 um 14:33

You guys love podcasts! We literally know how to do them! With episode #55 of the SU&SD podcast we're committing to getting these bad babies out twice a month. If you like what you hear please do share it among your friends!

So what's in this one? Ooh, only Quinns discussing the electrifying yet accessible escape rooms of Unlock! (which has a free demo available online), the insanity of Magic Maze (which also has a free print-n-play version) and the challenging slumbers of When I Dream, while Paul outlines his pathetic enjoyment of Kingdomino and his struggling TV station in The Networks.

We close with Quinns talking about Snakes & Ladders after discovering an astonishing article on its history, and finish with a Christian folk game that leaves the pair even more speechless than usual. Let's just say that teenagers should never be given power, but especially not iron age judicial power. Enjoy, everybody!

Kingdomino, The Networks, Unlock!, Magic Maze, When I Dream

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How to Organize a Design Space with Sen-Foong Lim

22. März 2017 um 22:32

Sen-Foong Lim, designer of Belfort and Junk Art, discusses the many things a good game design space needs and ways to organize it all.

Here are links to some of the resources mentioned in the show:

Gimp

Canva

Cropodile

Rotary Cutter

 

The post How to Organize a Design Space with Sen-Foong Lim appeared first on Board Game Design Lab.

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BGTG 175 - Curious about Wargames? (with Dave O'Connor)

Opener: A light wargame! Miracle on the Loire: Joan of Arc

My buddy DaveO has been on the podcast before, talking about euro gaming at Essen, or if any games are good for five players. Like most of us, he's played an overwhelming number of strategy boardgames over the years. The didn't include wargames, though he was kind of curious about them. In 2016 he was "tricked" into going to GMT Games' Warehouse at the Weekend, and found himself first horrified by and later part of the wargaming going on there. This makes him a good ambassador to regular boardgamers who don't think in terms of hexagons, Combat Results Tables, and lines of supply. He still remembers watching "pipe-smoking history professors" stick their noses in rulebooks while little happened on their gameboards, an activity that didn't look fun at all. That's not exactly the kind of wargaming he's doing now, but DaveO definitely HAS become a wargamer. Are you wondering what all the fuss is about Falling Sky, Churchill, or W1815?

Whether you are looking to dive into the deep end of wargaming, or just want to see what a smaller/shorter wargame can be like, I hope this conversation between DaveO and I can give you some answers. Definitely also look at Jim Cote's excellent blog post, Wargames: Barriers to Entry. I agree with all but two points of it. Which two points? Let's discuss in the comments. Closer: Heading back to California

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