It is no secret that we like games that have some type of asymmetrical component to it and VAST: The Crystal Caverns has this. The fact that each individual has […]
In this episode, Tom and Eric recount their recent journeys to PAX East, The GAMA Trade Show, MeepleCon and ConnCon, including discussions of The Captain Is Dead, First Martians, Dozen's Donuts, Toilet Trouble, The Colonists, Flamme Rouge, and SPY. Plus, Bringing Up the Meeples talks about Morals, Itai Perez discusses a French gaming influence, and Eric runs through his Top 10 new games he saw at GAMA.
A review of Double Play written by Stephen Conway. Double Play is a set of word games with a twist. Every card in the deck is actually two letters depending on the direction you play the card.
You guys love podcasts! We literally know how to do them! With episode #55 of the SU&SD podcast we're committing to getting these bad babies out twice a month. If you like what you hear please do share it among your friends!
So what's in this one? Ooh, only Quinns discussing the electrifying yet accessible escape rooms of Unlock! (which has a free demo available online), the insanity of Magic Maze (which also has a free print-n-play version) and the challenging slumbers of When I Dream, while Paul outlines his pathetic enjoyment of Kingdomino and his struggling TV station in The Networks.
We close with Quinns talking about Snakes & Ladders after discovering an astonishing article on its history, and finish with a Christian folk game that leaves the pair even more speechless than usual. Let's just say that teenagers should never be given power, but especially not iron age judicial power. Enjoy, everybody!
Chris and Jamie have been going bananas with Alternate Reality Games for the past 3 months as we plan Agents of the Cabal so it's time for them to do a brain dump of all of their findings. Alternate Reality Games are a fantastic and very unique gaming experience.
In this show, we talk about Jeju Island, Oh My Goods, Naturally Disastrous, the Kingsport Card Game, Cthulhu KoT, Coal Baron Card Game, and Mole Rats in Space. We also hear a tale of Horror, answer questions, hear from a gaggle of contributors, and end the show talking about the games we'd like to play with each other.
Shelley and I get another GREAT game from Essen 2016 to the table - addictively playing it MANY times in a row, then throw in a dessert micro game for good measure.
My buddy DaveO has been on the podcast before, talking about euro gaming at Essen, or if any games are good for five players. Like most of us, he's played an overwhelming number of strategy boardgames over the years. The didn't include wargames, though he was kind of curious about them. In 2016 he was "tricked" into going to GMT Games' Warehouse at the Weekend, and found himself first horrified by and later part of the wargaming going on there. This makes him a good ambassador to regular boardgamers who don't think in terms of hexagons, Combat Results Tables, and lines of supply. He still remembers watching "pipe-smoking history professors" stick their noses in rulebooks while little happened on their gameboards, an activity that didn't look fun at all. That's not exactly the kind of wargaming he's doing now, but DaveO definitely HAS become a wargamer. Are you wondering what all the fuss is about Falling Sky, Churchill, or W1815?
Whether you are looking to dive into the deep end of wargaming, or just want to see what a smaller/shorter wargame can be like, I hope this conversation between DaveO and I can give you some answers. Definitely also look at Jim Cote's excellent blog post, Wargames: Barriers to Entry. I agree with all but two points of it. Which two points? Let's discuss in the comments. Closer: Heading back to California
Ambie, Cassadi, and Crystal discuss The Pursuit of Happiness, Cottage Garden, and Starving Artists. We talk about board game rules, and Crystal goes over the origins of the word "cheat." We also announce our Patreon!
Edo Baraf, designer of Herbaceous, discusses the many different types of custom components you can add to your games and the challenges and considerations that go with each one. We talk custom dice, boards, boxes, inserts, meeples, sleeves, and more. (Not miniatures. That will be its own episode.)
Edo has experience with lots of custom components and offers a ton of insight on the things to be aware of when adding them to your game.
Today the gang decides to go back into the collection and review a game that flew under the radar that they think needs some love, Onward to Venus by Martin Wallace. Then they take a look back at Broom Service one year later. Then Tony T gets frustrated as the guys keep interupting him during the news segment with nonsense. Finally the Founders discuss board games that tell stories and how a game can be designed to pull the emotions out of players.
We hope you enjoy the brand new segment that is being brought to you from the creative mind of Chaz Marler. In this new segment, we will debate the aspects […]
In this episode, we talk about Gloomhaven, Isle of Monsters, Wind the Film!, Mint Works, answer a few questions, and hear a tale of horror. We end the show with our top ten space games!