A review of Imagine written by Stephen Conway. Imagine is a party game where players use the language of symbols to communicate. Here's the twist. You can layer the transparent cards to create complex images or animate the cards to create a small story.
Jamey Stegmaier, designer of Scythe, is back on the show, and we’re talking about what the schedule of a pro game designer looks like. It’s easy to have a romanticized idea of what being a full time designer is, but it doesn’t quite line up with reality.
We talk about the daily fires that have to be put out, how to be intentional with your time, ways to become more efficient, and much more.
Opener: Paris Connection A quick, solo show to catch up on some things. If you've been following my (sort of) weekly session report geeklists, or on social media (twitter, facebook), you'll know that I've been boardgaming with a group I created for Monday nights in Paris. It focuses on light/short games, and has an ulterior motive--it's a good outing for couples. My mostly non-gamer wife even goes with me to these! We're having a good time, and meeting good people. Besides that, I also want to share some of my other observations about being a gamer in France, now that I'm at or past the half-way point of my time over here. Links English-Speaking Boardgamers of Paris (Meetup, Facebook) Okkazeo (French used boardgame marketplace) TricTracFestival International des Jeux-Cannes Closer: (Finally) figuring out the right kind of games for the players you've got -Mark
In this show, we talk about Bear Valley, Tricky Track, Picassimo, Castles of Calandale, Lady Richmond, and a chess tournament! We hear a tale of horror, a tale of friendship, a biography of a boardgame, competing opinions on Dungeon, and answer questions! Finally, we end the show talking about when components to a game turn us off from playing it!
Shelley and I discuss our plays of Codenames Pictures, the sequel to CGE's bestseller, then talk about the HUGE Z-Man/Feuerland release Feast for Odin.
Codenames Pictures by Vlaada Chvatil from CGE
and
Feast for Odin by Uwe Rosenberg from Z-Man/Feuerland Spiele
Like the plot of every time-travel movie ever, Matt and Quinns have officially gone too far into the past and may never be the same again.
In this unusually raunchy edition of the acclaimed SU&SD podcast the pair discuss/complain about some titans of the 80's and 90's- Space Hulk, Blood Bowl and Magic: The Gathering. Meanwhile, Paul offers much more sedate comments on Scythe and Santorini.
Finally, the group discuss some folk games sent in by an anthropologist... which are played by monkeys. Join us for the critical analysis of Magic, but stick around for our description "Hair In Mouth Game".
Have you played any games from your childhood recently? And were they rubbish?
Ambie, Cassadi, and Crystal discuss Rolling Stock, Power Grid Deluxe, and Lotus. We talk about good two-player games, and Crystal goes over the origins of the word "alliance."
Emerson Matsuuchi, designer of Specter Ops, goes into all the ins and outs of putting together a hidden movement game.
There are very few hidden movement games out there right now which means there’s still a ton to be explored. Emerson discusses the challenges he faced and his insights on the topic.
Hey Now Cabalists! This is a giagantic show for us becasue in episode 129 we unvail our big plans for 2017. Then we give a deep dice review to TMG's new edition of Colosseum. Then we look back at Star Wars Imperial Assault one year later. Then after Tony T gives you the wild and crazy news from all over the baord game 'verse, we discuss The Cost and Value of Board Games.
Another year has past and that brings us to the coveted award ceremony of RDTN, The Squirrelys. This is the show where we decide our games from 2016 that need […]
In this show, we take a look at Kashgar, Ave Roma, Arcadia Quest Pets, Arcadia Inferno, Nerdy Inventions, 8-28, and Potion Explosion app. Geoff talks about AI, we hear a remarkable tale of Amazement, and we end the show going back 20 years and talking about our favorite games from 1997.
Game of Trains is a fast fun card game. Your futuristic train can't leave the station until all the cars are arranged from low to high. The artwork includes tons of nerdy references but the game itself is easy enough for your grandma to play and enjoy.
Ryan Laukat, founder of Red Raven Games, discusses how to create a beautiful game that is also functional. Ryan does his own art for all of his games, so he has an incredible understanding of the tug of war a designer and artist can have when trying to make a game look great but also work well for the players.
We also talk about some best practices when hiring and working with an artist.